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[ue4] Fixed include paths, closes #1189.
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@ -1,5 +1,3 @@
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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@ -12,7 +10,7 @@ namespace UnrealBuildTool.Rules
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
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PublicDependencyModuleNames.AddRange(new string[] {
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@ -12,7 +12,7 @@ namespace UnrealBuildTool.Rules
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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