[ue4] Fixed include paths, closes #1189.

This commit is contained in:
badlogic 2018-10-03 13:21:43 +02:00
parent 8f95417ac3
commit e7058b225c
2 changed files with 2 additions and 4 deletions

View File

@ -1,5 +1,3 @@
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
@ -12,7 +10,7 @@ namespace UnrealBuildTool.Rules
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
PublicDependencyModuleNames.AddRange(new string[] {

View File

@ -12,7 +12,7 @@ namespace UnrealBuildTool.Rules
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });