[haxe] 4.3 porting (a012479f, 92723279).

This commit is contained in:
Davide Tantillo 2025-07-15 09:54:41 +02:00
parent e280924dc5
commit eacb922140
2 changed files with 20 additions and 26 deletions

View File

@ -139,9 +139,7 @@ class BonePose extends BoneLocal implements Update {
c = pc * la + pd * lc;
d = pc * lb + pd * ld;
case Inherit.noScale, Inherit.noScaleOrReflection:
rotation *= MathUtils.degRad;
var cos = Math.cos(rotation);
var sin = Math.sin(rotation);
var r = rotation * MathUtils.degRad, cos = Math.cos(r), sin = Math.sin(r);
var za = (pa * cos + pb * sin) / skeleton.scaleX;
var zc = (pc * cos + pd * sin) / skeleton.scaleY;
var s = Math.sqrt(za * za + zc * zc);
@ -150,15 +148,15 @@ class BonePose extends BoneLocal implements Update {
zc *= s;
s = Math.sqrt(za * za + zc * zc);
if (inherit == Inherit.noScale && ((pa * pd - pb * pc < 0) != ((skeleton.scaleX < 0) != (skeleton.scaleY < 0)))) s = -s;
rotation = Math.PI / 2 + Math.atan2(zc, za);
var zb:Float = Math.cos(rotation) * s;
var zd:Float = Math.sin(rotation) * s;
shearX *= MathUtils.degRad;
shearY = (90 + shearY) * MathUtils.degRad;
var la = Math.cos(shearX) * scaleX;
var lb = Math.cos(shearY) * scaleY;
var lc = Math.sin(shearX) * scaleX;
var ld = Math.sin(shearY) * scaleY;
r = Math.PI / 2 + Math.atan2(zc, za);
var zb:Float = Math.cos(r) * s;
var zd:Float = Math.sin(r) * s;
var rx = MathUtils.degRad;
var ry = (90 + shearY) * MathUtils.degRad;
var la = Math.cos(rx) * scaleX;
var lb = Math.cos(ry) * scaleY;
var lc = Math.sin(rx) * scaleX;
var ld = Math.sin(ry) * scaleY;
a = za * la + zb * lc;
b = za * lb + zb * ld;
c = zc * la + zd * lc;

View File

@ -84,19 +84,6 @@ class RegionAttachment extends Attachment implements HasTextureRegion {
/** Calculates the RegionAttachment.offsets and RegionAttachment.uvs using the region and the attachment's transform. Must be called if the
* region, the region's properties, or the transform are changed. */
public function updateRegion():Void {
if (region == null) {
throw new SpineException("Region not set.");
uvs[0] = 0;
uvs[1] = 0;
uvs[2] = 0;
uvs[3] = 1;
uvs[4] = 1;
uvs[5] = 1;
uvs[6] = 1;
uvs[7] = 0;
return;
}
var regionScaleX = width / region.originalWidth * scaleX;
var regionScaleY = height / region.originalHeight * scaleY;
var localX = -width / 2 * scaleX + region.offsetX * regionScaleX;
@ -125,7 +112,16 @@ class RegionAttachment extends Attachment implements HasTextureRegion {
offset[6] = localX2Cos - localYSin;
offset[7] = localYCos + localX2Sin;
if (region.degrees == 90) {
if (region == null) {
uvs[0] = 0;
uvs[1] = 0;
uvs[2] = 0;
uvs[3] = 1;
uvs[4] = 1;
uvs[5] = 1;
uvs[6] = 1;
uvs[7] = 0;
} else if (region.degrees == 90) {
uvs[0] = region.u2;
uvs[1] = region.v2;
uvs[2] = region.u;