mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[cocos2dx] added new listeners for interrupt and dispose event, fixed up samples
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@ -63,6 +63,7 @@ struct spTrackEntry {
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int timelinesFirstCount;
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float* timelinesRotation;
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int timelinesRotationCount;
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void* rendererObject;
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#ifdef __cplusplus
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spTrackEntry() :
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@ -93,6 +94,8 @@ struct spAnimationState {
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float timeScale;
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void* rendererObject;
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#ifdef __cplusplus
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spAnimationState() :
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data(0),
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@ -45,19 +45,23 @@ bool SpineboyExample::init () {
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skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy.json", "spineboy.atlas", 0.6f);
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skeletonNode->setStartListener( [this] (int trackIndex) {
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spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode->getState(), trackIndex);
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const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
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log("%d start: %s", trackIndex, animationName);
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skeletonNode->setStartListener( [] (spTrackEntry* entry) {
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log("%d start: %s", entry->trackIndex, entry->animation->name);
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});
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skeletonNode->setEndListener( [] (int trackIndex) {
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log("%d end", trackIndex);
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skeletonNode->setInterruptListener( [] (spTrackEntry* entry) {
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log("%d interrupt", entry->trackIndex);
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});
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skeletonNode->setCompleteListener( [] (int trackIndex, int loopCount) {
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log("%d complete: %d", trackIndex, loopCount);
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skeletonNode->setEndListener( [] (spTrackEntry* entry) {
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log("%d end", entry->trackIndex);
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});
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skeletonNode->setEventListener( [] (int trackIndex, spEvent* event) {
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log("%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
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skeletonNode->setCompleteListener( [] (spTrackEntry* entry) {
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log("%d complete", entry->trackIndex);
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});
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skeletonNode->setDisposeListener( [] (spTrackEntry* entry) {
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log("%d dispose", entry->trackIndex);
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});
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skeletonNode->setEventListener( [] (spTrackEntry* entry, spEvent* event) {
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log("%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
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});
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skeletonNode->setMix("walk", "jump", 0.2f);
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@ -66,7 +70,7 @@ bool SpineboyExample::init () {
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spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3);
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skeletonNode->addAnimation(0, "run", true);
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skeletonNode->setTrackStartListener(jumpEntry, [] (int trackIndex) {
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skeletonNode->setTrackStartListener(jumpEntry, [] (spTrackEntry* entry) {
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log("jumped!");
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});
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@ -40,21 +40,25 @@ using std::vector;
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namespace spine {
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void animationCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(trackIndex, type, event, loopCount);
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}
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void trackEntryCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(trackIndex, type, event, loopCount);
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}
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typedef struct _TrackEntryListeners {
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StartListener startListener;
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InterruptListener interruptListener;
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EndListener endListener;
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DisposeListener disposeListener;
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CompleteListener completeListener;
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EventListener eventListener;
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} _TrackEntryListeners;
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void animationCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
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((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(entry, type, event);
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}
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void trackEntryCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
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((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(entry, type, event);
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if (type == SP_ANIMATION_DISPOSE)
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if (entry->rendererObject) delete (spine::_TrackEntryListeners*)entry->rendererObject;
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}
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static _TrackEntryListeners* getListeners (spTrackEntry* entry) {
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if (!entry->rendererObject) {
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entry->rendererObject = new spine::_TrackEntryListeners();
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@ -63,11 +67,6 @@ static _TrackEntryListeners* getListeners (spTrackEntry* entry) {
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return (_TrackEntryListeners*)entry->rendererObject;
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}
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void disposeTrackEntry (spTrackEntry* entry) {
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if (entry->rendererObject) delete (spine::_TrackEntryListeners*)entry->rendererObject;
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_spTrackEntry_dispose(entry);
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}
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//
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SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
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@ -117,7 +116,6 @@ void SkeletonAnimation::initialize () {
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_state->listener = animationCallback;
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_spAnimationState* stateInternal = (_spAnimationState*)_state;
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stateInternal->disposeTrackEntry = disposeTrackEntry;
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}
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SkeletonAnimation::SkeletonAnimation ()
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@ -188,39 +186,50 @@ void SkeletonAnimation::clearTrack (int trackIndex) {
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spAnimationState_clearTrack(_state, trackIndex);
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}
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void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
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void SkeletonAnimation::onAnimationStateEvent (spTrackEntry* entry, spEventType type, spEvent* event) {
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switch (type) {
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case SP_ANIMATION_START:
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if (_startListener) _startListener(trackIndex);
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if (_startListener) _startListener(entry);
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break;
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case SP_ANIMATION_INTERRUPT:
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if (_interruptListener) _interruptListener(entry);
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break;
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case SP_ANIMATION_END:
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if (_endListener) _endListener(trackIndex);
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if (_endListener) _endListener(entry);
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break;
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case SP_ANIMATION_DISPOSE:
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if (_disposeListener) _disposeListener(entry);
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break;
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case SP_ANIMATION_COMPLETE:
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if (_completeListener) _completeListener(trackIndex, loopCount);
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if (_completeListener) _completeListener(entry);
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break;
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case SP_ANIMATION_EVENT:
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if (_eventListener) _eventListener(trackIndex, event);
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if (_eventListener) _eventListener(entry, event);
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break;
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}
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}
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void SkeletonAnimation::onTrackEntryEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
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spTrackEntry* entry = spAnimationState_getCurrent(_state, trackIndex);
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void SkeletonAnimation::onTrackEntryEvent (spTrackEntry* entry, spEventType type, spEvent* event) {
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if (!entry->rendererObject) return;
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_TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject;
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switch (type) {
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case SP_ANIMATION_START:
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if (listeners->startListener) listeners->startListener(trackIndex);
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if (listeners->startListener) listeners->startListener(entry);
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break;
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case SP_ANIMATION_INTERRUPT:
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if (listeners->interruptListener) listeners->interruptListener(entry);
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break;
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case SP_ANIMATION_END:
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if (listeners->endListener) listeners->endListener(trackIndex);
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if (listeners->endListener) listeners->endListener(entry);
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break;
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case SP_ANIMATION_DISPOSE:
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if (listeners->disposeListener) listeners->disposeListener(entry);
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break;
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case SP_ANIMATION_COMPLETE:
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if (listeners->completeListener) listeners->completeListener(trackIndex, loopCount);
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if (listeners->completeListener) listeners->completeListener(entry);
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break;
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case SP_ANIMATION_EVENT:
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if (listeners->eventListener) listeners->eventListener(trackIndex, event);
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if (listeners->eventListener) listeners->eventListener(entry, event);
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break;
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}
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}
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@ -229,10 +238,18 @@ void SkeletonAnimation::setStartListener (const StartListener& listener) {
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_startListener = listener;
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}
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void SkeletonAnimation::setInterruptListener (const InterruptListener& listener) {
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_interruptListener = listener;
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}
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void SkeletonAnimation::setEndListener (const EndListener& listener) {
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_endListener = listener;
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}
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void SkeletonAnimation::setDisposeListener (const DisposeListener& listener) {
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_disposeListener = listener;
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}
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void SkeletonAnimation::setCompleteListener (const CompleteListener& listener) {
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_completeListener = listener;
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}
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@ -245,10 +262,18 @@ void SkeletonAnimation::setTrackStartListener (spTrackEntry* entry, const StartL
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getListeners(entry)->startListener = listener;
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}
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void SkeletonAnimation::setTrackInterruptListener (spTrackEntry* entry, const InterruptListener& listener) {
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getListeners(entry)->interruptListener = listener;
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}
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void SkeletonAnimation::setTrackEndListener (spTrackEntry* entry, const EndListener& listener) {
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getListeners(entry)->endListener = listener;
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}
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void SkeletonAnimation::setTrackDisposeListener (spTrackEntry* entry, const DisposeListener& listener) {
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getListeners(entry)->disposeListener = listener;
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}
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void SkeletonAnimation::setTrackCompleteListener (spTrackEntry* entry, const CompleteListener& listener) {
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getListeners(entry)->completeListener = listener;
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}
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@ -37,10 +37,12 @@
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namespace spine {
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typedef std::function<void(int trackIndex)> StartListener;
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typedef std::function<void(int trackIndex)> EndListener;
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typedef std::function<void(int trackIndex, int loopCount)> CompleteListener;
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typedef std::function<void(int trackIndex, spEvent* event)> EventListener;
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typedef std::function<void(spTrackEntry* entry)> StartListener;
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typedef std::function<void(spTrackEntry* entry)> InterruptListener;
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typedef std::function<void(spTrackEntry* entry)> EndListener;
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typedef std::function<void(spTrackEntry* entry)> DisposeListener;
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typedef std::function<void(spTrackEntry* entry)> CompleteListener;
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typedef std::function<void(spTrackEntry* entry, spEvent* event)> EventListener;
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/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
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* played later. */
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@ -77,17 +79,21 @@ public:
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void clearTrack (int trackIndex = 0);
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void setStartListener (const StartListener& listener);
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void setInterruptListener (const InterruptListener& listener);
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void setEndListener (const EndListener& listener);
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void setDisposeListener (const DisposeListener& listener);
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void setCompleteListener (const CompleteListener& listener);
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void setEventListener (const EventListener& listener);
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void setTrackStartListener (spTrackEntry* entry, const StartListener& listener);
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void setTrackInterruptListener (spTrackEntry* entry, const InterruptListener& listener);
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void setTrackEndListener (spTrackEntry* entry, const EndListener& listener);
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void setTrackDisposeListener (spTrackEntry* entry, const DisposeListener& listener);
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void setTrackCompleteListener (spTrackEntry* entry, const CompleteListener& listener);
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void setTrackEventListener (spTrackEntry* entry, const EventListener& listener);
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virtual void onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount);
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virtual void onTrackEntryEvent (int trackIndex, spEventType type, spEvent* event, int loopCount);
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virtual void onAnimationStateEvent (spTrackEntry* entry, spEventType type, spEvent* event);
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virtual void onTrackEntryEvent (spTrackEntry* entry, spEventType type, spEvent* event);
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spAnimationState* getState() const;
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@ -102,7 +108,9 @@ protected:
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bool _ownsAnimationStateData;
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StartListener _startListener;
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InterruptListener _interruptListener;
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EndListener _endListener;
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DisposeListener _disposeListener;
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CompleteListener _completeListener;
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EventListener _eventListener;
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