Initial Corona runtime.
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
spine-cpp/Debug/*
|
||||
spine-libgdx/bin/*
|
||||
22
LICENSE
Normal file
@ -0,0 +1,22 @@
|
||||
Copyright (c) 2013, Esoteric Software
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
12
spine-corona/build.settings
Normal file
@ -0,0 +1,12 @@
|
||||
settings = {
|
||||
orientation = {
|
||||
default = "portrait",
|
||||
supported = { "portrait", }
|
||||
},
|
||||
iphone = {
|
||||
plist = {
|
||||
UIStatusBarHidden = false,
|
||||
UIPrerenderedIcon = true, -- set to false for "shine" overlay
|
||||
}
|
||||
},
|
||||
}
|
||||
8
spine-corona/config.lua
Normal file
@ -0,0 +1,8 @@
|
||||
application = {
|
||||
content = {
|
||||
width = 320,
|
||||
height = 480,
|
||||
scale = "letterBox",
|
||||
fps = 60,
|
||||
},
|
||||
}
|
||||
BIN
spine-corona/data/eyes-closed.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
spine-corona/data/eyes.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
spine-corona/data/head.png
Normal file
|
After Width: | Height: | Size: 24 KiB |
BIN
spine-corona/data/left-ankle.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
spine-corona/data/left-arm.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
spine-corona/data/left-foot.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
spine-corona/data/left-hand.png
Normal file
|
After Width: | Height: | Size: 4.7 KiB |
BIN
spine-corona/data/left-lower-leg.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
spine-corona/data/left-pant-bottom.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
spine-corona/data/left-shoulder.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
spine-corona/data/left-upper-leg.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
spine-corona/data/neck.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
spine-corona/data/pelvis.png
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
spine-corona/data/right-ankle.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
spine-corona/data/right-arm.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
spine-corona/data/right-foot-idle.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
spine-corona/data/right-foot.png
Normal file
|
After Width: | Height: | Size: 5.3 KiB |
BIN
spine-corona/data/right-hand.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
spine-corona/data/right-lower-leg.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
spine-corona/data/right-pant-bottom.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
spine-corona/data/right-shoulder.png
Normal file
|
After Width: | Height: | Size: 4.7 KiB |
BIN
spine-corona/data/right-upper-leg.png
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
101
spine-corona/data/spineboy-skeleton.json
Normal file
@ -0,0 +1,101 @@
|
||||
{
|
||||
"bones": [
|
||||
{ "name": "root", "length": 0 },
|
||||
{ "name": "hip", "parent": "root", "length": 0, "x": 0.64, "y": 114.41 },
|
||||
{ "name": "left upper leg", "parent": "hip", "length": 50.39, "x": 14.45, "y": 2.81, "rotation": -89.09 },
|
||||
{ "name": "left lower leg", "parent": "left upper leg", "length": 56.45, "x": 51.78, "y": 3.46, "rotation": -16.65 },
|
||||
{ "name": "left foot", "parent": "left lower leg", "length": 46.5, "x": 64.02, "y": -8.67, "rotation": 102.43 },
|
||||
{ "name": "right upper leg", "parent": "hip", "length": 45.76, "x": -18.27, "rotation": -101.13 },
|
||||
{ "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "x": 50.21, "y": 0.6, "rotation": -10.7 },
|
||||
{ "name": "right foot", "parent": "right lower leg", "length": 45.45, "x": 64.88, "y": 0.04, "rotation": 110.3 },
|
||||
{ "name": "torso", "parent": "hip", "length": 85.82, "x": -6.42, "y": 1.97, "rotation": 94.95 },
|
||||
{ "name": "neck", "parent": "torso", "length": 18.38, "x": 83.64, "y": -1.78, "rotation": 0.9 },
|
||||
{ "name": "head", "parent": "neck", "length": 68.28, "x": 19.09, "y": 6.97, "rotation": -8.94 },
|
||||
{ "name": "right shoulder", "parent": "torso", "length": 49.95, "x": 81.9, "y": 6.79, "rotation": 130.6 },
|
||||
{ "name": "right arm", "parent": "right shoulder", "length": 36.74, "x": 49.95, "y": -0.12, "rotation": 40.12 },
|
||||
{ "name": "right hand", "parent": "right arm", "length": 15.32, "x": 36.9, "y": 0.34, "rotation": 2.35 },
|
||||
{ "name": "left shoulder", "parent": "torso", "length": 44.19, "x": 78.96, "y": -15.75, "rotation": -156.96 },
|
||||
{ "name": "left arm", "parent": "left shoulder", "length": 35.62, "x": 44.19, "y": -0.01, "rotation": 28.16 },
|
||||
{ "name": "left hand", "parent": "left arm", "length": 11.52, "x": 35.62, "y": 0.07, "rotation": 2.7 },
|
||||
{ "name": "pelvis", "parent": "hip", "length": 0, "x": 1.41, "y": -6.57 }
|
||||
],
|
||||
"slots": [
|
||||
{ "name": "template", "bone": "root", "color": "ff898c86" },
|
||||
{ "name": "left shoulder", "bone": "left shoulder", "attachment": "left-shoulder" },
|
||||
{ "name": "left arm", "bone": "left arm", "attachment": "left-arm" },
|
||||
{ "name": "left hand", "bone": "left hand", "attachment": "left-hand" },
|
||||
{ "name": "left foot", "bone": "left foot", "attachment": "left-foot" },
|
||||
{ "name": "left lower leg", "bone": "left lower leg", "attachment": "left-lower-leg" },
|
||||
{ "name": "left upper leg", "bone": "left upper leg", "attachment": "left-upper-leg" },
|
||||
{ "name": "pelvis", "bone": "pelvis", "attachment": "pelvis" },
|
||||
{ "name": "right foot", "bone": "right foot", "attachment": "right-foot" },
|
||||
{ "name": "right lower leg", "bone": "right lower leg", "attachment": "right-lower-leg" },
|
||||
{ "name": "right upper leg", "bone": "right upper leg", "attachment": "right-upper-leg" },
|
||||
{ "name": "torso", "bone": "torso", "attachment": "torso" },
|
||||
{ "name": "neck", "bone": "neck", "attachment": "neck" },
|
||||
{ "name": "head", "bone": "head", "attachment": "head" },
|
||||
{ "name": "eyes", "bone": "head", "attachment": "eyes" },
|
||||
{ "name": "right shoulder", "bone": "right shoulder", "attachment": "right-shoulder" },
|
||||
{ "name": "right arm", "bone": "right arm", "attachment": "right-arm" },
|
||||
{ "name": "right hand", "bone": "right hand", "attachment": "right-hand" }
|
||||
],
|
||||
"skins": {
|
||||
"default": {
|
||||
"template": {
|
||||
"spineboy": { "y": 167.82, "width": 145, "height": 341 }
|
||||
},
|
||||
"left shoulder": {
|
||||
"left-shoulder": { "x": 23.74, "y": 0.11, "rotation": 62.01, "width": 34, "height": 53 }
|
||||
},
|
||||
"left arm": {
|
||||
"left-arm": { "x": 15.11, "y": -0.44, "rotation": 33.84, "width": 35, "height": 29 }
|
||||
},
|
||||
"left hand": {
|
||||
"left-hand": { "x": 0.75, "y": 1.86, "rotation": 31.14, "width": 35, "height": 38 }
|
||||
},
|
||||
"left foot": {
|
||||
"left-foot": { "x": 24.35, "y": 8.88, "rotation": 3.32, "width": 65, "height": 30 }
|
||||
},
|
||||
"left lower leg": {
|
||||
"left-lower-leg": { "x": 24.55, "y": -1.92, "rotation": 105.75, "width": 49, "height": 64 }
|
||||
},
|
||||
"left upper leg": {
|
||||
"left-upper-leg": { "x": 26.12, "y": -1.85, "rotation": 89.09, "width": 33, "height": 67 }
|
||||
},
|
||||
"pelvis": {
|
||||
"pelvis": { "x": -4.83, "y": 10.62, "width": 63, "height": 47 }
|
||||
},
|
||||
"right foot": {
|
||||
"right-foot": { "x": 19.02, "y": 8.47, "rotation": 1.52, "width": 67, "height": 30 }
|
||||
},
|
||||
"right lower leg": {
|
||||
"right-lower-leg": { "x": 23.28, "y": -2.59, "rotation": 111.83, "width": 51, "height": 64 }
|
||||
},
|
||||
"right upper leg": {
|
||||
"right-upper-leg": { "x": 23.03, "y": 0.25, "rotation": 101.13, "width": 44, "height": 70 }
|
||||
},
|
||||
"torso": {
|
||||
"torso": { "x": 44.57, "y": -7.08, "rotation": -94.95, "width": 68, "height": 92 }
|
||||
},
|
||||
"neck": {
|
||||
"neck": { "x": 9.42, "y": -3.66, "rotation": -100.15, "width": 34, "height": 28 }
|
||||
},
|
||||
"head": {
|
||||
"head": { "x": 53.94, "y": -5.75, "rotation": -86.9, "width": 121, "height": 132 }
|
||||
},
|
||||
"eyes": {
|
||||
"eyes": { "x": 28.94, "y": -32.92, "rotation": -86.9, "width": 34, "height": 27 },
|
||||
"eyes-closed": { "x": 28.77, "y": -32.86, "rotation": -86.9, "width": 34, "height": 27 }
|
||||
},
|
||||
"right shoulder": {
|
||||
"right-shoulder": { "x": 25.86, "y": 0.03, "rotation": 134.44, "width": 52, "height": 51 }
|
||||
},
|
||||
"right arm": {
|
||||
"right-arm": { "x": 18.34, "y": -2.64, "rotation": 94.32, "width": 21, "height": 45 }
|
||||
},
|
||||
"right hand": {
|
||||
"right-hand": { "x": 6.82, "y": 1.25, "rotation": 91.96, "width": 32, "height": 32 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
278
spine-corona/data/spineboy-walk.json
Normal file
@ -0,0 +1,278 @@
|
||||
{
|
||||
"bones": {
|
||||
"left upper leg": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -26.55 },
|
||||
{ "time": 0.1333, "angle": -8.78 },
|
||||
{ "time": 0.2666, "angle": 9.51 },
|
||||
{ "time": 0.4, "angle": 30.74 },
|
||||
{ "time": 0.5333, "angle": 25.33 },
|
||||
{ "time": 0.6666, "angle": 26.11 },
|
||||
{ "time": 0.8, "angle": -7.7 },
|
||||
{ "time": 0.9333, "angle": -21.19 },
|
||||
{ "time": 1.0666, "angle": -26.55 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": -3, "y": -2.25 },
|
||||
{ "time": 0.4, "x": -2.18, "y": -2.25 },
|
||||
{ "time": 1.0666, "x": -3, "y": -2.25 }
|
||||
]
|
||||
},
|
||||
"right upper leg": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": 42.45 },
|
||||
{ "time": 0.1333, "angle": 52.1 },
|
||||
{ "time": 0.2666, "angle": 5.96 },
|
||||
{ "time": 0.5333, "angle": -16.93 },
|
||||
{ "time": 0.6666, "angle": 1.89 },
|
||||
{
|
||||
"time": 0.8,
|
||||
"angle": 28.06,
|
||||
"curve": [ 0.462, 0.11, 1, 1 ]
|
||||
},
|
||||
{
|
||||
"time": 0.9333,
|
||||
"angle": 58.68,
|
||||
"curve": [ 0.5, 0.02, 1, 1 ]
|
||||
},
|
||||
{ "time": 1.0666, "angle": 42.45 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": 8.11, "y": -2.36 },
|
||||
{ "time": 0.1333, "x": 10.03, "y": -2.56 },
|
||||
{ "time": 0.4, "x": 2.76, "y": -2.97 },
|
||||
{ "time": 0.5333, "x": 2.76, "y": -2.81 },
|
||||
{ "time": 0.9333, "x": 8.67, "y": -2.54 },
|
||||
{ "time": 1.0666, "x": 8.11, "y": -2.36 }
|
||||
]
|
||||
},
|
||||
"left lower leg": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -10.21 },
|
||||
{ "time": 0.1333, "angle": -55.64 },
|
||||
{ "time": 0.2666, "angle": -68.12 },
|
||||
{ "time": 0.5333, "angle": 5.11 },
|
||||
{ "time": 0.6666, "angle": -28.29 },
|
||||
{ "time": 0.8, "angle": 4.08 },
|
||||
{ "time": 0.9333, "angle": 3.53 },
|
||||
{ "time": 1.0666, "angle": -10.21 }
|
||||
]
|
||||
},
|
||||
"left foot": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -3.69 },
|
||||
{ "time": 0.1333, "angle": -10.42 },
|
||||
{ "time": 0.2666, "angle": -17.14 },
|
||||
{ "time": 0.4, "angle": -2.83 },
|
||||
{ "time": 0.5333, "angle": -3.87 },
|
||||
{ "time": 0.6666, "angle": 2.78 },
|
||||
{ "time": 0.8, "angle": 1.68 },
|
||||
{ "time": 0.9333, "angle": -8.54 },
|
||||
{ "time": 1.0666, "angle": -3.69 }
|
||||
]
|
||||
},
|
||||
"right shoulder": {
|
||||
"rotate": [
|
||||
{
|
||||
"time": 0,
|
||||
"angle": 20.89,
|
||||
"curve": [ 0.264, 0, 0.75, 1 ]
|
||||
},
|
||||
{
|
||||
"time": 0.1333,
|
||||
"angle": 3.72,
|
||||
"curve": [ 0.272, 0, 0.841, 1 ]
|
||||
},
|
||||
{ "time": 0.6666, "angle": -278.28 },
|
||||
{ "time": 1.0666, "angle": 20.89 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": -7.84, "y": 7.19 },
|
||||
{ "time": 0.1333, "x": -6.36, "y": 6.42 },
|
||||
{ "time": 0.6666, "x": -11.07, "y": 5.25 },
|
||||
{ "time": 1.0666, "x": -7.84, "y": 7.19 }
|
||||
]
|
||||
},
|
||||
"right arm": {
|
||||
"rotate": [
|
||||
{
|
||||
"time": 0,
|
||||
"angle": -4.02,
|
||||
"curve": [ 0.267, 0, 0.804, 0.99 ]
|
||||
},
|
||||
{
|
||||
"time": 0.1333,
|
||||
"angle": -13.99,
|
||||
"curve": [ 0.341, 0, 1, 1 ]
|
||||
},
|
||||
{
|
||||
"time": 0.6666,
|
||||
"angle": 36.54,
|
||||
"curve": [ 0.307, 0, 0.787, 0.99 ]
|
||||
},
|
||||
{ "time": 1.0666, "angle": -4.02 }
|
||||
]
|
||||
},
|
||||
"right hand": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": 22.92 },
|
||||
{ "time": 0.4, "angle": -8.97 },
|
||||
{ "time": 0.6666, "angle": 0.51 },
|
||||
{ "time": 1.0666, "angle": 22.92 }
|
||||
]
|
||||
},
|
||||
"left shoulder": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -1.47 },
|
||||
{ "time": 0.1333, "angle": 13.6 },
|
||||
{ "time": 0.6666, "angle": 280.74 },
|
||||
{ "time": 1.0666, "angle": -1.47 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": -1.76, "y": 0.56 },
|
||||
{ "time": 0.6666, "x": -2.47, "y": 8.14 },
|
||||
{ "time": 1.0666, "x": -1.76, "y": 0.56 }
|
||||
]
|
||||
},
|
||||
"left hand": {
|
||||
"rotate": [
|
||||
{
|
||||
"time": 0,
|
||||
"angle": 11.58,
|
||||
"curve": [ 0.169, 0.37, 0.632, 1.55 ]
|
||||
},
|
||||
{
|
||||
"time": 0.1333,
|
||||
"angle": 28.13,
|
||||
"curve": [ 0.692, 0, 0.692, 0.99 ]
|
||||
},
|
||||
{
|
||||
"time": 0.6666,
|
||||
"angle": -27.42,
|
||||
"curve": [ 0.117, 0.41, 0.738, 1.76 ]
|
||||
},
|
||||
{ "time": 0.8, "angle": -36.32 },
|
||||
{ "time": 1.0666, "angle": 11.58 }
|
||||
]
|
||||
},
|
||||
"left arm": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -8.27 },
|
||||
{ "time": 0.1333, "angle": 18.43 },
|
||||
{ "time": 0.6666, "angle": 0.88 },
|
||||
{ "time": 1.0666, "angle": -8.27 }
|
||||
]
|
||||
},
|
||||
"torso": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -10.28 },
|
||||
{
|
||||
"time": 0.1333,
|
||||
"angle": -15.38,
|
||||
"curve": [ 0.545, 0, 1, 1 ]
|
||||
},
|
||||
{
|
||||
"time": 0.4,
|
||||
"angle": -9.78,
|
||||
"curve": [ 0.58, 0.17, 1, 1 ]
|
||||
},
|
||||
{ "time": 0.6666, "angle": -15.75 },
|
||||
{ "time": 0.9333, "angle": -7.06 },
|
||||
{ "time": 1.0666, "angle": -10.28 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": -3.67, "y": 1.68 },
|
||||
{ "time": 0.1333, "x": -3.67, "y": 0.68 },
|
||||
{ "time": 0.4, "x": -3.67, "y": 1.97 },
|
||||
{ "time": 0.6666, "x": -3.67, "y": -0.14 },
|
||||
{ "time": 1.0666, "x": -3.67, "y": 1.68 }
|
||||
]
|
||||
},
|
||||
"right foot": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -5.25 },
|
||||
{ "time": 0.2666, "angle": -4.08 },
|
||||
{ "time": 0.4, "angle": -6.45 },
|
||||
{ "time": 0.5333, "angle": -5.39 },
|
||||
{ "time": 0.8, "angle": -11.68 },
|
||||
{ "time": 0.9333, "angle": 0.46 },
|
||||
{ "time": 1.0666, "angle": -5.25 }
|
||||
]
|
||||
},
|
||||
"right lower leg": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": -3.39 },
|
||||
{ "time": 0.1333, "angle": -45.53 },
|
||||
{ "time": 0.2666, "angle": -2.59 },
|
||||
{ "time": 0.5333, "angle": -19.53 },
|
||||
{ "time": 0.6666, "angle": -64.8 },
|
||||
{
|
||||
"time": 0.8,
|
||||
"angle": -82.56,
|
||||
"curve": [ 0.557, 0.18, 1, 1 ]
|
||||
},
|
||||
{ "time": 1.0666, "angle": -3.39 }
|
||||
]
|
||||
},
|
||||
"hip": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": 0, "curve": "stepped" },
|
||||
{ "time": 1.0666, "angle": 0 }
|
||||
],
|
||||
"translate": [
|
||||
{ "time": 0, "x": 0, "y": 0 },
|
||||
{
|
||||
"time": 0.1333,
|
||||
"x": 0,
|
||||
"y": -7.61,
|
||||
"curve": [ 0.272, 0.86, 1, 1 ]
|
||||
},
|
||||
{ "time": 0.4, "x": 0, "y": 8.7 },
|
||||
{ "time": 0.5333, "x": 0, "y": -0.41 },
|
||||
{
|
||||
"time": 0.6666,
|
||||
"x": 0,
|
||||
"y": -7.05,
|
||||
"curve": [ 0.235, 0.89, 1, 1 ]
|
||||
},
|
||||
{ "time": 0.8, "x": 0, "y": 2.92 },
|
||||
{ "time": 0.9333, "x": 0, "y": 6.78 },
|
||||
{ "time": 1.0666, "x": 0, "y": 0 }
|
||||
]
|
||||
},
|
||||
"neck": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": 3.6 },
|
||||
{ "time": 0.1333, "angle": 17.49 },
|
||||
{ "time": 0.2666, "angle": 6.1 },
|
||||
{ "time": 0.4, "angle": 3.45 },
|
||||
{ "time": 0.5333, "angle": 5.17 },
|
||||
{ "time": 0.6666, "angle": 18.36 },
|
||||
{ "time": 0.8, "angle": 6.09 },
|
||||
{ "time": 0.9333, "angle": 2.28 },
|
||||
{ "time": 1.0666, "angle": 3.6 }
|
||||
]
|
||||
},
|
||||
"head": {
|
||||
"rotate": [
|
||||
{
|
||||
"time": 0,
|
||||
"angle": 3.6,
|
||||
"curve": [ 0, 0, 0.704, 1.61 ]
|
||||
},
|
||||
{ "time": 0.1666, "angle": -0.2 },
|
||||
{ "time": 0.2666, "angle": 6.1 },
|
||||
{ "time": 0.4, "angle": 3.45 },
|
||||
{
|
||||
"time": 0.5333,
|
||||
"angle": 5.17,
|
||||
"curve": [ 0, 0, 0.704, 1.61 ]
|
||||
},
|
||||
{ "time": 0.7, "angle": 1.1 },
|
||||
{ "time": 0.8, "angle": 6.09 },
|
||||
{ "time": 0.9333, "angle": 2.28 },
|
||||
{ "time": 1.0666, "angle": 3.6 }
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
spine-corona/data/torso.png
Normal file
|
After Width: | Height: | Size: 8.8 KiB |
36
spine-corona/main.lua
Normal file
@ -0,0 +1,36 @@
|
||||
|
||||
local spine = require "spine.spine"
|
||||
|
||||
-- Optional attachment resolver customizes where images are loaded. Eg, could use an image sheet.
|
||||
local attachmentResolver = spine.AttachmentResolver.new()
|
||||
function attachmentResolver:createImage (attachment)
|
||||
return display.newImage("data/" .. attachment.name .. ".png")
|
||||
end
|
||||
|
||||
local json = spine.SkeletonJson.new(attachmentResolver)
|
||||
json.scale = 1
|
||||
local skeletonData = json:readSkeletonDataFile("data/spineboy-skeleton.json")
|
||||
local walkAnimation = json:readAnimationFile(skeletonData, "data/spineboy-walk.json")
|
||||
|
||||
-- Optional second parameter can be the group for the Skeleton to use. Eg, could be an image group.
|
||||
local skeleton = spine.Skeleton.new(skeletonData)
|
||||
skeleton.x = 150
|
||||
skeleton.y = 325
|
||||
skeleton.flipX = false
|
||||
skeleton.flipY = false
|
||||
skeleton.debug = true -- Omit or set to false to not draw debug lines on top of the images.
|
||||
skeleton:setToBindPose()
|
||||
|
||||
local lastTime = 0
|
||||
local animationTime = 0
|
||||
Runtime:addEventListener("enterFrame", function (event)
|
||||
-- Compute time in seconds since last frame.
|
||||
local currentTime = event.time / 1000
|
||||
local delta = currentTime - lastTime
|
||||
lastTime = currentTime
|
||||
|
||||
-- Accumulate time and pose skeleton using animation.
|
||||
animationTime = animationTime + delta
|
||||
walkAnimation:apply(skeleton, animationTime, true)
|
||||
skeleton:updateWorldTransform()
|
||||
end)
|
||||
397
spine-corona/spine/Animation.lua
Normal file
@ -0,0 +1,397 @@
|
||||
|
||||
local utils = require "spine.utils"
|
||||
|
||||
local Animation = {}
|
||||
function Animation.new (timelines, duration)
|
||||
if not timelines then error("timelines cannot be nil", 2) end
|
||||
|
||||
local self = {
|
||||
timelines = timelines,
|
||||
duration = duration
|
||||
}
|
||||
|
||||
function self:apply (skeleton, time, loop)
|
||||
if not skeleton then error("skeleton cannot be nil.", 2) end
|
||||
|
||||
if loop and duration then time = time % duration end
|
||||
|
||||
for i,timeline in ipairs(self.timelines) do
|
||||
timeline:apply(skeleton, time, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function self:mix (skeleton, time, loop, alpha)
|
||||
if not skeleton then error("skeleton cannot be nil.", 2) end
|
||||
|
||||
if loop and duration then time = time % duration end
|
||||
|
||||
for i,timeline in ipairs(self.timelines) do
|
||||
timeline:apply(skeleton, time, alpha)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
local function binarySearch (values, target, step)
|
||||
local low = 0
|
||||
local high = math.floor((#values + 1) / step - 2)
|
||||
if high == 0 then return step end
|
||||
local current = math.floor(high / 2)
|
||||
while true do
|
||||
if values[(current + 1) * step] <= target then
|
||||
low = current + 1
|
||||
else
|
||||
high = current
|
||||
end
|
||||
if low == high then return (low + 1) * step end
|
||||
current = math.floor((low + high) / 2)
|
||||
end
|
||||
end
|
||||
|
||||
local function linearSearch (values, target, step)
|
||||
for i = 0, #values, step do
|
||||
if (values[i] > target) then return i end
|
||||
end
|
||||
return -1
|
||||
end
|
||||
|
||||
Animation.CurveTimeline = {}
|
||||
function Animation.CurveTimeline.new ()
|
||||
local LINEAR = 0
|
||||
local STEPPED = -1
|
||||
local BEZIER_SEGMENTS = 10
|
||||
|
||||
local self = {
|
||||
curves = {}
|
||||
}
|
||||
|
||||
function self:setLinear (keyframeIndex)
|
||||
self.curves[keyframeIndex * 6] = LINEAR
|
||||
end
|
||||
|
||||
function self:setStepped (keyframeIndex)
|
||||
self.curves[keyframeIndex * 6] = STEPPED
|
||||
end
|
||||
|
||||
function self:setCurve (keyframeIndex, cx1, cy1, cx2, cy2)
|
||||
local subdiv_step = 1 / BEZIER_SEGMENTS
|
||||
local subdiv_step2 = subdiv_step * subdiv_step
|
||||
local subdiv_step3 = subdiv_step2 * subdiv_step
|
||||
local pre1 = 3 * subdiv_step
|
||||
local pre2 = 3 * subdiv_step2
|
||||
local pre4 = 6 * subdiv_step2
|
||||
local pre5 = 6 * subdiv_step3
|
||||
local tmp1x = -cx1 * 2 + cx2
|
||||
local tmp1y = -cy1 * 2 + cy2
|
||||
local tmp2x = (cx1 - cx2) * 3 + 1
|
||||
local tmp2y = (cy1 - cy2) * 3 + 1
|
||||
local i = keyframeIndex * 6
|
||||
local curves = self.curves
|
||||
curves[i] = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3
|
||||
curves[i + 1] = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3
|
||||
curves[i + 2] = tmp1x * pre4 + tmp2x * pre5
|
||||
curves[i + 3] = tmp1y * pre4 + tmp2y * pre5
|
||||
curves[i + 4] = tmp2x * pre5
|
||||
curves[i + 5] = tmp2y * pre5
|
||||
end
|
||||
|
||||
function self:getCurvePercent (keyframeIndex, percent)
|
||||
local curveIndex = keyframeIndex * 6
|
||||
local curves = self.curves
|
||||
local dfx = curves[curveIndex]
|
||||
if not dfx then return percent end -- linear
|
||||
if dfx == STEPPED then return 0 end
|
||||
local dfy = curves[curveIndex + 1]
|
||||
local ddfx = curves[curveIndex + 2]
|
||||
local ddfy = curves[curveIndex + 3]
|
||||
local dddfx = curves[curveIndex + 4]
|
||||
local dddfy = curves[curveIndex + 5]
|
||||
local x = dfx
|
||||
local y = dfy
|
||||
local i = BEZIER_SEGMENTS - 2
|
||||
while true do
|
||||
if x >= percent then
|
||||
local lastX = x - dfx
|
||||
local lastY = y - dfy
|
||||
return lastY + (y - lastY) * (percent - lastX) / (x - lastX)
|
||||
end
|
||||
if i == 0 then break end
|
||||
i = i - 1
|
||||
dfx = dfx + ddfx
|
||||
dfy = dfy + ddfy
|
||||
ddfx = ddfx + dddfx
|
||||
ddfy = ddfy + dddfy
|
||||
x = x + dfx
|
||||
y = y + dfy
|
||||
end
|
||||
return y + (1 - y) * (percent - x) / (1 - x) -- Last point is 1,1.
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
Animation.RotateTimeline = {}
|
||||
function Animation.RotateTimeline.new ()
|
||||
local LAST_FRAME_TIME = -2
|
||||
local FRAME_VALUE = 1
|
||||
|
||||
local self = Animation.CurveTimeline.new()
|
||||
self.frames = {}
|
||||
|
||||
function self:getDuration ()
|
||||
return self.frames[#self.frames - 1]
|
||||
end
|
||||
|
||||
function self:getKeyframeCount ()
|
||||
return (#self.frames + 1) / 2
|
||||
end
|
||||
|
||||
function self:setKeyframe (keyframeIndex, time, value)
|
||||
keyframeIndex = keyframeIndex * 2
|
||||
self.frames[keyframeIndex] = time
|
||||
self.frames[keyframeIndex + 1] = value
|
||||
end
|
||||
|
||||
function self:apply (skeleton, time, alpha)
|
||||
local frames = self.frames
|
||||
if time < frames[0] then return end -- Time is before first frame.
|
||||
|
||||
local bone = skeleton.bones[self.boneIndex]
|
||||
|
||||
if time >= frames[#frames - 1] then -- Time is after last frame.
|
||||
local amount = bone.data.rotation + frames[#frames] - bone.rotation
|
||||
while amount > 180 do
|
||||
amount = amount - 360
|
||||
end
|
||||
while amount < -180 do
|
||||
amount = amount + 360
|
||||
end
|
||||
bone.rotation = bone.rotation + amount * alpha
|
||||
return
|
||||
end
|
||||
|
||||
-- Interpolate between the last frame and the current frame.
|
||||
local frameIndex = binarySearch(frames, time, 2)
|
||||
local lastFrameValue = frames[frameIndex - 1]
|
||||
local frameTime = frames[frameIndex]
|
||||
local percent = 1 - (time - frameTime) / (frames[frameIndex + LAST_FRAME_TIME] - frameTime)
|
||||
if percent < 0 then percent = 0 elseif percent > 1 then percent = 1 end
|
||||
percent = self:getCurvePercent(frameIndex / 2 - 1, percent)
|
||||
|
||||
local amount = frames[frameIndex + FRAME_VALUE] - lastFrameValue
|
||||
while amount > 180 do
|
||||
amount = amount - 360
|
||||
end
|
||||
while amount < -180 do
|
||||
amount = amount + 360
|
||||
end
|
||||
amount = bone.data.rotation + (lastFrameValue + amount * percent) - bone.rotation
|
||||
while amount > 180 do
|
||||
amount = amount - 360
|
||||
end
|
||||
while amount < -180 do
|
||||
amount = amount + 360
|
||||
end
|
||||
bone.rotation = bone.rotation + amount * alpha
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
Animation.TranslateTimeline = {}
|
||||
function Animation.TranslateTimeline.new ()
|
||||
local LAST_FRAME_TIME = -3
|
||||
local FRAME_X = 1
|
||||
local FRAME_Y = 2
|
||||
|
||||
local self = Animation.CurveTimeline.new()
|
||||
self.frames = {}
|
||||
|
||||
function self:getDuration ()
|
||||
return self.frames[#self.frames - 2]
|
||||
end
|
||||
|
||||
function self:getKeyframeCount ()
|
||||
return (#self.frames + 1) / 3
|
||||
end
|
||||
|
||||
function self:setKeyframe (keyframeIndex, time, x, y)
|
||||
keyframeIndex = keyframeIndex * 3
|
||||
self.frames[keyframeIndex] = time
|
||||
self.frames[keyframeIndex + 1] = x
|
||||
self.frames[keyframeIndex + 2] = y
|
||||
end
|
||||
|
||||
function self:apply (skeleton, time, alpha)
|
||||
local frames = self.frames
|
||||
if time < frames[0] then return end -- Time is before first frame.
|
||||
|
||||
local bone = skeleton.bones[self.boneIndex]
|
||||
|
||||
if time >= frames[#frames - 2] then -- Time is after last frame.
|
||||
bone.x = bone.x + (bone.data.x + frames[#frames - 1] - bone.x) * alpha
|
||||
bone.y = bone.y + (bone.data.y + frames[#frames] - bone.y) * alpha
|
||||
return
|
||||
end
|
||||
|
||||
-- Interpolate between the last frame and the current frame.
|
||||
local frameIndex = binarySearch(frames, time, 3)
|
||||
local lastFrameX = frames[frameIndex - 2]
|
||||
local lastFrameY = frames[frameIndex - 1]
|
||||
local frameTime = frames[frameIndex]
|
||||
local percent = 1 - (time - frameTime) / (frames[frameIndex + LAST_FRAME_TIME] - frameTime)
|
||||
if percent < 0 then percent = 0 elseif percent > 1 then percent = 1 end
|
||||
percent = self:getCurvePercent(frameIndex / 3 - 1, percent)
|
||||
|
||||
bone.x = bone.x + (bone.data.x + lastFrameX + (frames[frameIndex + FRAME_X] - lastFrameX) * percent - bone.x) * alpha
|
||||
bone.y = bone.y + (bone.data.y + lastFrameY + (frames[frameIndex + FRAME_Y] - lastFrameY) * percent - bone.y) * alpha
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
Animation.ScaleTimeline = {}
|
||||
function Animation.ScaleTimeline.new ()
|
||||
local LAST_FRAME_TIME = -3
|
||||
local FRAME_X = 1
|
||||
local FRAME_Y = 2
|
||||
|
||||
local self = Animation.TranslateTimeline.new()
|
||||
|
||||
function self:apply (skeleton, time, alpha)
|
||||
local frames = self.frames
|
||||
if time < frames[0] then return end -- Time is before first frame.
|
||||
|
||||
local bone = skeleton.bones[self.boneIndex]
|
||||
|
||||
if time >= frames[#frames - 2] then -- Time is after last frame.
|
||||
bone.scaleX = bone.scaleX + (bone.data.scaleX - 1 + frames[#frames - 1] - bone.scaleX) * alpha
|
||||
bone.scaleY = bone.scaleY + (bone.data.scaleY - 1 + frames[#frames] - bone.scaleY) * alpha
|
||||
return
|
||||
end
|
||||
|
||||
-- Interpolate between the last frame and the current frame.
|
||||
local frameIndex = binarySearch(frames, time, 3)
|
||||
local lastFrameX = frames[frameIndex - 2]
|
||||
local lastFrameY = frames[frameIndex - 1]
|
||||
local frameTime = frames[frameIndex]
|
||||
local percent = 1 - (time - frameTime) / (frames[frameIndex + LAST_FRAME_TIME] - frameTime)
|
||||
if percent < 0 then percent = 0 elseif percent > 1 then percent = 1 end
|
||||
percent = self:getCurvePercent(frameIndex / 3 - 1, percent)
|
||||
|
||||
bone.scaleX = bone.scaleX + (bone.data.scaleX - 1 + lastFrameX + (frames[frameIndex + FRAME_X] - lastFrameX) * percent - bone.scaleX) * alpha
|
||||
bone.scaleY = bone.scaleY + (bone.data.scaleY - 1 + lastFrameY + (frames[frameIndex + FRAME_Y] - lastFrameY) * percent - bone.scaleY) * alpha
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
Animation.ColorTimeline = {}
|
||||
function Animation.ColorTimeline.new ()
|
||||
local LAST_FRAME_TIME = -5
|
||||
local FRAME_R = 1
|
||||
local FRAME_G = 2
|
||||
local FRAME_B = 3
|
||||
local FRAME_A = 4
|
||||
|
||||
local self = Animation.CurveTimeline.new()
|
||||
self.frames = {}
|
||||
|
||||
function self:getDuration ()
|
||||
return self.frames[#self.frames - 4]
|
||||
end
|
||||
|
||||
function self:getKeyframeCount ()
|
||||
return (#self.frames + 1) / 5
|
||||
end
|
||||
|
||||
function self:setKeyframe (keyframeIndex, time, r, g, b, a)
|
||||
keyframeIndex = keyframeIndex * 5
|
||||
self.frames[keyframeIndex] = time
|
||||
self.frames[keyframeIndex + 1] = r
|
||||
self.frames[keyframeIndex + 2] = g
|
||||
self.frames[keyframeIndex + 3] = b
|
||||
self.frames[keyframeIndex + 4] = a
|
||||
end
|
||||
|
||||
function self:apply (skeleton, time, alpha)
|
||||
local frames = self.frames
|
||||
if time < frames[0] then return end -- Time is before first frame.
|
||||
|
||||
local slot = skeleton.slots[self.slotIndex]
|
||||
|
||||
if time >= frames[#frames - 4] then -- Time is after last frame.
|
||||
local r = frames[#frames - 3]
|
||||
local g = frames[#frames - 2]
|
||||
local b = frames[#frames - 1]
|
||||
local a = frames[#frames]
|
||||
slot:setColor(r, g, b, a)
|
||||
return
|
||||
end
|
||||
|
||||
-- Interpolate between the last frame and the current frame.
|
||||
local frameIndex = binarySearch(frames, time, 5)
|
||||
local lastFrameR = frames[frameIndex - 4]
|
||||
local lastFrameG = frames[frameIndex - 3]
|
||||
local lastFrameB = frames[frameIndex - 2]
|
||||
local lastFrameA = frames[frameIndex - 1]
|
||||
local frameTime = frames[frameIndex]
|
||||
local percent = 1 - (time - frameTime) / (frames[frameIndex + LAST_FRAME_TIME] - frameTime)
|
||||
if percent < 0 then percent = 0 elseif percent > 255 then percent = 255 end
|
||||
percent = self:getCurvePercent(frameIndex / 5 - 1, percent)
|
||||
|
||||
local r = lastFrameR + (frames[frameIndex + FRAME_R] - lastFrameR) * percent
|
||||
local g = lastFrameG + (frames[frameIndex + FRAME_G] - lastFrameG) * percent
|
||||
local b = lastFrameB + (frames[frameIndex + FRAME_B] - lastFrameB) * percent
|
||||
local a = lastFrameA + (frames[frameIndex + FRAME_A] - lastFrameA) * percent
|
||||
if alpha < 1 then
|
||||
slot:setColor(slot.r + (r - color.r) * alpha, slot.g + (g - color.g) * alpha, slot.b + (b - color.b) * alpha, slot.a + (a - color.a) * alpha)
|
||||
else
|
||||
slot:setColor(r, g, b, a)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
Animation.AttachmentTimeline = {}
|
||||
function Animation.AttachmentTimeline.new ()
|
||||
local self = Animation.CurveTimeline.new()
|
||||
self.frames = {}
|
||||
self.attachmentNames = {}
|
||||
|
||||
function self:getDuration ()
|
||||
return self.frames[#self.frames]
|
||||
end
|
||||
|
||||
function self:getKeyframeCount ()
|
||||
return #self.frames + 1
|
||||
end
|
||||
|
||||
function self:setKeyframe (keyframeIndex, time, attachmentName)
|
||||
self.frames[keyframeIndex] = time
|
||||
self.attachmentNames[keyframeIndex] = attachmentName
|
||||
end
|
||||
|
||||
function self:apply (skeleton, time, alpha)
|
||||
local frames = self.frames
|
||||
if time < frames[0] then return end -- Time is before first frame.
|
||||
|
||||
local frameIndex
|
||||
if time >= frames[#frames] then -- Time is after last frame.
|
||||
frameIndex = #frames
|
||||
else
|
||||
frameIndex = binarySearch(frames, time, 1) - 1
|
||||
end
|
||||
|
||||
local attachmentName = self.attachmentNames[frameIndex]
|
||||
local attachment
|
||||
if attachmentName then attachment = skeleton:getAttachment(self.slotName, attachmentName) end
|
||||
skeleton:findSlot(self.slotName):setAttachment(attachment)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
return Animation
|
||||
30
spine-corona/spine/AttachmentResolver.lua
Normal file
@ -0,0 +1,30 @@
|
||||
|
||||
local AttachmentResolver = {
|
||||
failed = {}
|
||||
}
|
||||
function AttachmentResolver.new ()
|
||||
local self = {
|
||||
images = {}
|
||||
}
|
||||
|
||||
function self:resolve (skeleton, attachment)
|
||||
local image = self:createImage(attachment)
|
||||
if image then
|
||||
image:setReferencePoint(display.CenterReferencePoint);
|
||||
image.width = attachment.width
|
||||
image.height = attachment.height
|
||||
else
|
||||
print("Error creating image: " .. attachment.name)
|
||||
image = AttachmentResolver.failed
|
||||
end
|
||||
skeleton.images[attachment] = image
|
||||
return image
|
||||
end
|
||||
|
||||
function self:createImage (attachment)
|
||||
return display.newImage(attachment.name .. ".png")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
return AttachmentResolver
|
||||
54
spine-corona/spine/Bone.lua
Normal file
@ -0,0 +1,54 @@
|
||||
|
||||
local Bone = {}
|
||||
function Bone.new (data, parent)
|
||||
if not data then error("data cannot be nil", 2) end
|
||||
|
||||
local self = {
|
||||
data = data,
|
||||
parent = parent
|
||||
}
|
||||
|
||||
function self:updateWorldTransform (flipX, flipY)
|
||||
local parent = self.parent
|
||||
if parent then
|
||||
self.worldX = self.x * parent.m00 + self.y * parent.m01 + parent.worldX
|
||||
self.worldY = self.x * parent.m10 + self.y * parent.m11 + parent.worldY
|
||||
self.worldScaleX = parent.worldScaleX * self.scaleX
|
||||
self.worldScaleY = parent.worldScaleY * self.scaleY
|
||||
self.worldRotation = parent.worldRotation + self.rotation
|
||||
else
|
||||
self.worldX = self.x
|
||||
self.worldY = self.y
|
||||
self.worldScaleX = self.scaleX
|
||||
self.worldScaleY = self.scaleY
|
||||
self.worldRotation = self.rotation
|
||||
end
|
||||
local radians = math.rad(self.worldRotation)
|
||||
local cos = math.cos(radians)
|
||||
local sin = math.sin(radians)
|
||||
self.m00 = cos * self.worldScaleX
|
||||
self.m10 = sin * self.worldScaleX
|
||||
self.m01 = -sin * self.worldScaleY
|
||||
self.m11 = cos * self.worldScaleY
|
||||
if flipX then
|
||||
self.m00 = -self.m00
|
||||
self.m01 = -self.m01
|
||||
end
|
||||
if flipY then
|
||||
self.m10 = -self.m10
|
||||
self.m11 = -self.m11
|
||||
end
|
||||
end
|
||||
|
||||
function self:setToBindPose ()
|
||||
local data = self.data
|
||||
self.x = data.x
|
||||
self.y = data.y
|
||||
self.rotation = data.rotation
|
||||
self.scaleX = data.scaleX
|
||||
self.scaleY = data.scaleY
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
return Bone
|
||||
13
spine-corona/spine/BoneData.lua
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
local BoneData = {}
|
||||
function BoneData.new (name, parent)
|
||||
if not name then error("name cannot be nil", 2) end
|
||||
|
||||
local self = {
|
||||
name = name,
|
||||
parent = parent
|
||||
}
|
||||
|
||||
return self
|
||||
end
|
||||
return BoneData
|
||||
12
spine-corona/spine/RegionAttachment.lua
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
local RegionAttachment = {}
|
||||
function RegionAttachment.new (name)
|
||||
if not name then error("name cannot be nil", 2) end
|
||||
|
||||
local self = {
|
||||
name = name
|
||||
}
|
||||
|
||||
return self
|
||||
end
|
||||
return RegionAttachment
|
||||
172
spine-corona/spine/Skeleton.lua
Normal file
@ -0,0 +1,172 @@
|
||||
|
||||
local utils = require "spine.utils"
|
||||
local Bone = require "spine.Bone"
|
||||
local Slot = require "spine.Slot"
|
||||
local AttachmentResolver = require "spine.AttachmentResolver"
|
||||
|
||||
local Skeleton = {}
|
||||
function Skeleton.new (skeletonData, group)
|
||||
if not skeletonData then error("skeletonData cannot be nil", 2) end
|
||||
|
||||
local self = group or display.newGroup()
|
||||
self.data = skeletonData
|
||||
self.bones = {}
|
||||
self.slots = {}
|
||||
self.drawOrder = {}
|
||||
self.images = {}
|
||||
|
||||
for i,boneData in ipairs(skeletonData.bones) do
|
||||
local parent
|
||||
if boneData.parent then parent = self.bones[utils.indexOf(skeletonData.bones, boneData.parent)] end
|
||||
table.insert(self.bones, Bone.new(boneData, parent))
|
||||
end
|
||||
|
||||
for i,slotData in ipairs(skeletonData.slots) do
|
||||
local bone = self.bones[utils.indexOf(skeletonData.bones, slotData.boneData)]
|
||||
local slot = Slot.new(slotData, self, bone)
|
||||
table.insert(self.slots, slot)
|
||||
table.insert(self.drawOrder, slot)
|
||||
end
|
||||
|
||||
function self:updateWorldTransform ()
|
||||
for i,bone in ipairs(self.bones) do
|
||||
bone:updateWorldTransform(self.flipX, self.flipY)
|
||||
end
|
||||
|
||||
for i,slot in ipairs(self.drawOrder) do
|
||||
if slot.attachment then
|
||||
local image = self.images[slot.attachment]
|
||||
if not image then image = self.data.attachmentResolver:resolve(self, slot.attachment) end
|
||||
if image ~= AttachmentResolver.failed then
|
||||
image.x = slot.bone.worldX + slot.attachment.x * slot.bone.m00 + slot.attachment.y * slot.bone.m01
|
||||
image.y = -(slot.bone.worldY + slot.attachment.x * slot.bone.m10 + slot.attachment.y * slot.bone.m11)
|
||||
image.rotation = -(slot.bone.worldRotation + slot.attachment.rotation)
|
||||
image.xScale = slot.bone.worldScaleX + slot.attachment.scaleX - 1
|
||||
image.yScale = slot.bone.worldScaleY + slot.attachment.scaleY - 1
|
||||
if self.flipX then
|
||||
image.xScale = -image.xScale
|
||||
image.rotation = -image.rotation
|
||||
end
|
||||
if self.flipY then
|
||||
image.yScale = -image.yScale
|
||||
image.rotation = -image.rotation
|
||||
end
|
||||
image:setFillColor(slot.r, slot.g, slot.b, slot.a)
|
||||
self:insert(image)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.debug then
|
||||
for i,bone in ipairs(self.bones) do
|
||||
if not bone.line then bone.line = display.newLine(0, 0, bone.data.length, 0) end
|
||||
bone.line.x = bone.worldX
|
||||
bone.line.y = -bone.worldY
|
||||
bone.line.rotation = -bone.worldRotation
|
||||
if self.flipX then
|
||||
bone.line.xScale = -1
|
||||
bone.line.rotation = -bone.line.rotation
|
||||
else
|
||||
bone.line.xScale = 1
|
||||
end
|
||||
if self.flipY then
|
||||
bone.line.yScale = -1
|
||||
bone.line.rotation = -bone.line.rotation
|
||||
else
|
||||
bone.line.yScale = 1
|
||||
end
|
||||
bone.line:setColor(255, 0, 0)
|
||||
self:insert(bone.line)
|
||||
|
||||
if not bone.circle then bone.circle = display.newCircle(0, 0, 3) end
|
||||
bone.circle.x = bone.worldX
|
||||
bone.circle.y = -bone.worldY
|
||||
bone.circle:setFillColor(0, 255, 0)
|
||||
self:insert(bone.circle)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function self:setToBindPose ()
|
||||
self:setBonesToBindPose()
|
||||
self:setSlotsToBindPose()
|
||||
end
|
||||
|
||||
function self:setBonesToBindPose ()
|
||||
for i,bone in ipairs(self.bones) do
|
||||
bone:setToBindPose()
|
||||
end
|
||||
end
|
||||
|
||||
function self:setSlotsToBindPose ()
|
||||
for i,slot in ipairs(self.slots) do
|
||||
slot:setToBindPose()
|
||||
end
|
||||
end
|
||||
|
||||
function self:getRootBone ()
|
||||
return self.bones[1]
|
||||
end
|
||||
|
||||
function self:findSlot (slotName)
|
||||
if not slotName then error("slotName cannot be nil.", 2) end
|
||||
for i,slot in ipairs(self.slots) do
|
||||
if slot.data.name == slotName then return slot end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function self:setSkin (skinName)
|
||||
local newSkin
|
||||
if skinName then
|
||||
newSkin = self.data:findSkin(skinName)
|
||||
if not newSkin then error("Skin not found: " .. skinName, 2) end
|
||||
if self.skin then
|
||||
-- Attach all attachments from the new skin if the corresponding attachment from the old skin is currently attached.
|
||||
for k,v in self.skin.attachments do
|
||||
local attachment = v[3]
|
||||
local slotIndex = v[1]
|
||||
local slot = self.slots[slotIndex]
|
||||
if slot.attachment == attachment then
|
||||
local name = v[2]
|
||||
local newAttachment = newSkin:getAttachment(slotIndex, name)
|
||||
if newAttachment then slot:setAttachment(newAttachment) end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.skin = newSkin
|
||||
end
|
||||
|
||||
function self:getAttachment (slotName, attachmentName)
|
||||
if not slotName then error("slotName cannot be nil.", 2) end
|
||||
if not attachmentName then error("attachmentName cannot be nil.", 2) end
|
||||
local slotIndex = self.data:findSlotIndex(slotName)
|
||||
if slotIndex == -1 then error("Slot not found: " .. slotName, 2) end
|
||||
if self.data.defaultSkin then
|
||||
local attachment = self.data.defaultSkin:getAttachment(slotIndex, attachmentName)
|
||||
if attachment then return attachment end
|
||||
end
|
||||
if self.skin then return self.skin:getAttachment(slotIndex, attachmentName) end
|
||||
return nil
|
||||
end
|
||||
|
||||
function self:setAttachment (slotName, attachmentName)
|
||||
if not slotName then error("slotName cannot be nil.", 2) end
|
||||
if not attachmentName then error("attachmentName cannot be nil.", 2) end
|
||||
for i,slot in ipairs(self.slots) do
|
||||
if slot.data.name == slotName then
|
||||
slot:setAttachment(self:getAttachment(slotName, attachmentName))
|
||||
return
|
||||
end
|
||||
end
|
||||
error("Slot not found: " + slotName, 2)
|
||||
end
|
||||
|
||||
function self:update (delta)
|
||||
self.time = self.time + delta
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
return Skeleton
|
||||
55
spine-corona/spine/SkeletonData.lua
Normal file
@ -0,0 +1,55 @@
|
||||
|
||||
local SkeletonData = {}
|
||||
function SkeletonData.new (attachmentResolver)
|
||||
if not attachmentResolver then error("attachmentResolver cannot be nil", 2) end
|
||||
|
||||
local self = {
|
||||
attachmentResolver = attachmentResolver,
|
||||
bones = {},
|
||||
slots = {},
|
||||
skins = {}
|
||||
}
|
||||
|
||||
function self:findBone (boneName)
|
||||
if not boneName then error("boneName cannot be nil.", 2) end
|
||||
for i,bone in ipairs(self.bones) do
|
||||
if bone.name == boneName then return bone end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function self:findBoneIndex (boneName)
|
||||
if not boneName then error("boneName cannot be nil.", 2) end
|
||||
for i,bone in ipairs(self.bones) do
|
||||
if bone.name == boneName then return i end
|
||||
end
|
||||
return -1
|
||||
end
|
||||
|
||||
function self:findSlot (slotName)
|
||||
if not slotName then error("slotName cannot be nil.", 2) end
|
||||
for i,slot in ipairs(self.slots) do
|
||||
if slot.name == slotName then return slot end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function self:findSlotIndex (slotName)
|
||||
if not slotName then error("slotName cannot be nil.", 2) end
|
||||
for i,slot in ipairs(self.slots) do
|
||||
if slot.name == slotName then return i end
|
||||
end
|
||||
return -1
|
||||
end
|
||||
|
||||
function self:findSkin (skinName)
|
||||
if not skinName then error("skinName cannot be nil.", 2) end
|
||||
for i,skin in ipairs(self.skins) do
|
||||
if skin.name == skinName then return skin end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
return SkeletonData
|
||||
255
spine-corona/spine/SkeletonJson.lua
Normal file
@ -0,0 +1,255 @@
|
||||
|
||||
local utils = require "spine.utils"
|
||||
local SkeletonData = require "spine.SkeletonData"
|
||||
local BoneData = require "spine.BoneData"
|
||||
local SlotData = require "spine.SlotData"
|
||||
local Skin = require "spine.Skin"
|
||||
local RegionAttachment = require "spine.RegionAttachment"
|
||||
local AttachmentResolver = require "spine.AttachmentResolver"
|
||||
local Animation = require "spine.Animation"
|
||||
local json = require "json"
|
||||
|
||||
local TIMELINE_SCALE = "scale"
|
||||
local TIMELINE_ROTATE = "rotate"
|
||||
local TIMELINE_TRANSLATE = "translate"
|
||||
local TIMELINE_ATTACHMENT = "attachment"
|
||||
local TIMELINE_COLOR = "color"
|
||||
|
||||
local ATTACHMENT_REGION = "region"
|
||||
local ATTACHMENT_ANIMATED_REGION = "animatedRegion"
|
||||
|
||||
local SkeletonJson = {}
|
||||
function SkeletonJson.new (attachmentResolver)
|
||||
if not attachmentResolver then attachmentResolver = AttachmentResolver.new() end
|
||||
|
||||
local self = {
|
||||
attachmentResolver = attachmentResolver,
|
||||
scale = 1
|
||||
}
|
||||
|
||||
function self:readSkeletonDataFile (fileName, base)
|
||||
return self:readSkeletonData(utils.readFile(fileName, base))
|
||||
end
|
||||
|
||||
local readAttachment
|
||||
|
||||
function self:readSkeletonData (jsonText)
|
||||
local skeletonData = SkeletonData.new(self.attachmentResolver)
|
||||
|
||||
local root = json.decode(jsonText)
|
||||
if not root then error("Invalid JSON: " .. jsonText, 2) end
|
||||
|
||||
-- Bones.
|
||||
for i,boneMap in ipairs(root["bones"]) do
|
||||
local boneName = boneMap["name"]
|
||||
local parent = nil
|
||||
local parentName = boneMap["parent"]
|
||||
if parentName then
|
||||
parent = skeletonData:findBone(parentName)
|
||||
if not parent then error("Parent bone not found: " .. parentName) end
|
||||
end
|
||||
local boneData = BoneData.new(boneName, parent)
|
||||
boneData.length = (boneMap["length"] or 0) * self.scale
|
||||
boneData.x = (boneMap["x"] or 0) * self.scale
|
||||
boneData.y = (boneMap["y"] or 0) * self.scale
|
||||
boneData.rotation = (boneMap["rotation"] or 0)
|
||||
boneData.scaleX = (boneMap["scaleX"] or 1)
|
||||
boneData.scaleY = (boneMap["scaleY"] or 1)
|
||||
table.insert(skeletonData.bones, boneData)
|
||||
end
|
||||
|
||||
-- Slots.
|
||||
if root["slots"] then
|
||||
for i,slotMap in ipairs(root["slots"]) do
|
||||
local slotName = slotMap["name"]
|
||||
local boneName = slotMap["bone"]
|
||||
local boneData = skeletonData:findBone(boneName)
|
||||
if not boneData then error("Slot bone not found: " .. boneName) end
|
||||
local slotData = SlotData.new(slotName, boneData)
|
||||
|
||||
local color = slotMap["color"]
|
||||
if color then
|
||||
slotData:setColor(
|
||||
tonumber(color:sub(1, 2), 16),
|
||||
tonumber(color:sub(3, 4), 16),
|
||||
tonumber(color:sub(5, 6), 16),
|
||||
tonumber(color:sub(7, 8), 16)
|
||||
)
|
||||
end
|
||||
|
||||
slotData.attachmentName = slotMap["attachment"]
|
||||
|
||||
table.insert(skeletonData.slots, slotData)
|
||||
end
|
||||
end
|
||||
|
||||
-- Skins.
|
||||
map = root["skins"]
|
||||
if map then
|
||||
for skinName,skinMap in pairs(map) do
|
||||
local skin = Skin.new(skinName)
|
||||
for slotName,slotMap in pairs(skinMap) do
|
||||
local slotIndex = skeletonData:findSlotIndex(slotName)
|
||||
for attachmentName,attachmentMap in pairs(slotMap) do
|
||||
local attachment = readAttachment(attachmentName, attachmentMap, self.scale)
|
||||
skin:addAttachment(slotIndex, attachmentName, attachment)
|
||||
end
|
||||
end
|
||||
if skin.name == "default" then
|
||||
skeletonData.defaultSkin = skin
|
||||
else
|
||||
table.insert(skeletonData.skins, skin)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return skeletonData
|
||||
end
|
||||
|
||||
readAttachment = function (name, map, scale)
|
||||
name = map["name"] or name
|
||||
local attachment
|
||||
local type = map["type"] or ATTACHMENT_REGION
|
||||
if type == ATTACHMENT_REGION then
|
||||
attachment = RegionAttachment.new(name)
|
||||
else
|
||||
error("Unknown attachment type: " .. type .. " (" + name + ")")
|
||||
end
|
||||
|
||||
attachment.x = (map["x"] or 0) * scale
|
||||
attachment.y = (map["y"] or 0) * scale
|
||||
attachment.scaleX = (map["scaleX"] or 1)
|
||||
attachment.scaleY = (map["scaleY"] or 1)
|
||||
attachment.rotation = (map["rotation"] or 0)
|
||||
attachment.width = map["width"] * scale
|
||||
attachment.height = map["height"] * scale
|
||||
return attachment
|
||||
end
|
||||
|
||||
function self:readAnimationFile (skeletonData, fileName, base)
|
||||
return self:readAnimation(skeletonData, utils.readFile(fileName, base))
|
||||
end
|
||||
|
||||
local readCurve
|
||||
|
||||
function self:readAnimation (skeletonData, jsonText)
|
||||
local timelines = {}
|
||||
local duration = 0
|
||||
|
||||
local root = json.decode(jsonText)
|
||||
if not root then error("Invalid JSON: " .. jsonText, 2) end
|
||||
|
||||
local bonesMap = root["bones"]
|
||||
for boneName,propertyMap in pairs(bonesMap) do
|
||||
local boneIndex = skeletonData:findBoneIndex(boneName)
|
||||
if boneIndex == -1 then error("Bone not found: " .. boneName) end
|
||||
|
||||
for timelineType,values in pairs(propertyMap) do
|
||||
if timelineType == TIMELINE_ROTATE then
|
||||
local timeline = Animation.RotateTimeline.new()
|
||||
timeline.boneIndex = boneIndex
|
||||
|
||||
local keyframeIndex = 0
|
||||
for i,valueMap in ipairs(values) do
|
||||
local time = valueMap["time"]
|
||||
timeline:setKeyframe(keyframeIndex, time, valueMap["angle"])
|
||||
readCurve(timeline, keyframeIndex, valueMap)
|
||||
keyframeIndex = keyframeIndex + 1
|
||||
end
|
||||
table.insert(timelines, timeline)
|
||||
duration = math.max(duration, timeline:getDuration())
|
||||
|
||||
elseif timelineType == TIMELINE_TRANSLATE or timelineType == TIMELINE_SCALE then
|
||||
local timeline
|
||||
local timelineScale = 1
|
||||
if timelineType == TIMELINE_SCALE then
|
||||
timeline = Animation.ScaleTimeline.new()
|
||||
else
|
||||
timeline = Animation.TranslateTimeline.new()
|
||||
timelineScale = self.scale
|
||||
end
|
||||
timeline.boneIndex = boneIndex
|
||||
|
||||
local keyframeIndex = 0
|
||||
for i,valueMap in ipairs(values) do
|
||||
local time = valueMap["time"]
|
||||
local x = (valueMap["x"] or 0) * timelineScale
|
||||
local y = (valueMap["y"] or 0) * timelineScale
|
||||
timeline:setKeyframe(keyframeIndex, time, x, y)
|
||||
readCurve(timeline, keyframeIndex, valueMap)
|
||||
keyframeIndex = keyframeIndex + 1
|
||||
end
|
||||
table.insert(timelines, timeline)
|
||||
duration = math.max(duration, timeline:getDuration())
|
||||
|
||||
else
|
||||
error("Invalid timeline type for a bone: " .. timelineType .. " (" .. boneName .. ")")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local slotsMap = root["slots"]
|
||||
if slotsMap then
|
||||
for slotName,propertyMap in pairs(slotsMap) do
|
||||
local slotIndex = skeletonData:findSlotIndex(slotName)
|
||||
|
||||
for timelineType,values in pairs(propertyMap) do
|
||||
if timelineType == TIMELINE_COLOR then
|
||||
local timeline = Animation.ColorTimeline.new()
|
||||
timeline.slotIndex = slotIndex
|
||||
|
||||
local keyframeIndex = 0
|
||||
for i,valueMap in ipairs(values) do
|
||||
local time = valueMap["time"]
|
||||
local color = valueMap["color"]
|
||||
timeline:setKeyframe(
|
||||
keyframeIndex, time,
|
||||
tonumber(color:sub(1, 2), 16),
|
||||
tonumber(color:sub(3, 4), 16),
|
||||
tonumber(color:sub(5, 6), 16),
|
||||
tonumber(color:sub(7, 8), 16)
|
||||
)
|
||||
readCurve(timeline, keyframeIndex, valueMap)
|
||||
keyframeIndex = keyframeIndex + 1
|
||||
end
|
||||
table.insert(timelines, timeline)
|
||||
duration = math.max(duration, timeline:getDuration())
|
||||
|
||||
elseif timelineType == TIMELINE_ATTACHMENT then
|
||||
local timeline = Animation.AttachmentTimeline.new()
|
||||
timeline.slotName = slotName
|
||||
|
||||
local keyframeIndex = 0
|
||||
for i,valueMap in ipairs(values) do
|
||||
local time = valueMap["time"]
|
||||
local attachmentName = valueMap["name"]
|
||||
if attachmentName == json.null then attachmentName = nil end
|
||||
timeline:setKeyframe(keyframeIndex, time, attachmentName)
|
||||
keyframeIndex = keyframeIndex + 1
|
||||
end
|
||||
table.insert(timelines, timeline)
|
||||
duration = math.max(duration, timeline:getDuration())
|
||||
|
||||
else
|
||||
error("Invalid frame type for a slot: " .. timelineType .. " (" .. slotName .. ")")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return Animation.new(timelines, duration)
|
||||
end
|
||||
|
||||
readCurve = function (timeline, keyframeIndex, valueMap)
|
||||
local curve = valueMap["curve"]
|
||||
if not curve then return end
|
||||
if curve == "stepped" then
|
||||
timeline:setStepped(keyframeIndex)
|
||||
else
|
||||
timeline:setCurve(keyframeIndex, curve[1], curve[2], curve[3], curve[4])
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
return SkeletonJson
|
||||
39
spine-corona/spine/Skin.lua
Normal file
@ -0,0 +1,39 @@
|
||||
|
||||
local Skin = {}
|
||||
function Skin.new (name)
|
||||
if not name then error("name cannot be nil", 2) end
|
||||
|
||||
local self = {
|
||||
name = name,
|
||||
attachments = {}
|
||||
}
|
||||
|
||||
function self:addAttachment (slotIndex, name, attachment)
|
||||
if not name then error("name cannot be nil.", 2) end
|
||||
self.attachments[slotIndex .. ":" .. name] = { slotIndex, name, attachment }
|
||||
end
|
||||
|
||||
function self:getAttachment (slotIndex, name)
|
||||
if not name then error("name cannot be nil.", 2) end
|
||||
local values = self.attachments[slotIndex .. ":" .. name]
|
||||
if not values then return nil end
|
||||
return values[3]
|
||||
end
|
||||
|
||||
function self:findNamesForSlot (slotIndex)
|
||||
local names = {}
|
||||
for k,v in self.attachments do
|
||||
if v[1] == slotIndex then table.insert(names, v[2]) end
|
||||
end
|
||||
end
|
||||
|
||||
function self:findAttachmentsForSlot (slotIndex)
|
||||
local attachments = {}
|
||||
for k,v in self.attachments do
|
||||
if v[1] == slotIndex then table.insert(attachments, v[3]) end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
return Skin
|
||||
54
spine-corona/spine/Slot.lua
Normal file
@ -0,0 +1,54 @@
|
||||
|
||||
local utils = require "spine.utils"
|
||||
|
||||
local Slot = {}
|
||||
function Slot.new (slotData, skeleton, bone)
|
||||
if not slotData then error("slotData cannot be nil", 2) end
|
||||
if not skeleton then error("skeleton cannot be nil", 2) end
|
||||
if not bone then error("bone cannot be nil", 2) end
|
||||
|
||||
local self = {
|
||||
data = slotData,
|
||||
skeleton = skeleton,
|
||||
bone = bone
|
||||
}
|
||||
|
||||
function self:setColor (r, g, b, a)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a
|
||||
end
|
||||
|
||||
function self:setAttachment (attachment)
|
||||
if self.attachment and self.attachment ~= attachment and self.skeleton.images[self.attachment] then
|
||||
self.skeleton.images[self.attachment]:removeSelf()
|
||||
self.skeleton.images[self.attachment] = nil
|
||||
end
|
||||
self.attachment = attachment
|
||||
self.attachmentTime = self.skeleton.time
|
||||
end
|
||||
|
||||
function self:setAttachmentTime (time)
|
||||
self.attachmentTime = self.skeleton.time - time
|
||||
end
|
||||
|
||||
function self:getAttachmentTime ()
|
||||
return self.skeleton.time - self.attachmentTime
|
||||
end
|
||||
|
||||
function self:setToBindPose ()
|
||||
local data = self.data
|
||||
|
||||
self:setColor(data.r, data.g, data.b, data.a)
|
||||
|
||||
local attachment
|
||||
if data.attachmentName then attachment = self.skeleton:getAttachment(data.name, data.attachmentName) end
|
||||
self:setAttachment(attachment)
|
||||
end
|
||||
|
||||
self:setColor(255, 255, 255, 255)
|
||||
|
||||
return self
|
||||
end
|
||||
return Slot
|
||||
23
spine-corona/spine/SlotData.lua
Normal file
@ -0,0 +1,23 @@
|
||||
|
||||
local SlotData = {}
|
||||
function SlotData.new (name, boneData)
|
||||
if not name then error("name cannot be nil", 2) end
|
||||
if not boneData then error("boneData cannot be nil", 2) end
|
||||
|
||||
local self = {
|
||||
name = name,
|
||||
boneData = boneData
|
||||
}
|
||||
|
||||
function self:setColor (r, g, b, a)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a
|
||||
end
|
||||
|
||||
self:setColor(255, 255, 255, 255)
|
||||
|
||||
return self;
|
||||
end
|
||||
return SlotData
|
||||
17
spine-corona/spine/spine.lua
Normal file
@ -0,0 +1,17 @@
|
||||
|
||||
local spine = {}
|
||||
|
||||
spine.utils = require "spine.utils"
|
||||
spine.SkeletonJson = require "spine.SkeletonJson"
|
||||
spine.SkeletonData = require "spine.SkeletonData"
|
||||
spine.BoneData = require "spine.BoneData"
|
||||
spine.SlotData = require "spine.SlotData"
|
||||
spine.Skin = require "spine.Skin"
|
||||
spine.RegionAttachment = require "spine.RegionAttachment"
|
||||
spine.Skeleton = require "spine.Skeleton"
|
||||
spine.Bone = require "spine.Bone"
|
||||
spine.Slot = require "spine.Slot"
|
||||
spine.AttachmentResolver = require "spine.AttachmentResolver"
|
||||
spine.Animation = require "spine.Animation"
|
||||
|
||||
return spine
|
||||
59
spine-corona/spine/utils.lua
Normal file
@ -0,0 +1,59 @@
|
||||
|
||||
local utils = {}
|
||||
|
||||
utils.readFile = function (fileName, base)
|
||||
if not base then base = system.ResourceDirectory; end
|
||||
local path = system.pathForFile(fileName, base)
|
||||
local file = io.open(path, "r")
|
||||
if not file then return nil; end
|
||||
local contents = file:read("*a")
|
||||
io.close(file)
|
||||
return contents
|
||||
end
|
||||
|
||||
function tablePrint (tt, indent, done)
|
||||
done = done or {}
|
||||
indent = indent or 0
|
||||
if type(tt) == "table" then
|
||||
local sb = {}
|
||||
for key, value in pairs (tt) do
|
||||
table.insert(sb, string.rep (" ", indent)) -- indent it
|
||||
if type (value) == "table" and not done [value] then
|
||||
done [value] = true
|
||||
table.insert(sb, "{\n");
|
||||
table.insert(sb, tablePrint (value, indent + 2, done))
|
||||
table.insert(sb, string.rep (" ", indent)) -- indent it
|
||||
table.insert(sb, "}\n");
|
||||
elseif "number" == type(key) then
|
||||
table.insert(sb, string.format("\"%s\"\n", tostring(value)))
|
||||
else
|
||||
table.insert(sb, string.format(
|
||||
"%s = \"%s\"\n", tostring (key), tostring(value)))
|
||||
end
|
||||
end
|
||||
return table.concat(sb)
|
||||
else
|
||||
return tt .. "\n"
|
||||
end
|
||||
end
|
||||
|
||||
function utils.print (value)
|
||||
if "nil" == type(value) then
|
||||
print(tostring(nil))
|
||||
elseif "table" == type(value) then
|
||||
print(tablePrint(value))
|
||||
elseif "string" == type(value) then
|
||||
print(value)
|
||||
else
|
||||
print(tostring(value))
|
||||
end
|
||||
end
|
||||
|
||||
function utils.indexOf (haystack, needle)
|
||||
for i,value in ipairs(haystack) do
|
||||
if value == needle then return i end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
return utils
|
||||