[csharp] Last minute fix to AnimationState#applyRotateTimeline

This commit is contained in:
badlogic 2016-11-04 14:53:07 +01:00
parent 6d77abd8ff
commit fcb878081c

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@ -251,9 +251,12 @@ namespace Spine {
}
float[] frames = rotateTimeline.frames;
if (time < frames[0]) return; // Time is before first frame.
Bone bone = skeleton.bones.Items[rotateTimeline.boneIndex];
if (time < frames[0]) {
if (setupPose) bone.rotation = bone.data.rotation;
return;
}
float r2;
if (time >= frames[frames.Length - RotateTimeline.ENTRIES]) // Time is after last frame.