[C#] Have world transforms ready on instatiation

This also allows [Spine-Unity] SkeletonRenderer to work by itself: https://github.com/EsotericSoftware/spine-runtimes/issues/453
This commit is contained in:
John 2015-12-29 04:33:03 +08:00
parent 66908cb2af
commit e37a9dd16b

View File

@ -94,6 +94,7 @@ namespace Spine {
ikConstraints.Add(new IkConstraint(ikConstraintData, this));
UpdateCache();
UpdateWorldTransform();
}
/// <summary>Caches information about bones and IK constraints. Must be called if bones or IK constraints are added or