Don't use dark color's alpha.

This commit is contained in:
NathanSweet 2016-11-27 20:26:54 +01:00
parent 9f69e85574
commit e595bc6e4b
3 changed files with 13 additions and 16 deletions

View File

@ -624,13 +624,13 @@ public class Animation {
/** Changes a slot's {@link Slot#getColor()} and {@link Slot#getDarkColor()} for two color tinting. */
static public class TwoColorTimeline extends CurveTimeline {
static public final int ENTRIES = 9;
static private final int PREV_TIME = -9, PREV_R = -8, PREV_G = -7, PREV_B = -6, PREV_A = -5;
static private final int PREV_R2 = -4, PREV_G2 = -3, PREV_B2 = -2, PREV_A2 = -1;
static private final int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7, A2 = 8;
static public final int ENTRIES = 8;
static private final int PREV_TIME = -8, PREV_R = -7, PREV_G = -6, PREV_B = -5, PREV_A = -4;
static private final int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1;
static private final int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7;
int slotIndex;
private final float[] frames; // time, r, g, b, a, r2, g2, b2, a2, ...
private final float[] frames; // time, r, g, b, a, r2, g2, b2, ...
public TwoColorTimeline (int frameCount) {
super(frameCount);
@ -657,8 +657,7 @@ public class Animation {
}
/** Sets the time in seconds, light, and dark colors for the specified key frame. */
public void setFrame (int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2,
float a2) {
public void setFrame (int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2) {
frameIndex *= ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + R] = r;
@ -668,7 +667,6 @@ public class Animation {
frames[frameIndex + R2] = r2;
frames[frameIndex + G2] = g2;
frames[frameIndex + B2] = b2;
frames[frameIndex + A2] = a2;
}
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, boolean setupPose,
@ -684,7 +682,7 @@ public class Animation {
return;
}
float r, g, b, a, r2, g2, b2, a2;
float r, g, b, a, r2, g2, b2;
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
int i = frames.length;
r = frames[i + PREV_R];
@ -694,7 +692,6 @@ public class Animation {
r2 = frames[i + PREV_R2];
g2 = frames[i + PREV_G2];
b2 = frames[i + PREV_B2];
a2 = frames[i + PREV_A2];
} else {
// Interpolate between the previous frame and the current frame.
int frame = binarySearch(frames, time, ENTRIES);
@ -705,7 +702,6 @@ public class Animation {
r2 = frames[frame + PREV_R2];
g2 = frames[frame + PREV_G2];
b2 = frames[frame + PREV_B2];
a2 = frames[frame + PREV_A2];
float frameTime = frames[frame];
float percent = getCurvePercent(frame / ENTRIES - 1,
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
@ -717,11 +713,10 @@ public class Animation {
r2 += (frames[frame + R2] - r2) * percent;
g2 += (frames[frame + G2] - g2) * percent;
b2 += (frames[frame + B2] - b2) * percent;
a2 += (frames[frame + A2] - a2) * percent;
}
if (alpha == 1) {
slot.color.set(r, g, b, a);
slot.darkColor.set(r2, g2, b2, a2);
slot.darkColor.set(r2, g2, b2, 1);
} else {
Color light = slot.color;
Color dark = slot.darkColor;
@ -730,7 +725,7 @@ public class Animation {
dark.set(slot.data.darkColor);
}
light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, (a2 - dark.a) * alpha);
dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
}
}
}

View File

@ -89,7 +89,8 @@ public class Slot {
return color;
}
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. */
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
* color's alpha is not used. */
public Color getDarkColor () {
return darkColor;
}

View File

@ -72,7 +72,8 @@ public class SlotData {
return color;
}
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. */
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
* color's alpha is not used. */
public Color getDarkColor () {
return darkColor;
}