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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch '3.8' into 4.0
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commit
ea991a6324
@ -202,7 +202,8 @@ namespace Spine.Unity {
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protected override void Awake () {
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base.Awake ();
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updateMode = updateWhenInvisible;
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this.onCullStateChanged.AddListener(OnCullStateChanged);
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SyncSubmeshGraphicsWithCanvasRenderers();
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if (!this.IsValid) {
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#if UNITY_EDITOR
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@ -318,6 +319,13 @@ namespace Spine.Unity {
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UpdateMesh();
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}
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protected void OnCullStateChanged (bool culled) {
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if (culled)
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OnBecameInvisible();
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else
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OnBecameVisible();
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}
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public void OnBecameVisible () {
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updateMode = UpdateMode.FullUpdate;
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}
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