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[unity] Minor code cleanup.
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@ -605,7 +605,7 @@ namespace Spine.Unity {
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// apply the constraint and sets Bone.ax, Bone.ay and Bone.arotation values.
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/// Update is based on Bone.x, Bone.y and Bone.rotation, so skeleton.UpdateWorldTransform()
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/// can be called afterwards without having a different starting point.
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constraint.Update(Skeleton.Physics.Update);
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constraint.Update(Skeleton.Physics.None);
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}
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}
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