spine-runtimes/spine-corona/spine/SkeletonData.lua
2013-02-20 01:13:59 +01:00

56 lines
1.3 KiB
Lua

local SkeletonData = {}
function SkeletonData.new (attachmentResolver)
if not attachmentResolver then error("attachmentResolver cannot be nil", 2) end
local self = {
attachmentResolver = attachmentResolver,
bones = {},
slots = {},
skins = {}
}
function self:findBone (boneName)
if not boneName then error("boneName cannot be nil.", 2) end
for i,bone in ipairs(self.bones) do
if bone.name == boneName then return bone end
end
return nil
end
function self:findBoneIndex (boneName)
if not boneName then error("boneName cannot be nil.", 2) end
for i,bone in ipairs(self.bones) do
if bone.name == boneName then return i end
end
return -1
end
function self:findSlot (slotName)
if not slotName then error("slotName cannot be nil.", 2) end
for i,slot in ipairs(self.slots) do
if slot.name == slotName then return slot end
end
return nil
end
function self:findSlotIndex (slotName)
if not slotName then error("slotName cannot be nil.", 2) end
for i,slot in ipairs(self.slots) do
if slot.name == slotName then return i end
end
return -1
end
function self:findSkin (skinName)
if not skinName then error("skinName cannot be nil.", 2) end
for i,skin in ipairs(self.skins) do
if skin.name == skinName then return skin end
end
return nil
end
return self
end
return SkeletonData