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[unity] minor: format check fix, different auto-formatting due to preprocessor #if.
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@ -31,7 +31,6 @@
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#define EXPOSES_SPRITE_ATLAS_UTILITIES
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#endif
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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@ -184,7 +183,7 @@ namespace Spine.Unity {
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texture = AccessPackedTextureEditor(spriteAtlas);
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else
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#endif
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texture = AccessPackedTexture(sprites);
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texture = AccessPackedTexture(sprites);
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Material material = materials[0];
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#if !UNITY_EDITOR
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