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Fixed bend direction for IK keys.
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@ -235,7 +235,7 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
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}
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}
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for (frame = ikMap->child, i = 0; frame; frame = frame->next, ++i) {
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for (frame = ikMap->child, i = 0; frame; frame = frame->next, ++i) {
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spIkConstraintTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "mix", 0),
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spIkConstraintTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "mix", 0),
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Json_getFloat(frame, "bendPositive", 1) ? 1 : -1);
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Json_getInt(frame, "bendPositive", 1) ? 1 : -1);
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readCurve(SUPER(timeline), i, frame);
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readCurve(SUPER(timeline), i, frame);
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}
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}
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animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
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animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
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