[unity] Fixed another URP shader compile error on latest Unity 2022.3. See #2957.

This commit is contained in:
Harald Csaszar 2025-10-22 20:03:48 +02:00
parent 1942455d4f
commit e79c7acc00
2 changed files with 5 additions and 5 deletions

View File

@ -14,14 +14,14 @@
#endif
#include "Packages/com.esotericsoftware.spine.urp-shaders/Shaders/Include/SpineCoreShaders/Spine-Skeleton-Tint-Common.cginc"
#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS) || defined(MAIN_LIGHT_CALCULATE_SHADOWS) || defined(USE_LIGHT_COOKIES)
#define NEEDS_POSITION_WS
#endif
#if !defined(DYNAMICLIGHTMAP_ON) && !defined(LIGHTMAP_ON) && (defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2)) && defined(__PROBEVOLUME_HLSL__)
#define USE_ADAPTIVE_PROBE_VOLUMES
#endif
#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS) || defined(MAIN_LIGHT_CALCULATE_SHADOWS) || defined(USE_LIGHT_COOKIES) || defined(USE_ADAPTIVE_PROBE_VOLUMES)
#define NEEDS_POSITION_WS
#endif
////////////////////////////////////////
// Vertex output struct
//

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.urp-shaders",
"displayName": "Spine Universal RP Shaders",
"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
"version": "4.2.46",
"version": "4.2.47",
"unity": "2019.3",
"author": {
"name": "Esoteric Software",