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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-25 22:23:42 +08:00
Don't use dark color's alpha.
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9f69e85574
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@ -624,13 +624,13 @@ public class Animation {
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/** Changes a slot's {@link Slot#getColor()} and {@link Slot#getDarkColor()} for two color tinting. */
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/** Changes a slot's {@link Slot#getColor()} and {@link Slot#getDarkColor()} for two color tinting. */
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static public class TwoColorTimeline extends CurveTimeline {
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static public class TwoColorTimeline extends CurveTimeline {
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static public final int ENTRIES = 9;
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static public final int ENTRIES = 8;
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static private final int PREV_TIME = -9, PREV_R = -8, PREV_G = -7, PREV_B = -6, PREV_A = -5;
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static private final int PREV_TIME = -8, PREV_R = -7, PREV_G = -6, PREV_B = -5, PREV_A = -4;
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static private final int PREV_R2 = -4, PREV_G2 = -3, PREV_B2 = -2, PREV_A2 = -1;
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static private final int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1;
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static private final int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7, A2 = 8;
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static private final int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7;
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int slotIndex;
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int slotIndex;
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private final float[] frames; // time, r, g, b, a, r2, g2, b2, a2, ...
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private final float[] frames; // time, r, g, b, a, r2, g2, b2, ...
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public TwoColorTimeline (int frameCount) {
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public TwoColorTimeline (int frameCount) {
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super(frameCount);
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super(frameCount);
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@ -657,8 +657,7 @@ public class Animation {
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}
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}
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/** Sets the time in seconds, light, and dark colors for the specified key frame. */
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/** Sets the time in seconds, light, and dark colors for the specified key frame. */
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public void setFrame (int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2,
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public void setFrame (int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2) {
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float a2) {
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frameIndex *= ENTRIES;
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frameIndex *= ENTRIES;
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frames[frameIndex] = time;
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frames[frameIndex] = time;
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frames[frameIndex + R] = r;
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frames[frameIndex + R] = r;
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@ -668,7 +667,6 @@ public class Animation {
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frames[frameIndex + R2] = r2;
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frames[frameIndex + R2] = r2;
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frames[frameIndex + G2] = g2;
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frames[frameIndex + G2] = g2;
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frames[frameIndex + B2] = b2;
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frames[frameIndex + B2] = b2;
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frames[frameIndex + A2] = a2;
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}
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}
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public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, boolean setupPose,
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public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, boolean setupPose,
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@ -684,7 +682,7 @@ public class Animation {
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return;
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return;
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}
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}
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float r, g, b, a, r2, g2, b2, a2;
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float r, g, b, a, r2, g2, b2;
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if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
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if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
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int i = frames.length;
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int i = frames.length;
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r = frames[i + PREV_R];
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r = frames[i + PREV_R];
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@ -694,7 +692,6 @@ public class Animation {
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r2 = frames[i + PREV_R2];
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r2 = frames[i + PREV_R2];
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g2 = frames[i + PREV_G2];
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g2 = frames[i + PREV_G2];
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b2 = frames[i + PREV_B2];
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b2 = frames[i + PREV_B2];
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a2 = frames[i + PREV_A2];
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} else {
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} else {
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// Interpolate between the previous frame and the current frame.
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// Interpolate between the previous frame and the current frame.
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int frame = binarySearch(frames, time, ENTRIES);
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int frame = binarySearch(frames, time, ENTRIES);
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@ -705,7 +702,6 @@ public class Animation {
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r2 = frames[frame + PREV_R2];
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r2 = frames[frame + PREV_R2];
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g2 = frames[frame + PREV_G2];
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g2 = frames[frame + PREV_G2];
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b2 = frames[frame + PREV_B2];
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b2 = frames[frame + PREV_B2];
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a2 = frames[frame + PREV_A2];
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float frameTime = frames[frame];
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float frameTime = frames[frame];
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float percent = getCurvePercent(frame / ENTRIES - 1,
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float percent = getCurvePercent(frame / ENTRIES - 1,
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1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
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1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
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@ -717,11 +713,10 @@ public class Animation {
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r2 += (frames[frame + R2] - r2) * percent;
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r2 += (frames[frame + R2] - r2) * percent;
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g2 += (frames[frame + G2] - g2) * percent;
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g2 += (frames[frame + G2] - g2) * percent;
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b2 += (frames[frame + B2] - b2) * percent;
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b2 += (frames[frame + B2] - b2) * percent;
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a2 += (frames[frame + A2] - a2) * percent;
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}
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}
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if (alpha == 1) {
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if (alpha == 1) {
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slot.color.set(r, g, b, a);
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slot.color.set(r, g, b, a);
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slot.darkColor.set(r2, g2, b2, a2);
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slot.darkColor.set(r2, g2, b2, 1);
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} else {
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} else {
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Color light = slot.color;
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Color light = slot.color;
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Color dark = slot.darkColor;
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Color dark = slot.darkColor;
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@ -730,7 +725,7 @@ public class Animation {
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dark.set(slot.data.darkColor);
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dark.set(slot.data.darkColor);
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}
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}
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light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
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light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
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dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, (a2 - dark.a) * alpha);
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dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
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}
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}
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}
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}
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}
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}
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@ -89,7 +89,8 @@ public class Slot {
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return color;
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return color;
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}
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}
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/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. */
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/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
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* color's alpha is not used. */
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public Color getDarkColor () {
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public Color getDarkColor () {
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return darkColor;
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return darkColor;
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}
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}
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@ -72,7 +72,8 @@ public class SlotData {
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return color;
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return color;
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}
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}
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/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. */
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/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
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* color's alpha is not used. */
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public Color getDarkColor () {
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public Color getDarkColor () {
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return darkColor;
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return darkColor;
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}
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}
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