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[unity] Minor cleanup.
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@ -41,7 +41,6 @@ namespace Spine.Unity.MeshGeneration {
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public List<Slot> Separators { get { return this.separators; } }
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#region Settings
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// ArraysMeshGenerator.PremultiplyAlpha
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public float ZSpacing { get; set; }
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#endregion
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@ -125,8 +125,6 @@ namespace Spine.Unity.Modules {
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int rendererCount = partsRenderers.Count;
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if (rendererCount <= 0) return;
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if (copyPropertyBlock)
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mainMeshRenderer.GetPropertyBlock(copiedBlock);
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