[c] Fix typos in short name macros of animation state.

This commit is contained in:
badlogic 2019-02-18 11:44:04 +01:00
parent 9bbd2c6175
commit e7f018c89b

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@ -176,11 +176,11 @@ typedef spAnimationState AnimationState;
#define AnimationState_setAnimation(...) spAnimationState_setAnimation(__VA_ARGS__)
#define AnimationState_addAnimationByName(...) spAnimationState_addAnimationByName(__VA_ARGS__)
#define AnimationState_addAnimation(...) spAnimationState_addAnimation(__VA_ARGS__)
#define AnimationState_setEmptyAnimation(...) spAnimatinState_setEmptyAnimation(__VA_ARGS__)
#define AnimationState_addEmptyAnimation(...) spAnimatinState_addEmptyAnimation(__VA_ARGS__)
#define AnimationState_setEmptyAnimations(...) spAnimatinState_setEmptyAnimations(__VA_ARGS__)
#define AnimationState_setEmptyAnimation(...) spAnimationState_setEmptyAnimation(__VA_ARGS__)
#define AnimationState_addEmptyAnimation(...) spAnimationState_addEmptyAnimation(__VA_ARGS__)
#define AnimationState_setEmptyAnimations(...) spAnimationState_setEmptyAnimations(__VA_ARGS__)
#define AnimationState_getCurrent(...) spAnimationState_getCurrent(__VA_ARGS__)
#define AnimationState_clearListenerNotifications(...) spAnimatinState_clearListenerNotifications(__VA_ARGS__)
#define AnimationState_clearListenerNotifications(...) spAnimationState_clearListenerNotifications(__VA_ARGS__)
#endif
#ifdef __cplusplus