[unity] Minor cleanup.

This commit is contained in:
pharan 2017-02-27 00:52:20 +08:00
parent 34f8afbefc
commit e29f53785e
2 changed files with 0 additions and 3 deletions

View File

@ -41,7 +41,6 @@ namespace Spine.Unity.MeshGeneration {
public List<Slot> Separators { get { return this.separators; } } public List<Slot> Separators { get { return this.separators; } }
#region Settings #region Settings
// ArraysMeshGenerator.PremultiplyAlpha
public float ZSpacing { get; set; } public float ZSpacing { get; set; }
#endregion #endregion

View File

@ -125,8 +125,6 @@ namespace Spine.Unity.Modules {
int rendererCount = partsRenderers.Count; int rendererCount = partsRenderers.Count;
if (rendererCount <= 0) return; if (rendererCount <= 0) return;
if (copyPropertyBlock) if (copyPropertyBlock)
mainMeshRenderer.GetPropertyBlock(copiedBlock); mainMeshRenderer.GetPropertyBlock(copiedBlock);