[unity] minor: format check fix, different auto-formatting due to preprocessor #if.

This commit is contained in:
Harald Csaszar 2021-12-15 19:52:20 +01:00
parent 5a1a19b4e5
commit eb9702b1b1

View File

@ -31,7 +31,6 @@
#define EXPOSES_SPRITE_ATLAS_UTILITIES #define EXPOSES_SPRITE_ATLAS_UTILITIES
#endif #endif
using Spine;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -184,7 +183,7 @@ namespace Spine.Unity {
texture = AccessPackedTextureEditor(spriteAtlas); texture = AccessPackedTextureEditor(spriteAtlas);
else else
#endif #endif
texture = AccessPackedTexture(sprites); texture = AccessPackedTexture(sprites);
Material material = materials[0]; Material material = materials[0];
#if !UNITY_EDITOR #if !UNITY_EDITOR