[ts] Ported latest AnimationState and Animation changes. See #1303.

This commit is contained in:
badlogic 2019-03-19 16:17:52 +01:00
parent 646d0e3106
commit eecc0467b6
23 changed files with 458 additions and 272 deletions

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@ -246,6 +246,7 @@ declare module spine {
static FIRST: number; static FIRST: number;
static HOLD: number; static HOLD: number;
static HOLD_MIX: number; static HOLD_MIX: number;
static NOT_LAST: number;
data: AnimationStateData; data: AnimationStateData;
tracks: TrackEntry[]; tracks: TrackEntry[];
events: Event[]; events: Event[];
@ -276,7 +277,8 @@ declare module spine {
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry; trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void; disposeNext(entry: TrackEntry): void;
_animationsChanged(): void; _animationsChanged(): void;
setTimelineModes(entry: TrackEntry): void; computeHold(entry: TrackEntry): void;
computeNotLast(entry: TrackEntry): void;
hasTimeline(entry: TrackEntry, id: number): boolean; hasTimeline(entry: TrackEntry, id: number): boolean;
getCurrent(trackIndex: number): TrackEntry; getCurrent(trackIndex: number): TrackEntry;
addListener(listener: AnimationStateListener2): void; addListener(listener: AnimationStateListener2): void;
@ -784,7 +786,7 @@ declare module spine {
darkColor: Color; darkColor: Color;
private attachment; private attachment;
private attachmentTime; private attachmentTime;
attachmentVertices: number[]; deform: number[];
constructor(data: SlotData, bone: Bone); constructor(data: SlotData, bone: Bone);
getAttachment(): Attachment; getAttachment(): Attachment;
setAttachment(attachment: Attachment): void; setAttachment(attachment: Attachment): void;

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@ -700,8 +700,8 @@ var spine;
var slotAttachment = slot.getAttachment(); var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment)) if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
return; return;
var verticesArray = slot.attachmentVertices; var deformArray = slot.deform;
if (verticesArray.length == 0) if (deformArray.length == 0)
blend = MixBlend.setup; blend = MixBlend.setup;
var frameVertices = this.frameVertices; var frameVertices = this.frameVertices;
var vertexCount = frameVertices[0].length; var vertexCount = frameVertices[0].length;
@ -710,28 +710,28 @@ var spine;
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
switch (blend) { switch (blend) {
case MixBlend.setup: case MixBlend.setup:
verticesArray.length = 0; deformArray.length = 0;
return; return;
case MixBlend.first: case MixBlend.first:
if (alpha == 1) { if (alpha == 1) {
verticesArray.length = 0; deformArray.length = 0;
break; break;
} }
var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount); var deform_1 = spine.Utils.setArraySize(deformArray, vertexCount);
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha; deform_1[i] += (setupVertices[i] - deform_1[i]) * alpha;
} }
else { else {
alpha = 1 - alpha; alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] *= alpha; deform_1[i] *= alpha;
} }
} }
return; return;
} }
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount); var deform = spine.Utils.setArraySize(deformArray, vertexCount);
if (time >= frames[frames.length - 1]) { if (time >= frames[frames.length - 1]) {
var lastVertices = frameVertices[frames.length - 1]; var lastVertices = frameVertices[frames.length - 1];
if (alpha == 1) { if (alpha == 1) {
@ -740,16 +740,16 @@ var spine;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_1 = 0; i_1 < vertexCount; i_1++) { for (var i_1 = 0; i_1 < vertexCount; i_1++) {
vertices[i_1] += lastVertices[i_1] - setupVertices[i_1]; deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
} }
} }
else { else {
for (var i_2 = 0; i_2 < vertexCount; i_2++) for (var i_2 = 0; i_2 < vertexCount; i_2++)
vertices[i_2] += lastVertices[i_2]; deform[i_2] += lastVertices[i_2];
} }
} }
else { else {
spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount); spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
} }
} }
else { else {
@ -760,30 +760,30 @@ var spine;
var setupVertices = vertexAttachment_1.vertices; var setupVertices = vertexAttachment_1.vertices;
for (var i_3 = 0; i_3 < vertexCount; i_3++) { for (var i_3 = 0; i_3 < vertexCount; i_3++) {
var setup = setupVertices[i_3]; var setup = setupVertices[i_3];
vertices[i_3] = setup + (lastVertices[i_3] - setup) * alpha; deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
} }
} }
else { else {
for (var i_4 = 0; i_4 < vertexCount; i_4++) for (var i_4 = 0; i_4 < vertexCount; i_4++)
vertices[i_4] = lastVertices[i_4] * alpha; deform[i_4] = lastVertices[i_4] * alpha;
} }
break; break;
} }
case MixBlend.first: case MixBlend.first:
case MixBlend.replace: case MixBlend.replace:
for (var i_5 = 0; i_5 < vertexCount; i_5++) for (var i_5 = 0; i_5 < vertexCount; i_5++)
vertices[i_5] += (lastVertices[i_5] - vertices[i_5]) * alpha; deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
case MixBlend.add: case MixBlend.add:
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_6 = 0; i_6 < vertexCount; i_6++) { for (var i_6 = 0; i_6 < vertexCount; i_6++) {
vertices[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha; deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
} }
} }
else { else {
for (var i_7 = 0; i_7 < vertexCount; i_7++) for (var i_7 = 0; i_7 < vertexCount; i_7++)
vertices[i_7] += lastVertices[i_7] * alpha; deform[i_7] += lastVertices[i_7] * alpha;
} }
} }
} }
@ -801,20 +801,20 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_8 = 0; i_8 < vertexCount; i_8++) { for (var i_8 = 0; i_8 < vertexCount; i_8++) {
var prev = prevVertices[i_8]; var prev = prevVertices[i_8];
vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8]; deform[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
} }
} }
else { else {
for (var i_9 = 0; i_9 < vertexCount; i_9++) { for (var i_9 = 0; i_9 < vertexCount; i_9++) {
var prev = prevVertices[i_9]; var prev = prevVertices[i_9];
vertices[i_9] += prev + (nextVertices[i_9] - prev) * percent; deform[i_9] += prev + (nextVertices[i_9] - prev) * percent;
} }
} }
} }
else { else {
for (var i_10 = 0; i_10 < vertexCount; i_10++) { for (var i_10 = 0; i_10 < vertexCount; i_10++) {
var prev = prevVertices[i_10]; var prev = prevVertices[i_10];
vertices[i_10] = prev + (nextVertices[i_10] - prev) * percent; deform[i_10] = prev + (nextVertices[i_10] - prev) * percent;
} }
} }
} }
@ -826,13 +826,13 @@ var spine;
var setupVertices = vertexAttachment_2.vertices; var setupVertices = vertexAttachment_2.vertices;
for (var i_11 = 0; i_11 < vertexCount; i_11++) { for (var i_11 = 0; i_11 < vertexCount; i_11++) {
var prev = prevVertices[i_11], setup = setupVertices[i_11]; var prev = prevVertices[i_11], setup = setupVertices[i_11];
vertices[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha; deform[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
} }
} }
else { else {
for (var i_12 = 0; i_12 < vertexCount; i_12++) { for (var i_12 = 0; i_12 < vertexCount; i_12++) {
var prev = prevVertices[i_12]; var prev = prevVertices[i_12];
vertices[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha; deform[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
} }
} }
break; break;
@ -841,7 +841,7 @@ var spine;
case MixBlend.replace: case MixBlend.replace:
for (var i_13 = 0; i_13 < vertexCount; i_13++) { for (var i_13 = 0; i_13 < vertexCount; i_13++) {
var prev = prevVertices[i_13]; var prev = prevVertices[i_13];
vertices[i_13] += (prev + (nextVertices[i_13] - prev) * percent - vertices[i_13]) * alpha; deform[i_13] += (prev + (nextVertices[i_13] - prev) * percent - deform[i_13]) * alpha;
} }
break; break;
case MixBlend.add: case MixBlend.add:
@ -850,13 +850,13 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_14 = 0; i_14 < vertexCount; i_14++) { for (var i_14 = 0; i_14 < vertexCount; i_14++) {
var prev = prevVertices[i_14]; var prev = prevVertices[i_14];
vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha; deform[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
} }
} }
else { else {
for (var i_15 = 0; i_15 < vertexCount; i_15++) { for (var i_15 = 0; i_15 < vertexCount; i_15++) {
var prev = prevVertices[i_15]; var prev = prevVertices[i_15];
vertices[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha; deform[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
} }
} }
} }
@ -1415,7 +1415,7 @@ var spine;
var timelinesRotation = current.timelinesRotation; var timelinesRotation = current.timelinesRotation;
for (var ii = 0; ii < timelineCount; ii++) { for (var ii = 0; ii < timelineCount; ii++) {
var timeline = timelines[ii]; var timeline = timelines[ii];
var timelineBlend = timelineMode[ii] == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup; var timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
if (timeline instanceof spine.RotateTimeline) { if (timeline instanceof spine.RotateTimeline) {
this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame); this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
} }
@ -1473,7 +1473,7 @@ var spine;
var direction = spine.MixDirection.out; var direction = spine.MixDirection.out;
var timelineBlend = void 0; var timelineBlend = void 0;
var alpha = 0; var alpha = 0;
switch (timelineMode[i]) { switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) {
case AnimationState.SUBSEQUENT: case AnimationState.SUBSEQUENT:
if (!attachments && timeline instanceof spine.AttachmentTimeline) if (!attachments && timeline instanceof spine.AttachmentTimeline)
continue; continue;
@ -1503,12 +1503,12 @@ var spine;
spine.Utils.webkit602BugfixHelper(alpha, blend); spine.Utils.webkit602BugfixHelper(alpha, blend);
if (timelineBlend == spine.MixBlend.setup) { if (timelineBlend == spine.MixBlend.setup) {
if (timeline instanceof spine.AttachmentTimeline) { if (timeline instanceof spine.AttachmentTimeline) {
if (attachments) if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
else if (timeline instanceof spine.DrawOrderTimeline) { else if (timeline instanceof spine.DrawOrderTimeline) {
if (drawOrder) if (drawOrder)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
} }
timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction); timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
@ -1803,12 +1803,20 @@ var spine;
entry = entry.mixingFrom; entry = entry.mixingFrom;
do { do {
if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add) if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
this.setTimelineModes(entry); this.computeHold(entry);
entry = entry.mixingTo; entry = entry.mixingTo;
} while (entry != null); } while (entry != null);
} }
this.propertyIDs.clear();
for (var i = this.tracks.length - 1; i >= 0; i--) {
var entry = this.tracks[i];
while (entry != null) {
this.computeNotLast(entry);
entry = entry.mixingFrom;
}
}
}; };
AnimationState.prototype.setTimelineModes = function (entry) { AnimationState.prototype.computeHold = function (entry) {
var to = entry.mixingTo; var to = entry.mixingTo;
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length; var timelinesCount = entry.animation.timelines.length;
@ -1824,11 +1832,14 @@ var spine;
return; return;
} }
outer: for (var i = 0; i < timelinesCount; i++) { outer: for (var i = 0; i < timelinesCount; i++) {
var id = timelines[i].getPropertyId(); var timeline = timelines[i];
var id = timeline.getPropertyId();
if (!propertyIDs.add(id)) if (!propertyIDs.add(id))
timelineMode[i] = AnimationState.SUBSEQUENT; timelineMode[i] = AnimationState.SUBSEQUENT;
else if (to == null || !this.hasTimeline(to, id)) else if (to == null || timeline instanceof spine.AttachmentTimeline || timeline instanceof spine.DrawOrderTimeline
|| timeline instanceof spine.EventTimeline || !this.hasTimeline(to, id)) {
timelineMode[i] = AnimationState.FIRST; timelineMode[i] = AnimationState.FIRST;
}
else { else {
for (var next = to.mixingTo; next != null; next = next.mixingTo) { for (var next = to.mixingTo; next != null; next = next.mixingTo) {
if (this.hasTimeline(next, id)) if (this.hasTimeline(next, id))
@ -1844,6 +1855,19 @@ var spine;
} }
} }
}; };
AnimationState.prototype.computeNotLast = function (entry) {
var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length;
var timelineMode = entry.timelineMode;
var propertyIDs = this.propertyIDs;
for (var i = 0; i < timelinesCount; i++) {
if (timelines[i] instanceof spine.AttachmentTimeline) {
var timeline = timelines[i];
if (!propertyIDs.add(timeline.slotIndex))
timelineMode[i] |= AnimationState.NOT_LAST;
}
}
};
AnimationState.prototype.hasTimeline = function (entry, id) { AnimationState.prototype.hasTimeline = function (entry, id) {
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
for (var i = 0, n = timelines.length; i < n; i++) for (var i = 0, n = timelines.length; i < n; i++)
@ -1877,6 +1901,7 @@ var spine;
AnimationState.FIRST = 1; AnimationState.FIRST = 1;
AnimationState.HOLD = 2; AnimationState.HOLD = 2;
AnimationState.HOLD_MIX = 3; AnimationState.HOLD_MIX = 3;
AnimationState.NOT_LAST = 4;
return AnimationState; return AnimationState;
}()); }());
spine.AnimationState = AnimationState; spine.AnimationState = AnimationState;
@ -5263,7 +5288,7 @@ var spine;
(function (spine) { (function (spine) {
var Slot = (function () { var Slot = (function () {
function Slot(data, bone) { function Slot(data, bone) {
this.attachmentVertices = new Array(); this.deform = new Array();
if (data == null) if (data == null)
throw new Error("data cannot be null."); throw new Error("data cannot be null.");
if (bone == null) if (bone == null)
@ -5282,7 +5307,7 @@ var spine;
return; return;
this.attachment = attachment; this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time; this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0; this.deform.length = 0;
}; };
Slot.prototype.setAttachmentTime = function (time) { Slot.prototype.setAttachmentTime = function (time) {
this.attachmentTime = this.bone.skeleton.time - time; this.attachmentTime = this.bone.skeleton.time - time;
@ -6437,7 +6462,7 @@ var spine;
VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) { VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
count = offset + (count >> 1) * stride; count = offset + (count >> 1) * stride;
var skeleton = slot.bone.skeleton; var skeleton = slot.bone.skeleton;
var deformArray = slot.attachmentVertices; var deformArray = slot.deform;
var vertices = this.vertices; var vertices = this.vertices;
var bones = this.bones; var bones = this.bones;
if (bones == null) { if (bones == null) {

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@ -246,6 +246,7 @@ declare module spine {
static FIRST: number; static FIRST: number;
static HOLD: number; static HOLD: number;
static HOLD_MIX: number; static HOLD_MIX: number;
static NOT_LAST: number;
data: AnimationStateData; data: AnimationStateData;
tracks: TrackEntry[]; tracks: TrackEntry[];
events: Event[]; events: Event[];
@ -276,7 +277,8 @@ declare module spine {
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry; trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void; disposeNext(entry: TrackEntry): void;
_animationsChanged(): void; _animationsChanged(): void;
setTimelineModes(entry: TrackEntry): void; computeHold(entry: TrackEntry): void;
computeNotLast(entry: TrackEntry): void;
hasTimeline(entry: TrackEntry, id: number): boolean; hasTimeline(entry: TrackEntry, id: number): boolean;
getCurrent(trackIndex: number): TrackEntry; getCurrent(trackIndex: number): TrackEntry;
addListener(listener: AnimationStateListener2): void; addListener(listener: AnimationStateListener2): void;
@ -784,7 +786,7 @@ declare module spine {
darkColor: Color; darkColor: Color;
private attachment; private attachment;
private attachmentTime; private attachmentTime;
attachmentVertices: number[]; deform: number[];
constructor(data: SlotData, bone: Bone); constructor(data: SlotData, bone: Bone);
getAttachment(): Attachment; getAttachment(): Attachment;
setAttachment(attachment: Attachment): void; setAttachment(attachment: Attachment): void;

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@ -700,8 +700,8 @@ var spine;
var slotAttachment = slot.getAttachment(); var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment)) if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
return; return;
var verticesArray = slot.attachmentVertices; var deformArray = slot.deform;
if (verticesArray.length == 0) if (deformArray.length == 0)
blend = MixBlend.setup; blend = MixBlend.setup;
var frameVertices = this.frameVertices; var frameVertices = this.frameVertices;
var vertexCount = frameVertices[0].length; var vertexCount = frameVertices[0].length;
@ -710,28 +710,28 @@ var spine;
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
switch (blend) { switch (blend) {
case MixBlend.setup: case MixBlend.setup:
verticesArray.length = 0; deformArray.length = 0;
return; return;
case MixBlend.first: case MixBlend.first:
if (alpha == 1) { if (alpha == 1) {
verticesArray.length = 0; deformArray.length = 0;
break; break;
} }
var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount); var deform_1 = spine.Utils.setArraySize(deformArray, vertexCount);
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha; deform_1[i] += (setupVertices[i] - deform_1[i]) * alpha;
} }
else { else {
alpha = 1 - alpha; alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] *= alpha; deform_1[i] *= alpha;
} }
} }
return; return;
} }
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount); var deform = spine.Utils.setArraySize(deformArray, vertexCount);
if (time >= frames[frames.length - 1]) { if (time >= frames[frames.length - 1]) {
var lastVertices = frameVertices[frames.length - 1]; var lastVertices = frameVertices[frames.length - 1];
if (alpha == 1) { if (alpha == 1) {
@ -740,16 +740,16 @@ var spine;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_1 = 0; i_1 < vertexCount; i_1++) { for (var i_1 = 0; i_1 < vertexCount; i_1++) {
vertices[i_1] += lastVertices[i_1] - setupVertices[i_1]; deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
} }
} }
else { else {
for (var i_2 = 0; i_2 < vertexCount; i_2++) for (var i_2 = 0; i_2 < vertexCount; i_2++)
vertices[i_2] += lastVertices[i_2]; deform[i_2] += lastVertices[i_2];
} }
} }
else { else {
spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount); spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
} }
} }
else { else {
@ -760,30 +760,30 @@ var spine;
var setupVertices = vertexAttachment_1.vertices; var setupVertices = vertexAttachment_1.vertices;
for (var i_3 = 0; i_3 < vertexCount; i_3++) { for (var i_3 = 0; i_3 < vertexCount; i_3++) {
var setup = setupVertices[i_3]; var setup = setupVertices[i_3];
vertices[i_3] = setup + (lastVertices[i_3] - setup) * alpha; deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
} }
} }
else { else {
for (var i_4 = 0; i_4 < vertexCount; i_4++) for (var i_4 = 0; i_4 < vertexCount; i_4++)
vertices[i_4] = lastVertices[i_4] * alpha; deform[i_4] = lastVertices[i_4] * alpha;
} }
break; break;
} }
case MixBlend.first: case MixBlend.first:
case MixBlend.replace: case MixBlend.replace:
for (var i_5 = 0; i_5 < vertexCount; i_5++) for (var i_5 = 0; i_5 < vertexCount; i_5++)
vertices[i_5] += (lastVertices[i_5] - vertices[i_5]) * alpha; deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
case MixBlend.add: case MixBlend.add:
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_6 = 0; i_6 < vertexCount; i_6++) { for (var i_6 = 0; i_6 < vertexCount; i_6++) {
vertices[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha; deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
} }
} }
else { else {
for (var i_7 = 0; i_7 < vertexCount; i_7++) for (var i_7 = 0; i_7 < vertexCount; i_7++)
vertices[i_7] += lastVertices[i_7] * alpha; deform[i_7] += lastVertices[i_7] * alpha;
} }
} }
} }
@ -801,20 +801,20 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_8 = 0; i_8 < vertexCount; i_8++) { for (var i_8 = 0; i_8 < vertexCount; i_8++) {
var prev = prevVertices[i_8]; var prev = prevVertices[i_8];
vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8]; deform[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
} }
} }
else { else {
for (var i_9 = 0; i_9 < vertexCount; i_9++) { for (var i_9 = 0; i_9 < vertexCount; i_9++) {
var prev = prevVertices[i_9]; var prev = prevVertices[i_9];
vertices[i_9] += prev + (nextVertices[i_9] - prev) * percent; deform[i_9] += prev + (nextVertices[i_9] - prev) * percent;
} }
} }
} }
else { else {
for (var i_10 = 0; i_10 < vertexCount; i_10++) { for (var i_10 = 0; i_10 < vertexCount; i_10++) {
var prev = prevVertices[i_10]; var prev = prevVertices[i_10];
vertices[i_10] = prev + (nextVertices[i_10] - prev) * percent; deform[i_10] = prev + (nextVertices[i_10] - prev) * percent;
} }
} }
} }
@ -826,13 +826,13 @@ var spine;
var setupVertices = vertexAttachment_2.vertices; var setupVertices = vertexAttachment_2.vertices;
for (var i_11 = 0; i_11 < vertexCount; i_11++) { for (var i_11 = 0; i_11 < vertexCount; i_11++) {
var prev = prevVertices[i_11], setup = setupVertices[i_11]; var prev = prevVertices[i_11], setup = setupVertices[i_11];
vertices[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha; deform[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
} }
} }
else { else {
for (var i_12 = 0; i_12 < vertexCount; i_12++) { for (var i_12 = 0; i_12 < vertexCount; i_12++) {
var prev = prevVertices[i_12]; var prev = prevVertices[i_12];
vertices[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha; deform[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
} }
} }
break; break;
@ -841,7 +841,7 @@ var spine;
case MixBlend.replace: case MixBlend.replace:
for (var i_13 = 0; i_13 < vertexCount; i_13++) { for (var i_13 = 0; i_13 < vertexCount; i_13++) {
var prev = prevVertices[i_13]; var prev = prevVertices[i_13];
vertices[i_13] += (prev + (nextVertices[i_13] - prev) * percent - vertices[i_13]) * alpha; deform[i_13] += (prev + (nextVertices[i_13] - prev) * percent - deform[i_13]) * alpha;
} }
break; break;
case MixBlend.add: case MixBlend.add:
@ -850,13 +850,13 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_14 = 0; i_14 < vertexCount; i_14++) { for (var i_14 = 0; i_14 < vertexCount; i_14++) {
var prev = prevVertices[i_14]; var prev = prevVertices[i_14];
vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha; deform[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
} }
} }
else { else {
for (var i_15 = 0; i_15 < vertexCount; i_15++) { for (var i_15 = 0; i_15 < vertexCount; i_15++) {
var prev = prevVertices[i_15]; var prev = prevVertices[i_15];
vertices[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha; deform[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
} }
} }
} }
@ -1415,7 +1415,7 @@ var spine;
var timelinesRotation = current.timelinesRotation; var timelinesRotation = current.timelinesRotation;
for (var ii = 0; ii < timelineCount; ii++) { for (var ii = 0; ii < timelineCount; ii++) {
var timeline = timelines[ii]; var timeline = timelines[ii];
var timelineBlend = timelineMode[ii] == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup; var timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
if (timeline instanceof spine.RotateTimeline) { if (timeline instanceof spine.RotateTimeline) {
this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame); this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
} }
@ -1473,7 +1473,7 @@ var spine;
var direction = spine.MixDirection.out; var direction = spine.MixDirection.out;
var timelineBlend = void 0; var timelineBlend = void 0;
var alpha = 0; var alpha = 0;
switch (timelineMode[i]) { switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) {
case AnimationState.SUBSEQUENT: case AnimationState.SUBSEQUENT:
if (!attachments && timeline instanceof spine.AttachmentTimeline) if (!attachments && timeline instanceof spine.AttachmentTimeline)
continue; continue;
@ -1503,12 +1503,12 @@ var spine;
spine.Utils.webkit602BugfixHelper(alpha, blend); spine.Utils.webkit602BugfixHelper(alpha, blend);
if (timelineBlend == spine.MixBlend.setup) { if (timelineBlend == spine.MixBlend.setup) {
if (timeline instanceof spine.AttachmentTimeline) { if (timeline instanceof spine.AttachmentTimeline) {
if (attachments) if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
else if (timeline instanceof spine.DrawOrderTimeline) { else if (timeline instanceof spine.DrawOrderTimeline) {
if (drawOrder) if (drawOrder)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
} }
timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction); timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
@ -1803,12 +1803,20 @@ var spine;
entry = entry.mixingFrom; entry = entry.mixingFrom;
do { do {
if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add) if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
this.setTimelineModes(entry); this.computeHold(entry);
entry = entry.mixingTo; entry = entry.mixingTo;
} while (entry != null); } while (entry != null);
} }
this.propertyIDs.clear();
for (var i = this.tracks.length - 1; i >= 0; i--) {
var entry = this.tracks[i];
while (entry != null) {
this.computeNotLast(entry);
entry = entry.mixingFrom;
}
}
}; };
AnimationState.prototype.setTimelineModes = function (entry) { AnimationState.prototype.computeHold = function (entry) {
var to = entry.mixingTo; var to = entry.mixingTo;
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length; var timelinesCount = entry.animation.timelines.length;
@ -1824,11 +1832,14 @@ var spine;
return; return;
} }
outer: for (var i = 0; i < timelinesCount; i++) { outer: for (var i = 0; i < timelinesCount; i++) {
var id = timelines[i].getPropertyId(); var timeline = timelines[i];
var id = timeline.getPropertyId();
if (!propertyIDs.add(id)) if (!propertyIDs.add(id))
timelineMode[i] = AnimationState.SUBSEQUENT; timelineMode[i] = AnimationState.SUBSEQUENT;
else if (to == null || !this.hasTimeline(to, id)) else if (to == null || timeline instanceof spine.AttachmentTimeline || timeline instanceof spine.DrawOrderTimeline
|| timeline instanceof spine.EventTimeline || !this.hasTimeline(to, id)) {
timelineMode[i] = AnimationState.FIRST; timelineMode[i] = AnimationState.FIRST;
}
else { else {
for (var next = to.mixingTo; next != null; next = next.mixingTo) { for (var next = to.mixingTo; next != null; next = next.mixingTo) {
if (this.hasTimeline(next, id)) if (this.hasTimeline(next, id))
@ -1844,6 +1855,19 @@ var spine;
} }
} }
}; };
AnimationState.prototype.computeNotLast = function (entry) {
var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length;
var timelineMode = entry.timelineMode;
var propertyIDs = this.propertyIDs;
for (var i = 0; i < timelinesCount; i++) {
if (timelines[i] instanceof spine.AttachmentTimeline) {
var timeline = timelines[i];
if (!propertyIDs.add(timeline.slotIndex))
timelineMode[i] |= AnimationState.NOT_LAST;
}
}
};
AnimationState.prototype.hasTimeline = function (entry, id) { AnimationState.prototype.hasTimeline = function (entry, id) {
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
for (var i = 0, n = timelines.length; i < n; i++) for (var i = 0, n = timelines.length; i < n; i++)
@ -1877,6 +1901,7 @@ var spine;
AnimationState.FIRST = 1; AnimationState.FIRST = 1;
AnimationState.HOLD = 2; AnimationState.HOLD = 2;
AnimationState.HOLD_MIX = 3; AnimationState.HOLD_MIX = 3;
AnimationState.NOT_LAST = 4;
return AnimationState; return AnimationState;
}()); }());
spine.AnimationState = AnimationState; spine.AnimationState = AnimationState;
@ -5263,7 +5288,7 @@ var spine;
(function (spine) { (function (spine) {
var Slot = (function () { var Slot = (function () {
function Slot(data, bone) { function Slot(data, bone) {
this.attachmentVertices = new Array(); this.deform = new Array();
if (data == null) if (data == null)
throw new Error("data cannot be null."); throw new Error("data cannot be null.");
if (bone == null) if (bone == null)
@ -5282,7 +5307,7 @@ var spine;
return; return;
this.attachment = attachment; this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time; this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0; this.deform.length = 0;
}; };
Slot.prototype.setAttachmentTime = function (time) { Slot.prototype.setAttachmentTime = function (time) {
this.attachmentTime = this.bone.skeleton.time - time; this.attachmentTime = this.bone.skeleton.time - time;
@ -6437,7 +6462,7 @@ var spine;
VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) { VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
count = offset + (count >> 1) * stride; count = offset + (count >> 1) * stride;
var skeleton = slot.bone.skeleton; var skeleton = slot.bone.skeleton;
var deformArray = slot.attachmentVertices; var deformArray = slot.deform;
var vertices = this.vertices; var vertices = this.vertices;
var bones = this.bones; var bones = this.bones;
if (bones == null) { if (bones == null) {

File diff suppressed because one or more lines are too long

View File

@ -246,6 +246,7 @@ declare module spine {
static FIRST: number; static FIRST: number;
static HOLD: number; static HOLD: number;
static HOLD_MIX: number; static HOLD_MIX: number;
static NOT_LAST: number;
data: AnimationStateData; data: AnimationStateData;
tracks: TrackEntry[]; tracks: TrackEntry[];
events: Event[]; events: Event[];
@ -276,7 +277,8 @@ declare module spine {
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry; trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void; disposeNext(entry: TrackEntry): void;
_animationsChanged(): void; _animationsChanged(): void;
setTimelineModes(entry: TrackEntry): void; computeHold(entry: TrackEntry): void;
computeNotLast(entry: TrackEntry): void;
hasTimeline(entry: TrackEntry, id: number): boolean; hasTimeline(entry: TrackEntry, id: number): boolean;
getCurrent(trackIndex: number): TrackEntry; getCurrent(trackIndex: number): TrackEntry;
addListener(listener: AnimationStateListener2): void; addListener(listener: AnimationStateListener2): void;
@ -784,7 +786,7 @@ declare module spine {
darkColor: Color; darkColor: Color;
private attachment; private attachment;
private attachmentTime; private attachmentTime;
attachmentVertices: number[]; deform: number[];
constructor(data: SlotData, bone: Bone); constructor(data: SlotData, bone: Bone);
getAttachment(): Attachment; getAttachment(): Attachment;
setAttachment(attachment: Attachment): void; setAttachment(attachment: Attachment): void;

View File

@ -700,8 +700,8 @@ var spine;
var slotAttachment = slot.getAttachment(); var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment)) if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
return; return;
var verticesArray = slot.attachmentVertices; var deformArray = slot.deform;
if (verticesArray.length == 0) if (deformArray.length == 0)
blend = MixBlend.setup; blend = MixBlend.setup;
var frameVertices = this.frameVertices; var frameVertices = this.frameVertices;
var vertexCount = frameVertices[0].length; var vertexCount = frameVertices[0].length;
@ -710,28 +710,28 @@ var spine;
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
switch (blend) { switch (blend) {
case MixBlend.setup: case MixBlend.setup:
verticesArray.length = 0; deformArray.length = 0;
return; return;
case MixBlend.first: case MixBlend.first:
if (alpha == 1) { if (alpha == 1) {
verticesArray.length = 0; deformArray.length = 0;
break; break;
} }
var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount); var deform_1 = spine.Utils.setArraySize(deformArray, vertexCount);
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha; deform_1[i] += (setupVertices[i] - deform_1[i]) * alpha;
} }
else { else {
alpha = 1 - alpha; alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] *= alpha; deform_1[i] *= alpha;
} }
} }
return; return;
} }
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount); var deform = spine.Utils.setArraySize(deformArray, vertexCount);
if (time >= frames[frames.length - 1]) { if (time >= frames[frames.length - 1]) {
var lastVertices = frameVertices[frames.length - 1]; var lastVertices = frameVertices[frames.length - 1];
if (alpha == 1) { if (alpha == 1) {
@ -740,16 +740,16 @@ var spine;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_1 = 0; i_1 < vertexCount; i_1++) { for (var i_1 = 0; i_1 < vertexCount; i_1++) {
vertices[i_1] += lastVertices[i_1] - setupVertices[i_1]; deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
} }
} }
else { else {
for (var i_2 = 0; i_2 < vertexCount; i_2++) for (var i_2 = 0; i_2 < vertexCount; i_2++)
vertices[i_2] += lastVertices[i_2]; deform[i_2] += lastVertices[i_2];
} }
} }
else { else {
spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount); spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
} }
} }
else { else {
@ -760,30 +760,30 @@ var spine;
var setupVertices = vertexAttachment_1.vertices; var setupVertices = vertexAttachment_1.vertices;
for (var i_3 = 0; i_3 < vertexCount; i_3++) { for (var i_3 = 0; i_3 < vertexCount; i_3++) {
var setup = setupVertices[i_3]; var setup = setupVertices[i_3];
vertices[i_3] = setup + (lastVertices[i_3] - setup) * alpha; deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
} }
} }
else { else {
for (var i_4 = 0; i_4 < vertexCount; i_4++) for (var i_4 = 0; i_4 < vertexCount; i_4++)
vertices[i_4] = lastVertices[i_4] * alpha; deform[i_4] = lastVertices[i_4] * alpha;
} }
break; break;
} }
case MixBlend.first: case MixBlend.first:
case MixBlend.replace: case MixBlend.replace:
for (var i_5 = 0; i_5 < vertexCount; i_5++) for (var i_5 = 0; i_5 < vertexCount; i_5++)
vertices[i_5] += (lastVertices[i_5] - vertices[i_5]) * alpha; deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
case MixBlend.add: case MixBlend.add:
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_6 = 0; i_6 < vertexCount; i_6++) { for (var i_6 = 0; i_6 < vertexCount; i_6++) {
vertices[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha; deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
} }
} }
else { else {
for (var i_7 = 0; i_7 < vertexCount; i_7++) for (var i_7 = 0; i_7 < vertexCount; i_7++)
vertices[i_7] += lastVertices[i_7] * alpha; deform[i_7] += lastVertices[i_7] * alpha;
} }
} }
} }
@ -801,20 +801,20 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_8 = 0; i_8 < vertexCount; i_8++) { for (var i_8 = 0; i_8 < vertexCount; i_8++) {
var prev = prevVertices[i_8]; var prev = prevVertices[i_8];
vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8]; deform[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
} }
} }
else { else {
for (var i_9 = 0; i_9 < vertexCount; i_9++) { for (var i_9 = 0; i_9 < vertexCount; i_9++) {
var prev = prevVertices[i_9]; var prev = prevVertices[i_9];
vertices[i_9] += prev + (nextVertices[i_9] - prev) * percent; deform[i_9] += prev + (nextVertices[i_9] - prev) * percent;
} }
} }
} }
else { else {
for (var i_10 = 0; i_10 < vertexCount; i_10++) { for (var i_10 = 0; i_10 < vertexCount; i_10++) {
var prev = prevVertices[i_10]; var prev = prevVertices[i_10];
vertices[i_10] = prev + (nextVertices[i_10] - prev) * percent; deform[i_10] = prev + (nextVertices[i_10] - prev) * percent;
} }
} }
} }
@ -826,13 +826,13 @@ var spine;
var setupVertices = vertexAttachment_2.vertices; var setupVertices = vertexAttachment_2.vertices;
for (var i_11 = 0; i_11 < vertexCount; i_11++) { for (var i_11 = 0; i_11 < vertexCount; i_11++) {
var prev = prevVertices[i_11], setup = setupVertices[i_11]; var prev = prevVertices[i_11], setup = setupVertices[i_11];
vertices[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha; deform[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
} }
} }
else { else {
for (var i_12 = 0; i_12 < vertexCount; i_12++) { for (var i_12 = 0; i_12 < vertexCount; i_12++) {
var prev = prevVertices[i_12]; var prev = prevVertices[i_12];
vertices[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha; deform[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
} }
} }
break; break;
@ -841,7 +841,7 @@ var spine;
case MixBlend.replace: case MixBlend.replace:
for (var i_13 = 0; i_13 < vertexCount; i_13++) { for (var i_13 = 0; i_13 < vertexCount; i_13++) {
var prev = prevVertices[i_13]; var prev = prevVertices[i_13];
vertices[i_13] += (prev + (nextVertices[i_13] - prev) * percent - vertices[i_13]) * alpha; deform[i_13] += (prev + (nextVertices[i_13] - prev) * percent - deform[i_13]) * alpha;
} }
break; break;
case MixBlend.add: case MixBlend.add:
@ -850,13 +850,13 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_14 = 0; i_14 < vertexCount; i_14++) { for (var i_14 = 0; i_14 < vertexCount; i_14++) {
var prev = prevVertices[i_14]; var prev = prevVertices[i_14];
vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha; deform[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
} }
} }
else { else {
for (var i_15 = 0; i_15 < vertexCount; i_15++) { for (var i_15 = 0; i_15 < vertexCount; i_15++) {
var prev = prevVertices[i_15]; var prev = prevVertices[i_15];
vertices[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha; deform[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
} }
} }
} }
@ -1415,7 +1415,7 @@ var spine;
var timelinesRotation = current.timelinesRotation; var timelinesRotation = current.timelinesRotation;
for (var ii = 0; ii < timelineCount; ii++) { for (var ii = 0; ii < timelineCount; ii++) {
var timeline = timelines[ii]; var timeline = timelines[ii];
var timelineBlend = timelineMode[ii] == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup; var timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
if (timeline instanceof spine.RotateTimeline) { if (timeline instanceof spine.RotateTimeline) {
this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame); this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
} }
@ -1473,7 +1473,7 @@ var spine;
var direction = spine.MixDirection.out; var direction = spine.MixDirection.out;
var timelineBlend = void 0; var timelineBlend = void 0;
var alpha = 0; var alpha = 0;
switch (timelineMode[i]) { switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) {
case AnimationState.SUBSEQUENT: case AnimationState.SUBSEQUENT:
if (!attachments && timeline instanceof spine.AttachmentTimeline) if (!attachments && timeline instanceof spine.AttachmentTimeline)
continue; continue;
@ -1503,12 +1503,12 @@ var spine;
spine.Utils.webkit602BugfixHelper(alpha, blend); spine.Utils.webkit602BugfixHelper(alpha, blend);
if (timelineBlend == spine.MixBlend.setup) { if (timelineBlend == spine.MixBlend.setup) {
if (timeline instanceof spine.AttachmentTimeline) { if (timeline instanceof spine.AttachmentTimeline) {
if (attachments) if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
else if (timeline instanceof spine.DrawOrderTimeline) { else if (timeline instanceof spine.DrawOrderTimeline) {
if (drawOrder) if (drawOrder)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
} }
timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction); timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
@ -1803,12 +1803,20 @@ var spine;
entry = entry.mixingFrom; entry = entry.mixingFrom;
do { do {
if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add) if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
this.setTimelineModes(entry); this.computeHold(entry);
entry = entry.mixingTo; entry = entry.mixingTo;
} while (entry != null); } while (entry != null);
} }
this.propertyIDs.clear();
for (var i = this.tracks.length - 1; i >= 0; i--) {
var entry = this.tracks[i];
while (entry != null) {
this.computeNotLast(entry);
entry = entry.mixingFrom;
}
}
}; };
AnimationState.prototype.setTimelineModes = function (entry) { AnimationState.prototype.computeHold = function (entry) {
var to = entry.mixingTo; var to = entry.mixingTo;
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length; var timelinesCount = entry.animation.timelines.length;
@ -1824,11 +1832,14 @@ var spine;
return; return;
} }
outer: for (var i = 0; i < timelinesCount; i++) { outer: for (var i = 0; i < timelinesCount; i++) {
var id = timelines[i].getPropertyId(); var timeline = timelines[i];
var id = timeline.getPropertyId();
if (!propertyIDs.add(id)) if (!propertyIDs.add(id))
timelineMode[i] = AnimationState.SUBSEQUENT; timelineMode[i] = AnimationState.SUBSEQUENT;
else if (to == null || !this.hasTimeline(to, id)) else if (to == null || timeline instanceof spine.AttachmentTimeline || timeline instanceof spine.DrawOrderTimeline
|| timeline instanceof spine.EventTimeline || !this.hasTimeline(to, id)) {
timelineMode[i] = AnimationState.FIRST; timelineMode[i] = AnimationState.FIRST;
}
else { else {
for (var next = to.mixingTo; next != null; next = next.mixingTo) { for (var next = to.mixingTo; next != null; next = next.mixingTo) {
if (this.hasTimeline(next, id)) if (this.hasTimeline(next, id))
@ -1844,6 +1855,19 @@ var spine;
} }
} }
}; };
AnimationState.prototype.computeNotLast = function (entry) {
var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length;
var timelineMode = entry.timelineMode;
var propertyIDs = this.propertyIDs;
for (var i = 0; i < timelinesCount; i++) {
if (timelines[i] instanceof spine.AttachmentTimeline) {
var timeline = timelines[i];
if (!propertyIDs.add(timeline.slotIndex))
timelineMode[i] |= AnimationState.NOT_LAST;
}
}
};
AnimationState.prototype.hasTimeline = function (entry, id) { AnimationState.prototype.hasTimeline = function (entry, id) {
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
for (var i = 0, n = timelines.length; i < n; i++) for (var i = 0, n = timelines.length; i < n; i++)
@ -1877,6 +1901,7 @@ var spine;
AnimationState.FIRST = 1; AnimationState.FIRST = 1;
AnimationState.HOLD = 2; AnimationState.HOLD = 2;
AnimationState.HOLD_MIX = 3; AnimationState.HOLD_MIX = 3;
AnimationState.NOT_LAST = 4;
return AnimationState; return AnimationState;
}()); }());
spine.AnimationState = AnimationState; spine.AnimationState = AnimationState;
@ -5263,7 +5288,7 @@ var spine;
(function (spine) { (function (spine) {
var Slot = (function () { var Slot = (function () {
function Slot(data, bone) { function Slot(data, bone) {
this.attachmentVertices = new Array(); this.deform = new Array();
if (data == null) if (data == null)
throw new Error("data cannot be null."); throw new Error("data cannot be null.");
if (bone == null) if (bone == null)
@ -5282,7 +5307,7 @@ var spine;
return; return;
this.attachment = attachment; this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time; this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0; this.deform.length = 0;
}; };
Slot.prototype.setAttachmentTime = function (time) { Slot.prototype.setAttachmentTime = function (time) {
this.attachmentTime = this.bone.skeleton.time - time; this.attachmentTime = this.bone.skeleton.time - time;
@ -6437,7 +6462,7 @@ var spine;
VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) { VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
count = offset + (count >> 1) * stride; count = offset + (count >> 1) * stride;
var skeleton = slot.bone.skeleton; var skeleton = slot.bone.skeleton;
var deformArray = slot.attachmentVertices; var deformArray = slot.deform;
var vertices = this.vertices; var vertices = this.vertices;
var bones = this.bones; var bones = this.bones;
if (bones == null) { if (bones == null) {

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@ -246,6 +246,7 @@ declare module spine {
static FIRST: number; static FIRST: number;
static HOLD: number; static HOLD: number;
static HOLD_MIX: number; static HOLD_MIX: number;
static NOT_LAST: number;
data: AnimationStateData; data: AnimationStateData;
tracks: TrackEntry[]; tracks: TrackEntry[];
events: Event[]; events: Event[];
@ -276,7 +277,8 @@ declare module spine {
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry; trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void; disposeNext(entry: TrackEntry): void;
_animationsChanged(): void; _animationsChanged(): void;
setTimelineModes(entry: TrackEntry): void; computeHold(entry: TrackEntry): void;
computeNotLast(entry: TrackEntry): void;
hasTimeline(entry: TrackEntry, id: number): boolean; hasTimeline(entry: TrackEntry, id: number): boolean;
getCurrent(trackIndex: number): TrackEntry; getCurrent(trackIndex: number): TrackEntry;
addListener(listener: AnimationStateListener2): void; addListener(listener: AnimationStateListener2): void;
@ -784,7 +786,7 @@ declare module spine {
darkColor: Color; darkColor: Color;
private attachment; private attachment;
private attachmentTime; private attachmentTime;
attachmentVertices: number[]; deform: number[];
constructor(data: SlotData, bone: Bone); constructor(data: SlotData, bone: Bone);
getAttachment(): Attachment; getAttachment(): Attachment;
setAttachment(attachment: Attachment): void; setAttachment(attachment: Attachment): void;

View File

@ -700,8 +700,8 @@ var spine;
var slotAttachment = slot.getAttachment(); var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment)) if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
return; return;
var verticesArray = slot.attachmentVertices; var deformArray = slot.deform;
if (verticesArray.length == 0) if (deformArray.length == 0)
blend = MixBlend.setup; blend = MixBlend.setup;
var frameVertices = this.frameVertices; var frameVertices = this.frameVertices;
var vertexCount = frameVertices[0].length; var vertexCount = frameVertices[0].length;
@ -710,28 +710,28 @@ var spine;
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
switch (blend) { switch (blend) {
case MixBlend.setup: case MixBlend.setup:
verticesArray.length = 0; deformArray.length = 0;
return; return;
case MixBlend.first: case MixBlend.first:
if (alpha == 1) { if (alpha == 1) {
verticesArray.length = 0; deformArray.length = 0;
break; break;
} }
var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount); var deform_1 = spine.Utils.setArraySize(deformArray, vertexCount);
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha; deform_1[i] += (setupVertices[i] - deform_1[i]) * alpha;
} }
else { else {
alpha = 1 - alpha; alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] *= alpha; deform_1[i] *= alpha;
} }
} }
return; return;
} }
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount); var deform = spine.Utils.setArraySize(deformArray, vertexCount);
if (time >= frames[frames.length - 1]) { if (time >= frames[frames.length - 1]) {
var lastVertices = frameVertices[frames.length - 1]; var lastVertices = frameVertices[frames.length - 1];
if (alpha == 1) { if (alpha == 1) {
@ -740,16 +740,16 @@ var spine;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_1 = 0; i_1 < vertexCount; i_1++) { for (var i_1 = 0; i_1 < vertexCount; i_1++) {
vertices[i_1] += lastVertices[i_1] - setupVertices[i_1]; deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
} }
} }
else { else {
for (var i_2 = 0; i_2 < vertexCount; i_2++) for (var i_2 = 0; i_2 < vertexCount; i_2++)
vertices[i_2] += lastVertices[i_2]; deform[i_2] += lastVertices[i_2];
} }
} }
else { else {
spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount); spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
} }
} }
else { else {
@ -760,30 +760,30 @@ var spine;
var setupVertices = vertexAttachment_1.vertices; var setupVertices = vertexAttachment_1.vertices;
for (var i_3 = 0; i_3 < vertexCount; i_3++) { for (var i_3 = 0; i_3 < vertexCount; i_3++) {
var setup = setupVertices[i_3]; var setup = setupVertices[i_3];
vertices[i_3] = setup + (lastVertices[i_3] - setup) * alpha; deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
} }
} }
else { else {
for (var i_4 = 0; i_4 < vertexCount; i_4++) for (var i_4 = 0; i_4 < vertexCount; i_4++)
vertices[i_4] = lastVertices[i_4] * alpha; deform[i_4] = lastVertices[i_4] * alpha;
} }
break; break;
} }
case MixBlend.first: case MixBlend.first:
case MixBlend.replace: case MixBlend.replace:
for (var i_5 = 0; i_5 < vertexCount; i_5++) for (var i_5 = 0; i_5 < vertexCount; i_5++)
vertices[i_5] += (lastVertices[i_5] - vertices[i_5]) * alpha; deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
case MixBlend.add: case MixBlend.add:
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_6 = 0; i_6 < vertexCount; i_6++) { for (var i_6 = 0; i_6 < vertexCount; i_6++) {
vertices[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha; deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
} }
} }
else { else {
for (var i_7 = 0; i_7 < vertexCount; i_7++) for (var i_7 = 0; i_7 < vertexCount; i_7++)
vertices[i_7] += lastVertices[i_7] * alpha; deform[i_7] += lastVertices[i_7] * alpha;
} }
} }
} }
@ -801,20 +801,20 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_8 = 0; i_8 < vertexCount; i_8++) { for (var i_8 = 0; i_8 < vertexCount; i_8++) {
var prev = prevVertices[i_8]; var prev = prevVertices[i_8];
vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8]; deform[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
} }
} }
else { else {
for (var i_9 = 0; i_9 < vertexCount; i_9++) { for (var i_9 = 0; i_9 < vertexCount; i_9++) {
var prev = prevVertices[i_9]; var prev = prevVertices[i_9];
vertices[i_9] += prev + (nextVertices[i_9] - prev) * percent; deform[i_9] += prev + (nextVertices[i_9] - prev) * percent;
} }
} }
} }
else { else {
for (var i_10 = 0; i_10 < vertexCount; i_10++) { for (var i_10 = 0; i_10 < vertexCount; i_10++) {
var prev = prevVertices[i_10]; var prev = prevVertices[i_10];
vertices[i_10] = prev + (nextVertices[i_10] - prev) * percent; deform[i_10] = prev + (nextVertices[i_10] - prev) * percent;
} }
} }
} }
@ -826,13 +826,13 @@ var spine;
var setupVertices = vertexAttachment_2.vertices; var setupVertices = vertexAttachment_2.vertices;
for (var i_11 = 0; i_11 < vertexCount; i_11++) { for (var i_11 = 0; i_11 < vertexCount; i_11++) {
var prev = prevVertices[i_11], setup = setupVertices[i_11]; var prev = prevVertices[i_11], setup = setupVertices[i_11];
vertices[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha; deform[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
} }
} }
else { else {
for (var i_12 = 0; i_12 < vertexCount; i_12++) { for (var i_12 = 0; i_12 < vertexCount; i_12++) {
var prev = prevVertices[i_12]; var prev = prevVertices[i_12];
vertices[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha; deform[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
} }
} }
break; break;
@ -841,7 +841,7 @@ var spine;
case MixBlend.replace: case MixBlend.replace:
for (var i_13 = 0; i_13 < vertexCount; i_13++) { for (var i_13 = 0; i_13 < vertexCount; i_13++) {
var prev = prevVertices[i_13]; var prev = prevVertices[i_13];
vertices[i_13] += (prev + (nextVertices[i_13] - prev) * percent - vertices[i_13]) * alpha; deform[i_13] += (prev + (nextVertices[i_13] - prev) * percent - deform[i_13]) * alpha;
} }
break; break;
case MixBlend.add: case MixBlend.add:
@ -850,13 +850,13 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_14 = 0; i_14 < vertexCount; i_14++) { for (var i_14 = 0; i_14 < vertexCount; i_14++) {
var prev = prevVertices[i_14]; var prev = prevVertices[i_14];
vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha; deform[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
} }
} }
else { else {
for (var i_15 = 0; i_15 < vertexCount; i_15++) { for (var i_15 = 0; i_15 < vertexCount; i_15++) {
var prev = prevVertices[i_15]; var prev = prevVertices[i_15];
vertices[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha; deform[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
} }
} }
} }
@ -1415,7 +1415,7 @@ var spine;
var timelinesRotation = current.timelinesRotation; var timelinesRotation = current.timelinesRotation;
for (var ii = 0; ii < timelineCount; ii++) { for (var ii = 0; ii < timelineCount; ii++) {
var timeline = timelines[ii]; var timeline = timelines[ii];
var timelineBlend = timelineMode[ii] == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup; var timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
if (timeline instanceof spine.RotateTimeline) { if (timeline instanceof spine.RotateTimeline) {
this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame); this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
} }
@ -1473,7 +1473,7 @@ var spine;
var direction = spine.MixDirection.out; var direction = spine.MixDirection.out;
var timelineBlend = void 0; var timelineBlend = void 0;
var alpha = 0; var alpha = 0;
switch (timelineMode[i]) { switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) {
case AnimationState.SUBSEQUENT: case AnimationState.SUBSEQUENT:
if (!attachments && timeline instanceof spine.AttachmentTimeline) if (!attachments && timeline instanceof spine.AttachmentTimeline)
continue; continue;
@ -1503,12 +1503,12 @@ var spine;
spine.Utils.webkit602BugfixHelper(alpha, blend); spine.Utils.webkit602BugfixHelper(alpha, blend);
if (timelineBlend == spine.MixBlend.setup) { if (timelineBlend == spine.MixBlend.setup) {
if (timeline instanceof spine.AttachmentTimeline) { if (timeline instanceof spine.AttachmentTimeline) {
if (attachments) if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
else if (timeline instanceof spine.DrawOrderTimeline) { else if (timeline instanceof spine.DrawOrderTimeline) {
if (drawOrder) if (drawOrder)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
} }
timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction); timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
@ -1803,12 +1803,20 @@ var spine;
entry = entry.mixingFrom; entry = entry.mixingFrom;
do { do {
if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add) if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
this.setTimelineModes(entry); this.computeHold(entry);
entry = entry.mixingTo; entry = entry.mixingTo;
} while (entry != null); } while (entry != null);
} }
this.propertyIDs.clear();
for (var i = this.tracks.length - 1; i >= 0; i--) {
var entry = this.tracks[i];
while (entry != null) {
this.computeNotLast(entry);
entry = entry.mixingFrom;
}
}
}; };
AnimationState.prototype.setTimelineModes = function (entry) { AnimationState.prototype.computeHold = function (entry) {
var to = entry.mixingTo; var to = entry.mixingTo;
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length; var timelinesCount = entry.animation.timelines.length;
@ -1824,11 +1832,14 @@ var spine;
return; return;
} }
outer: for (var i = 0; i < timelinesCount; i++) { outer: for (var i = 0; i < timelinesCount; i++) {
var id = timelines[i].getPropertyId(); var timeline = timelines[i];
var id = timeline.getPropertyId();
if (!propertyIDs.add(id)) if (!propertyIDs.add(id))
timelineMode[i] = AnimationState.SUBSEQUENT; timelineMode[i] = AnimationState.SUBSEQUENT;
else if (to == null || !this.hasTimeline(to, id)) else if (to == null || timeline instanceof spine.AttachmentTimeline || timeline instanceof spine.DrawOrderTimeline
|| timeline instanceof spine.EventTimeline || !this.hasTimeline(to, id)) {
timelineMode[i] = AnimationState.FIRST; timelineMode[i] = AnimationState.FIRST;
}
else { else {
for (var next = to.mixingTo; next != null; next = next.mixingTo) { for (var next = to.mixingTo; next != null; next = next.mixingTo) {
if (this.hasTimeline(next, id)) if (this.hasTimeline(next, id))
@ -1844,6 +1855,19 @@ var spine;
} }
} }
}; };
AnimationState.prototype.computeNotLast = function (entry) {
var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length;
var timelineMode = entry.timelineMode;
var propertyIDs = this.propertyIDs;
for (var i = 0; i < timelinesCount; i++) {
if (timelines[i] instanceof spine.AttachmentTimeline) {
var timeline = timelines[i];
if (!propertyIDs.add(timeline.slotIndex))
timelineMode[i] |= AnimationState.NOT_LAST;
}
}
};
AnimationState.prototype.hasTimeline = function (entry, id) { AnimationState.prototype.hasTimeline = function (entry, id) {
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
for (var i = 0, n = timelines.length; i < n; i++) for (var i = 0, n = timelines.length; i < n; i++)
@ -1877,6 +1901,7 @@ var spine;
AnimationState.FIRST = 1; AnimationState.FIRST = 1;
AnimationState.HOLD = 2; AnimationState.HOLD = 2;
AnimationState.HOLD_MIX = 3; AnimationState.HOLD_MIX = 3;
AnimationState.NOT_LAST = 4;
return AnimationState; return AnimationState;
}()); }());
spine.AnimationState = AnimationState; spine.AnimationState = AnimationState;
@ -5263,7 +5288,7 @@ var spine;
(function (spine) { (function (spine) {
var Slot = (function () { var Slot = (function () {
function Slot(data, bone) { function Slot(data, bone) {
this.attachmentVertices = new Array(); this.deform = new Array();
if (data == null) if (data == null)
throw new Error("data cannot be null."); throw new Error("data cannot be null.");
if (bone == null) if (bone == null)
@ -5282,7 +5307,7 @@ var spine;
return; return;
this.attachment = attachment; this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time; this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0; this.deform.length = 0;
}; };
Slot.prototype.setAttachmentTime = function (time) { Slot.prototype.setAttachmentTime = function (time) {
this.attachmentTime = this.bone.skeleton.time - time; this.attachmentTime = this.bone.skeleton.time - time;
@ -6437,7 +6462,7 @@ var spine;
VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) { VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
count = offset + (count >> 1) * stride; count = offset + (count >> 1) * stride;
var skeleton = slot.bone.skeleton; var skeleton = slot.bone.skeleton;
var deformArray = slot.attachmentVertices; var deformArray = slot.deform;
var vertices = this.vertices; var vertices = this.vertices;
var bones = this.bones; var bones = this.bones;
if (bones == null) { if (bones == null) {

File diff suppressed because one or more lines are too long

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@ -246,6 +246,7 @@ declare module spine {
static FIRST: number; static FIRST: number;
static HOLD: number; static HOLD: number;
static HOLD_MIX: number; static HOLD_MIX: number;
static NOT_LAST: number;
data: AnimationStateData; data: AnimationStateData;
tracks: TrackEntry[]; tracks: TrackEntry[];
events: Event[]; events: Event[];
@ -276,7 +277,8 @@ declare module spine {
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry; trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void; disposeNext(entry: TrackEntry): void;
_animationsChanged(): void; _animationsChanged(): void;
setTimelineModes(entry: TrackEntry): void; computeHold(entry: TrackEntry): void;
computeNotLast(entry: TrackEntry): void;
hasTimeline(entry: TrackEntry, id: number): boolean; hasTimeline(entry: TrackEntry, id: number): boolean;
getCurrent(trackIndex: number): TrackEntry; getCurrent(trackIndex: number): TrackEntry;
addListener(listener: AnimationStateListener2): void; addListener(listener: AnimationStateListener2): void;
@ -784,7 +786,7 @@ declare module spine {
darkColor: Color; darkColor: Color;
private attachment; private attachment;
private attachmentTime; private attachmentTime;
attachmentVertices: number[]; deform: number[];
constructor(data: SlotData, bone: Bone); constructor(data: SlotData, bone: Bone);
getAttachment(): Attachment; getAttachment(): Attachment;
setAttachment(attachment: Attachment): void; setAttachment(attachment: Attachment): void;

View File

@ -700,8 +700,8 @@ var spine;
var slotAttachment = slot.getAttachment(); var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment)) if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
return; return;
var verticesArray = slot.attachmentVertices; var deformArray = slot.deform;
if (verticesArray.length == 0) if (deformArray.length == 0)
blend = MixBlend.setup; blend = MixBlend.setup;
var frameVertices = this.frameVertices; var frameVertices = this.frameVertices;
var vertexCount = frameVertices[0].length; var vertexCount = frameVertices[0].length;
@ -710,28 +710,28 @@ var spine;
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
switch (blend) { switch (blend) {
case MixBlend.setup: case MixBlend.setup:
verticesArray.length = 0; deformArray.length = 0;
return; return;
case MixBlend.first: case MixBlend.first:
if (alpha == 1) { if (alpha == 1) {
verticesArray.length = 0; deformArray.length = 0;
break; break;
} }
var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount); var deform_1 = spine.Utils.setArraySize(deformArray, vertexCount);
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha; deform_1[i] += (setupVertices[i] - deform_1[i]) * alpha;
} }
else { else {
alpha = 1 - alpha; alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] *= alpha; deform_1[i] *= alpha;
} }
} }
return; return;
} }
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount); var deform = spine.Utils.setArraySize(deformArray, vertexCount);
if (time >= frames[frames.length - 1]) { if (time >= frames[frames.length - 1]) {
var lastVertices = frameVertices[frames.length - 1]; var lastVertices = frameVertices[frames.length - 1];
if (alpha == 1) { if (alpha == 1) {
@ -740,16 +740,16 @@ var spine;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_1 = 0; i_1 < vertexCount; i_1++) { for (var i_1 = 0; i_1 < vertexCount; i_1++) {
vertices[i_1] += lastVertices[i_1] - setupVertices[i_1]; deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
} }
} }
else { else {
for (var i_2 = 0; i_2 < vertexCount; i_2++) for (var i_2 = 0; i_2 < vertexCount; i_2++)
vertices[i_2] += lastVertices[i_2]; deform[i_2] += lastVertices[i_2];
} }
} }
else { else {
spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount); spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
} }
} }
else { else {
@ -760,30 +760,30 @@ var spine;
var setupVertices = vertexAttachment_1.vertices; var setupVertices = vertexAttachment_1.vertices;
for (var i_3 = 0; i_3 < vertexCount; i_3++) { for (var i_3 = 0; i_3 < vertexCount; i_3++) {
var setup = setupVertices[i_3]; var setup = setupVertices[i_3];
vertices[i_3] = setup + (lastVertices[i_3] - setup) * alpha; deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
} }
} }
else { else {
for (var i_4 = 0; i_4 < vertexCount; i_4++) for (var i_4 = 0; i_4 < vertexCount; i_4++)
vertices[i_4] = lastVertices[i_4] * alpha; deform[i_4] = lastVertices[i_4] * alpha;
} }
break; break;
} }
case MixBlend.first: case MixBlend.first:
case MixBlend.replace: case MixBlend.replace:
for (var i_5 = 0; i_5 < vertexCount; i_5++) for (var i_5 = 0; i_5 < vertexCount; i_5++)
vertices[i_5] += (lastVertices[i_5] - vertices[i_5]) * alpha; deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
case MixBlend.add: case MixBlend.add:
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_6 = 0; i_6 < vertexCount; i_6++) { for (var i_6 = 0; i_6 < vertexCount; i_6++) {
vertices[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha; deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
} }
} }
else { else {
for (var i_7 = 0; i_7 < vertexCount; i_7++) for (var i_7 = 0; i_7 < vertexCount; i_7++)
vertices[i_7] += lastVertices[i_7] * alpha; deform[i_7] += lastVertices[i_7] * alpha;
} }
} }
} }
@ -801,20 +801,20 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_8 = 0; i_8 < vertexCount; i_8++) { for (var i_8 = 0; i_8 < vertexCount; i_8++) {
var prev = prevVertices[i_8]; var prev = prevVertices[i_8];
vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8]; deform[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
} }
} }
else { else {
for (var i_9 = 0; i_9 < vertexCount; i_9++) { for (var i_9 = 0; i_9 < vertexCount; i_9++) {
var prev = prevVertices[i_9]; var prev = prevVertices[i_9];
vertices[i_9] += prev + (nextVertices[i_9] - prev) * percent; deform[i_9] += prev + (nextVertices[i_9] - prev) * percent;
} }
} }
} }
else { else {
for (var i_10 = 0; i_10 < vertexCount; i_10++) { for (var i_10 = 0; i_10 < vertexCount; i_10++) {
var prev = prevVertices[i_10]; var prev = prevVertices[i_10];
vertices[i_10] = prev + (nextVertices[i_10] - prev) * percent; deform[i_10] = prev + (nextVertices[i_10] - prev) * percent;
} }
} }
} }
@ -826,13 +826,13 @@ var spine;
var setupVertices = vertexAttachment_2.vertices; var setupVertices = vertexAttachment_2.vertices;
for (var i_11 = 0; i_11 < vertexCount; i_11++) { for (var i_11 = 0; i_11 < vertexCount; i_11++) {
var prev = prevVertices[i_11], setup = setupVertices[i_11]; var prev = prevVertices[i_11], setup = setupVertices[i_11];
vertices[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha; deform[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
} }
} }
else { else {
for (var i_12 = 0; i_12 < vertexCount; i_12++) { for (var i_12 = 0; i_12 < vertexCount; i_12++) {
var prev = prevVertices[i_12]; var prev = prevVertices[i_12];
vertices[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha; deform[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
} }
} }
break; break;
@ -841,7 +841,7 @@ var spine;
case MixBlend.replace: case MixBlend.replace:
for (var i_13 = 0; i_13 < vertexCount; i_13++) { for (var i_13 = 0; i_13 < vertexCount; i_13++) {
var prev = prevVertices[i_13]; var prev = prevVertices[i_13];
vertices[i_13] += (prev + (nextVertices[i_13] - prev) * percent - vertices[i_13]) * alpha; deform[i_13] += (prev + (nextVertices[i_13] - prev) * percent - deform[i_13]) * alpha;
} }
break; break;
case MixBlend.add: case MixBlend.add:
@ -850,13 +850,13 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_14 = 0; i_14 < vertexCount; i_14++) { for (var i_14 = 0; i_14 < vertexCount; i_14++) {
var prev = prevVertices[i_14]; var prev = prevVertices[i_14];
vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha; deform[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
} }
} }
else { else {
for (var i_15 = 0; i_15 < vertexCount; i_15++) { for (var i_15 = 0; i_15 < vertexCount; i_15++) {
var prev = prevVertices[i_15]; var prev = prevVertices[i_15];
vertices[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha; deform[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
} }
} }
} }
@ -1415,7 +1415,7 @@ var spine;
var timelinesRotation = current.timelinesRotation; var timelinesRotation = current.timelinesRotation;
for (var ii = 0; ii < timelineCount; ii++) { for (var ii = 0; ii < timelineCount; ii++) {
var timeline = timelines[ii]; var timeline = timelines[ii];
var timelineBlend = timelineMode[ii] == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup; var timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
if (timeline instanceof spine.RotateTimeline) { if (timeline instanceof spine.RotateTimeline) {
this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame); this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
} }
@ -1473,7 +1473,7 @@ var spine;
var direction = spine.MixDirection.out; var direction = spine.MixDirection.out;
var timelineBlend = void 0; var timelineBlend = void 0;
var alpha = 0; var alpha = 0;
switch (timelineMode[i]) { switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) {
case AnimationState.SUBSEQUENT: case AnimationState.SUBSEQUENT:
if (!attachments && timeline instanceof spine.AttachmentTimeline) if (!attachments && timeline instanceof spine.AttachmentTimeline)
continue; continue;
@ -1503,12 +1503,12 @@ var spine;
spine.Utils.webkit602BugfixHelper(alpha, blend); spine.Utils.webkit602BugfixHelper(alpha, blend);
if (timelineBlend == spine.MixBlend.setup) { if (timelineBlend == spine.MixBlend.setup) {
if (timeline instanceof spine.AttachmentTimeline) { if (timeline instanceof spine.AttachmentTimeline) {
if (attachments) if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
else if (timeline instanceof spine.DrawOrderTimeline) { else if (timeline instanceof spine.DrawOrderTimeline) {
if (drawOrder) if (drawOrder)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
} }
timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction); timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
@ -1803,12 +1803,20 @@ var spine;
entry = entry.mixingFrom; entry = entry.mixingFrom;
do { do {
if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add) if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
this.setTimelineModes(entry); this.computeHold(entry);
entry = entry.mixingTo; entry = entry.mixingTo;
} while (entry != null); } while (entry != null);
} }
this.propertyIDs.clear();
for (var i = this.tracks.length - 1; i >= 0; i--) {
var entry = this.tracks[i];
while (entry != null) {
this.computeNotLast(entry);
entry = entry.mixingFrom;
}
}
}; };
AnimationState.prototype.setTimelineModes = function (entry) { AnimationState.prototype.computeHold = function (entry) {
var to = entry.mixingTo; var to = entry.mixingTo;
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length; var timelinesCount = entry.animation.timelines.length;
@ -1824,11 +1832,14 @@ var spine;
return; return;
} }
outer: for (var i = 0; i < timelinesCount; i++) { outer: for (var i = 0; i < timelinesCount; i++) {
var id = timelines[i].getPropertyId(); var timeline = timelines[i];
var id = timeline.getPropertyId();
if (!propertyIDs.add(id)) if (!propertyIDs.add(id))
timelineMode[i] = AnimationState.SUBSEQUENT; timelineMode[i] = AnimationState.SUBSEQUENT;
else if (to == null || !this.hasTimeline(to, id)) else if (to == null || timeline instanceof spine.AttachmentTimeline || timeline instanceof spine.DrawOrderTimeline
|| timeline instanceof spine.EventTimeline || !this.hasTimeline(to, id)) {
timelineMode[i] = AnimationState.FIRST; timelineMode[i] = AnimationState.FIRST;
}
else { else {
for (var next = to.mixingTo; next != null; next = next.mixingTo) { for (var next = to.mixingTo; next != null; next = next.mixingTo) {
if (this.hasTimeline(next, id)) if (this.hasTimeline(next, id))
@ -1844,6 +1855,19 @@ var spine;
} }
} }
}; };
AnimationState.prototype.computeNotLast = function (entry) {
var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length;
var timelineMode = entry.timelineMode;
var propertyIDs = this.propertyIDs;
for (var i = 0; i < timelinesCount; i++) {
if (timelines[i] instanceof spine.AttachmentTimeline) {
var timeline = timelines[i];
if (!propertyIDs.add(timeline.slotIndex))
timelineMode[i] |= AnimationState.NOT_LAST;
}
}
};
AnimationState.prototype.hasTimeline = function (entry, id) { AnimationState.prototype.hasTimeline = function (entry, id) {
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
for (var i = 0, n = timelines.length; i < n; i++) for (var i = 0, n = timelines.length; i < n; i++)
@ -1877,6 +1901,7 @@ var spine;
AnimationState.FIRST = 1; AnimationState.FIRST = 1;
AnimationState.HOLD = 2; AnimationState.HOLD = 2;
AnimationState.HOLD_MIX = 3; AnimationState.HOLD_MIX = 3;
AnimationState.NOT_LAST = 4;
return AnimationState; return AnimationState;
}()); }());
spine.AnimationState = AnimationState; spine.AnimationState = AnimationState;
@ -5263,7 +5288,7 @@ var spine;
(function (spine) { (function (spine) {
var Slot = (function () { var Slot = (function () {
function Slot(data, bone) { function Slot(data, bone) {
this.attachmentVertices = new Array(); this.deform = new Array();
if (data == null) if (data == null)
throw new Error("data cannot be null."); throw new Error("data cannot be null.");
if (bone == null) if (bone == null)
@ -5282,7 +5307,7 @@ var spine;
return; return;
this.attachment = attachment; this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time; this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0; this.deform.length = 0;
}; };
Slot.prototype.setAttachmentTime = function (time) { Slot.prototype.setAttachmentTime = function (time) {
this.attachmentTime = this.bone.skeleton.time - time; this.attachmentTime = this.bone.skeleton.time - time;
@ -6437,7 +6462,7 @@ var spine;
VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) { VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
count = offset + (count >> 1) * stride; count = offset + (count >> 1) * stride;
var skeleton = slot.bone.skeleton; var skeleton = slot.bone.skeleton;
var deformArray = slot.attachmentVertices; var deformArray = slot.deform;
var vertices = this.vertices; var vertices = this.vertices;
var bones = this.bones; var bones = this.bones;
if (bones == null) { if (bones == null) {

File diff suppressed because one or more lines are too long

View File

@ -246,6 +246,7 @@ declare module spine {
static FIRST: number; static FIRST: number;
static HOLD: number; static HOLD: number;
static HOLD_MIX: number; static HOLD_MIX: number;
static NOT_LAST: number;
data: AnimationStateData; data: AnimationStateData;
tracks: TrackEntry[]; tracks: TrackEntry[];
events: Event[]; events: Event[];
@ -276,7 +277,8 @@ declare module spine {
trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry; trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
disposeNext(entry: TrackEntry): void; disposeNext(entry: TrackEntry): void;
_animationsChanged(): void; _animationsChanged(): void;
setTimelineModes(entry: TrackEntry): void; computeHold(entry: TrackEntry): void;
computeNotLast(entry: TrackEntry): void;
hasTimeline(entry: TrackEntry, id: number): boolean; hasTimeline(entry: TrackEntry, id: number): boolean;
getCurrent(trackIndex: number): TrackEntry; getCurrent(trackIndex: number): TrackEntry;
addListener(listener: AnimationStateListener2): void; addListener(listener: AnimationStateListener2): void;
@ -784,7 +786,7 @@ declare module spine {
darkColor: Color; darkColor: Color;
private attachment; private attachment;
private attachmentTime; private attachmentTime;
attachmentVertices: number[]; deform: number[];
constructor(data: SlotData, bone: Bone); constructor(data: SlotData, bone: Bone);
getAttachment(): Attachment; getAttachment(): Attachment;
setAttachment(attachment: Attachment): void; setAttachment(attachment: Attachment): void;

View File

@ -700,8 +700,8 @@ var spine;
var slotAttachment = slot.getAttachment(); var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment)) if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
return; return;
var verticesArray = slot.attachmentVertices; var deformArray = slot.deform;
if (verticesArray.length == 0) if (deformArray.length == 0)
blend = MixBlend.setup; blend = MixBlend.setup;
var frameVertices = this.frameVertices; var frameVertices = this.frameVertices;
var vertexCount = frameVertices[0].length; var vertexCount = frameVertices[0].length;
@ -710,28 +710,28 @@ var spine;
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
switch (blend) { switch (blend) {
case MixBlend.setup: case MixBlend.setup:
verticesArray.length = 0; deformArray.length = 0;
return; return;
case MixBlend.first: case MixBlend.first:
if (alpha == 1) { if (alpha == 1) {
verticesArray.length = 0; deformArray.length = 0;
break; break;
} }
var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount); var deform_1 = spine.Utils.setArraySize(deformArray, vertexCount);
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha; deform_1[i] += (setupVertices[i] - deform_1[i]) * alpha;
} }
else { else {
alpha = 1 - alpha; alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices_1[i] *= alpha; deform_1[i] *= alpha;
} }
} }
return; return;
} }
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount); var deform = spine.Utils.setArraySize(deformArray, vertexCount);
if (time >= frames[frames.length - 1]) { if (time >= frames[frames.length - 1]) {
var lastVertices = frameVertices[frames.length - 1]; var lastVertices = frameVertices[frames.length - 1];
if (alpha == 1) { if (alpha == 1) {
@ -740,16 +740,16 @@ var spine;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_1 = 0; i_1 < vertexCount; i_1++) { for (var i_1 = 0; i_1 < vertexCount; i_1++) {
vertices[i_1] += lastVertices[i_1] - setupVertices[i_1]; deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
} }
} }
else { else {
for (var i_2 = 0; i_2 < vertexCount; i_2++) for (var i_2 = 0; i_2 < vertexCount; i_2++)
vertices[i_2] += lastVertices[i_2]; deform[i_2] += lastVertices[i_2];
} }
} }
else { else {
spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount); spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
} }
} }
else { else {
@ -760,30 +760,30 @@ var spine;
var setupVertices = vertexAttachment_1.vertices; var setupVertices = vertexAttachment_1.vertices;
for (var i_3 = 0; i_3 < vertexCount; i_3++) { for (var i_3 = 0; i_3 < vertexCount; i_3++) {
var setup = setupVertices[i_3]; var setup = setupVertices[i_3];
vertices[i_3] = setup + (lastVertices[i_3] - setup) * alpha; deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
} }
} }
else { else {
for (var i_4 = 0; i_4 < vertexCount; i_4++) for (var i_4 = 0; i_4 < vertexCount; i_4++)
vertices[i_4] = lastVertices[i_4] * alpha; deform[i_4] = lastVertices[i_4] * alpha;
} }
break; break;
} }
case MixBlend.first: case MixBlend.first:
case MixBlend.replace: case MixBlend.replace:
for (var i_5 = 0; i_5 < vertexCount; i_5++) for (var i_5 = 0; i_5 < vertexCount; i_5++)
vertices[i_5] += (lastVertices[i_5] - vertices[i_5]) * alpha; deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
case MixBlend.add: case MixBlend.add:
var vertexAttachment = slotAttachment; var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_6 = 0; i_6 < vertexCount; i_6++) { for (var i_6 = 0; i_6 < vertexCount; i_6++) {
vertices[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha; deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
} }
} }
else { else {
for (var i_7 = 0; i_7 < vertexCount; i_7++) for (var i_7 = 0; i_7 < vertexCount; i_7++)
vertices[i_7] += lastVertices[i_7] * alpha; deform[i_7] += lastVertices[i_7] * alpha;
} }
} }
} }
@ -801,20 +801,20 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_8 = 0; i_8 < vertexCount; i_8++) { for (var i_8 = 0; i_8 < vertexCount; i_8++) {
var prev = prevVertices[i_8]; var prev = prevVertices[i_8];
vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8]; deform[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
} }
} }
else { else {
for (var i_9 = 0; i_9 < vertexCount; i_9++) { for (var i_9 = 0; i_9 < vertexCount; i_9++) {
var prev = prevVertices[i_9]; var prev = prevVertices[i_9];
vertices[i_9] += prev + (nextVertices[i_9] - prev) * percent; deform[i_9] += prev + (nextVertices[i_9] - prev) * percent;
} }
} }
} }
else { else {
for (var i_10 = 0; i_10 < vertexCount; i_10++) { for (var i_10 = 0; i_10 < vertexCount; i_10++) {
var prev = prevVertices[i_10]; var prev = prevVertices[i_10];
vertices[i_10] = prev + (nextVertices[i_10] - prev) * percent; deform[i_10] = prev + (nextVertices[i_10] - prev) * percent;
} }
} }
} }
@ -826,13 +826,13 @@ var spine;
var setupVertices = vertexAttachment_2.vertices; var setupVertices = vertexAttachment_2.vertices;
for (var i_11 = 0; i_11 < vertexCount; i_11++) { for (var i_11 = 0; i_11 < vertexCount; i_11++) {
var prev = prevVertices[i_11], setup = setupVertices[i_11]; var prev = prevVertices[i_11], setup = setupVertices[i_11];
vertices[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha; deform[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
} }
} }
else { else {
for (var i_12 = 0; i_12 < vertexCount; i_12++) { for (var i_12 = 0; i_12 < vertexCount; i_12++) {
var prev = prevVertices[i_12]; var prev = prevVertices[i_12];
vertices[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha; deform[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
} }
} }
break; break;
@ -841,7 +841,7 @@ var spine;
case MixBlend.replace: case MixBlend.replace:
for (var i_13 = 0; i_13 < vertexCount; i_13++) { for (var i_13 = 0; i_13 < vertexCount; i_13++) {
var prev = prevVertices[i_13]; var prev = prevVertices[i_13];
vertices[i_13] += (prev + (nextVertices[i_13] - prev) * percent - vertices[i_13]) * alpha; deform[i_13] += (prev + (nextVertices[i_13] - prev) * percent - deform[i_13]) * alpha;
} }
break; break;
case MixBlend.add: case MixBlend.add:
@ -850,13 +850,13 @@ var spine;
var setupVertices = vertexAttachment.vertices; var setupVertices = vertexAttachment.vertices;
for (var i_14 = 0; i_14 < vertexCount; i_14++) { for (var i_14 = 0; i_14 < vertexCount; i_14++) {
var prev = prevVertices[i_14]; var prev = prevVertices[i_14];
vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha; deform[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
} }
} }
else { else {
for (var i_15 = 0; i_15 < vertexCount; i_15++) { for (var i_15 = 0; i_15 < vertexCount; i_15++) {
var prev = prevVertices[i_15]; var prev = prevVertices[i_15];
vertices[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha; deform[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
} }
} }
} }
@ -1415,7 +1415,7 @@ var spine;
var timelinesRotation = current.timelinesRotation; var timelinesRotation = current.timelinesRotation;
for (var ii = 0; ii < timelineCount; ii++) { for (var ii = 0; ii < timelineCount; ii++) {
var timeline = timelines[ii]; var timeline = timelines[ii];
var timelineBlend = timelineMode[ii] == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup; var timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
if (timeline instanceof spine.RotateTimeline) { if (timeline instanceof spine.RotateTimeline) {
this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame); this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
} }
@ -1473,7 +1473,7 @@ var spine;
var direction = spine.MixDirection.out; var direction = spine.MixDirection.out;
var timelineBlend = void 0; var timelineBlend = void 0;
var alpha = 0; var alpha = 0;
switch (timelineMode[i]) { switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) {
case AnimationState.SUBSEQUENT: case AnimationState.SUBSEQUENT:
if (!attachments && timeline instanceof spine.AttachmentTimeline) if (!attachments && timeline instanceof spine.AttachmentTimeline)
continue; continue;
@ -1503,12 +1503,12 @@ var spine;
spine.Utils.webkit602BugfixHelper(alpha, blend); spine.Utils.webkit602BugfixHelper(alpha, blend);
if (timelineBlend == spine.MixBlend.setup) { if (timelineBlend == spine.MixBlend.setup) {
if (timeline instanceof spine.AttachmentTimeline) { if (timeline instanceof spine.AttachmentTimeline) {
if (attachments) if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
else if (timeline instanceof spine.DrawOrderTimeline) { else if (timeline instanceof spine.DrawOrderTimeline) {
if (drawOrder) if (drawOrder)
direction = spine.MixDirection.out; direction = spine.MixDirection["in"];
} }
} }
timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction); timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
@ -1803,12 +1803,20 @@ var spine;
entry = entry.mixingFrom; entry = entry.mixingFrom;
do { do {
if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add) if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
this.setTimelineModes(entry); this.computeHold(entry);
entry = entry.mixingTo; entry = entry.mixingTo;
} while (entry != null); } while (entry != null);
} }
this.propertyIDs.clear();
for (var i = this.tracks.length - 1; i >= 0; i--) {
var entry = this.tracks[i];
while (entry != null) {
this.computeNotLast(entry);
entry = entry.mixingFrom;
}
}
}; };
AnimationState.prototype.setTimelineModes = function (entry) { AnimationState.prototype.computeHold = function (entry) {
var to = entry.mixingTo; var to = entry.mixingTo;
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length; var timelinesCount = entry.animation.timelines.length;
@ -1824,11 +1832,14 @@ var spine;
return; return;
} }
outer: for (var i = 0; i < timelinesCount; i++) { outer: for (var i = 0; i < timelinesCount; i++) {
var id = timelines[i].getPropertyId(); var timeline = timelines[i];
var id = timeline.getPropertyId();
if (!propertyIDs.add(id)) if (!propertyIDs.add(id))
timelineMode[i] = AnimationState.SUBSEQUENT; timelineMode[i] = AnimationState.SUBSEQUENT;
else if (to == null || !this.hasTimeline(to, id)) else if (to == null || timeline instanceof spine.AttachmentTimeline || timeline instanceof spine.DrawOrderTimeline
|| timeline instanceof spine.EventTimeline || !this.hasTimeline(to, id)) {
timelineMode[i] = AnimationState.FIRST; timelineMode[i] = AnimationState.FIRST;
}
else { else {
for (var next = to.mixingTo; next != null; next = next.mixingTo) { for (var next = to.mixingTo; next != null; next = next.mixingTo) {
if (this.hasTimeline(next, id)) if (this.hasTimeline(next, id))
@ -1844,6 +1855,19 @@ var spine;
} }
} }
}; };
AnimationState.prototype.computeNotLast = function (entry) {
var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length;
var timelineMode = entry.timelineMode;
var propertyIDs = this.propertyIDs;
for (var i = 0; i < timelinesCount; i++) {
if (timelines[i] instanceof spine.AttachmentTimeline) {
var timeline = timelines[i];
if (!propertyIDs.add(timeline.slotIndex))
timelineMode[i] |= AnimationState.NOT_LAST;
}
}
};
AnimationState.prototype.hasTimeline = function (entry, id) { AnimationState.prototype.hasTimeline = function (entry, id) {
var timelines = entry.animation.timelines; var timelines = entry.animation.timelines;
for (var i = 0, n = timelines.length; i < n; i++) for (var i = 0, n = timelines.length; i < n; i++)
@ -1877,6 +1901,7 @@ var spine;
AnimationState.FIRST = 1; AnimationState.FIRST = 1;
AnimationState.HOLD = 2; AnimationState.HOLD = 2;
AnimationState.HOLD_MIX = 3; AnimationState.HOLD_MIX = 3;
AnimationState.NOT_LAST = 4;
return AnimationState; return AnimationState;
}()); }());
spine.AnimationState = AnimationState; spine.AnimationState = AnimationState;
@ -5263,7 +5288,7 @@ var spine;
(function (spine) { (function (spine) {
var Slot = (function () { var Slot = (function () {
function Slot(data, bone) { function Slot(data, bone) {
this.attachmentVertices = new Array(); this.deform = new Array();
if (data == null) if (data == null)
throw new Error("data cannot be null."); throw new Error("data cannot be null.");
if (bone == null) if (bone == null)
@ -5282,7 +5307,7 @@ var spine;
return; return;
this.attachment = attachment; this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time; this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0; this.deform.length = 0;
}; };
Slot.prototype.setAttachmentTime = function (time) { Slot.prototype.setAttachmentTime = function (time) {
this.attachmentTime = this.bone.skeleton.time - time; this.attachmentTime = this.bone.skeleton.time - time;
@ -6437,7 +6462,7 @@ var spine;
VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) { VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
count = offset + (count >> 1) * stride; count = offset + (count >> 1) * stride;
var skeleton = slot.bone.skeleton; var skeleton = slot.bone.skeleton;
var deformArray = slot.attachmentVertices; var deformArray = slot.deform;
var vertices = this.vertices; var vertices = this.vertices;
var bones = this.bones; var bones = this.bones;
if (bones == null) { if (bones == null) {

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@ -758,8 +758,8 @@ module spine {
let slotAttachment: Attachment = slot.getAttachment(); let slotAttachment: Attachment = slot.getAttachment();
if (!(slotAttachment instanceof VertexAttachment) || !(<VertexAttachment>slotAttachment).applyDeform(this.attachment)) return; if (!(slotAttachment instanceof VertexAttachment) || !(<VertexAttachment>slotAttachment).applyDeform(this.attachment)) return;
let verticesArray: Array<number> = slot.attachmentVertices; let deformArray: Array<number> = slot.deform;
if (verticesArray.length == 0) blend = MixBlend.setup; if (deformArray.length == 0) blend = MixBlend.setup;
let frameVertices = this.frameVertices; let frameVertices = this.frameVertices;
let vertexCount = frameVertices[0].length; let vertexCount = frameVertices[0].length;
@ -769,30 +769,30 @@ module spine {
let vertexAttachment = <VertexAttachment>slotAttachment; let vertexAttachment = <VertexAttachment>slotAttachment;
switch (blend) { switch (blend) {
case MixBlend.setup: case MixBlend.setup:
verticesArray.length = 0; deformArray.length = 0;
return; return;
case MixBlend.first: case MixBlend.first:
if (alpha == 1) { if (alpha == 1) {
verticesArray.length = 0; deformArray.length = 0;
break; break;
} }
let vertices: Array<number> = Utils.setArraySize(verticesArray, vertexCount); let deform: Array<number> = Utils.setArraySize(deformArray, vertexCount);
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
// Unweighted vertex positions. // Unweighted vertex positions.
let setupVertices = vertexAttachment.vertices; let setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices[i] += (setupVertices[i] - vertices[i]) * alpha; deform[i] += (setupVertices[i] - deform[i]) * alpha;
} else { } else {
// Weighted deform offsets. // Weighted deform offsets.
alpha = 1 - alpha; alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++) for (var i = 0; i < vertexCount; i++)
vertices[i] *= alpha; deform[i] *= alpha;
} }
} }
return; return;
} }
let vertices: Array<number> = Utils.setArraySize(verticesArray, vertexCount); let deform: Array<number> = Utils.setArraySize(deformArray, vertexCount);
if (time >= frames[frames.length - 1]) { // Time is after last frame. if (time >= frames[frames.length - 1]) { // Time is after last frame.
let lastVertices = frameVertices[frames.length - 1]; let lastVertices = frameVertices[frames.length - 1];
if (alpha == 1) { if (alpha == 1) {
@ -802,15 +802,15 @@ module spine {
// Unweighted vertex positions, with alpha. // Unweighted vertex positions, with alpha.
let setupVertices = vertexAttachment.vertices; let setupVertices = vertexAttachment.vertices;
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
vertices[i] += lastVertices[i] - setupVertices[i]; deform[i] += lastVertices[i] - setupVertices[i];
} }
} else { } else {
// Weighted deform offsets, with alpha. // Weighted deform offsets, with alpha.
for (let i = 0; i < vertexCount; i++) for (let i = 0; i < vertexCount; i++)
vertices[i] += lastVertices[i]; deform[i] += lastVertices[i];
} }
} else { } else {
Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount); Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
} }
} else { } else {
switch (blend) { switch (blend) {
@ -821,31 +821,31 @@ module spine {
let setupVertices = vertexAttachment.vertices; let setupVertices = vertexAttachment.vertices;
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
let setup = setupVertices[i]; let setup = setupVertices[i];
vertices[i] = setup + (lastVertices[i] - setup) * alpha; deform[i] = setup + (lastVertices[i] - setup) * alpha;
} }
} else { } else {
// Weighted deform offsets, with alpha. // Weighted deform offsets, with alpha.
for (let i = 0; i < vertexCount; i++) for (let i = 0; i < vertexCount; i++)
vertices[i] = lastVertices[i] * alpha; deform[i] = lastVertices[i] * alpha;
} }
break; break;
} }
case MixBlend.first: case MixBlend.first:
case MixBlend.replace: case MixBlend.replace:
for (let i = 0; i < vertexCount; i++) for (let i = 0; i < vertexCount; i++)
vertices[i] += (lastVertices[i] - vertices[i]) * alpha; deform[i] += (lastVertices[i] - deform[i]) * alpha;
case MixBlend.add: case MixBlend.add:
let vertexAttachment = slotAttachment as VertexAttachment; let vertexAttachment = slotAttachment as VertexAttachment;
if (vertexAttachment.bones == null) { if (vertexAttachment.bones == null) {
// Unweighted vertex positions, with alpha. // Unweighted vertex positions, with alpha.
let setupVertices = vertexAttachment.vertices; let setupVertices = vertexAttachment.vertices;
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
vertices[i] += (lastVertices[i] - setupVertices[i]) * alpha; deform[i] += (lastVertices[i] - setupVertices[i]) * alpha;
} }
} else { } else {
// Weighted deform offsets, with alpha. // Weighted deform offsets, with alpha.
for (let i = 0; i < vertexCount; i++) for (let i = 0; i < vertexCount; i++)
vertices[i] += lastVertices[i] * alpha; deform[i] += lastVertices[i] * alpha;
} }
} }
} }
@ -867,19 +867,19 @@ module spine {
let setupVertices = vertexAttachment.vertices; let setupVertices = vertexAttachment.vertices;
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
let prev = prevVertices[i]; let prev = prevVertices[i];
vertices[i] += prev + (nextVertices[i] - prev) * percent - setupVertices[i]; deform[i] += prev + (nextVertices[i] - prev) * percent - setupVertices[i];
} }
} else { } else {
// Weighted deform offsets, with alpha. // Weighted deform offsets, with alpha.
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
let prev = prevVertices[i]; let prev = prevVertices[i];
vertices[i] += prev + (nextVertices[i] - prev) * percent; deform[i] += prev + (nextVertices[i] - prev) * percent;
} }
} }
} else { } else {
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
let prev = prevVertices[i]; let prev = prevVertices[i];
vertices[i] = prev + (nextVertices[i] - prev) * percent; deform[i] = prev + (nextVertices[i] - prev) * percent;
} }
} }
} else { } else {
@ -891,13 +891,13 @@ module spine {
let setupVertices = vertexAttachment.vertices; let setupVertices = vertexAttachment.vertices;
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
let prev = prevVertices[i], setup = setupVertices[i]; let prev = prevVertices[i], setup = setupVertices[i];
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha; deform[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
} }
} else { } else {
// Weighted deform offsets, with alpha. // Weighted deform offsets, with alpha.
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
let prev = prevVertices[i]; let prev = prevVertices[i];
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha; deform[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
} }
} }
break; break;
@ -906,7 +906,7 @@ module spine {
case MixBlend.replace: case MixBlend.replace:
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
let prev = prevVertices[i]; let prev = prevVertices[i];
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha; deform[i] += (prev + (nextVertices[i] - prev) * percent - deform[i]) * alpha;
} }
break; break;
case MixBlend.add: case MixBlend.add:
@ -916,13 +916,13 @@ module spine {
let setupVertices = vertexAttachment.vertices; let setupVertices = vertexAttachment.vertices;
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
let prev = prevVertices[i]; let prev = prevVertices[i];
vertices[i] += (prev + (nextVertices[i] - prev) * percent - setupVertices[i]) * alpha; deform[i] += (prev + (nextVertices[i] - prev) * percent - setupVertices[i]) * alpha;
} }
} else { } else {
// Weighted deform offsets, with alpha. // Weighted deform offsets, with alpha.
for (let i = 0; i < vertexCount; i++) { for (let i = 0; i < vertexCount; i++) {
let prev = prevVertices[i]; let prev = prevVertices[i];
vertices[i] += (prev + (nextVertices[i] - prev) * percent) * alpha; deform[i] += (prev + (nextVertices[i] - prev) * percent) * alpha;
} }
} }
} }

View File

@ -35,6 +35,7 @@ module spine {
static FIRST = 1; static FIRST = 1;
static HOLD = 2; static HOLD = 2;
static HOLD_MIX = 3; static HOLD_MIX = 3;
static NOT_LAST = 4;
data: AnimationStateData; data: AnimationStateData;
tracks = new Array<TrackEntry>(); tracks = new Array<TrackEntry>();
@ -171,7 +172,7 @@ module spine {
for (let ii = 0; ii < timelineCount; ii++) { for (let ii = 0; ii < timelineCount; ii++) {
let timeline = timelines[ii]; let timeline = timelines[ii];
let timelineBlend = timelineMode[ii] == AnimationState.SUBSEQUENT ? blend : MixBlend.setup; let timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : MixBlend.setup;
if (timeline instanceof RotateTimeline) { if (timeline instanceof RotateTimeline) {
this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame); this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
} else { } else {
@ -228,7 +229,7 @@ module spine {
let direction = MixDirection.out; let direction = MixDirection.out;
let timelineBlend: MixBlend; let timelineBlend: MixBlend;
let alpha = 0; let alpha = 0;
switch (timelineMode[i]) { switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) {
case AnimationState.SUBSEQUENT: case AnimationState.SUBSEQUENT:
if (!attachments && timeline instanceof AttachmentTimeline) continue; if (!attachments && timeline instanceof AttachmentTimeline) continue;
if (!drawOrder && timeline instanceof DrawOrderTimeline) continue; if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
@ -257,9 +258,9 @@ module spine {
Utils.webkit602BugfixHelper(alpha, blend); Utils.webkit602BugfixHelper(alpha, blend);
if (timelineBlend == MixBlend.setup) { if (timelineBlend == MixBlend.setup) {
if (timeline instanceof AttachmentTimeline) { if (timeline instanceof AttachmentTimeline) {
if (attachments) direction = MixDirection.out; if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST) direction = MixDirection.in;
} else if (timeline instanceof DrawOrderTimeline) { } else if (timeline instanceof DrawOrderTimeline) {
if (drawOrder) direction = MixDirection.out; if (drawOrder) direction = MixDirection.in;
} }
} }
timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction); timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
@ -584,13 +585,22 @@ module spine {
entry = entry.mixingFrom; entry = entry.mixingFrom;
do { do {
if (entry.mixingFrom == null || entry.mixBlend != MixBlend.add) this.setTimelineModes(entry); if (entry.mixingFrom == null || entry.mixBlend != MixBlend.add) this.computeHold(entry);
entry = entry.mixingTo; entry = entry.mixingTo;
} while (entry != null) } while (entry != null)
} }
this.propertyIDs.clear();
for (let i = this.tracks.length - 1; i >= 0; i--) {
let entry = this.tracks[i];
while (entry != null) {
this.computeNotLast(entry);
entry = entry.mixingFrom;
}
}
} }
setTimelineModes (entry: TrackEntry) { computeHold (entry: TrackEntry) {
let to = entry.mixingTo; let to = entry.mixingTo;
let timelines = entry.animation.timelines; let timelines = entry.animation.timelines;
let timelinesCount = entry.animation.timelines.length; let timelinesCount = entry.animation.timelines.length;
@ -609,12 +619,14 @@ module spine {
outer: outer:
for (let i = 0; i < timelinesCount; i++) { for (let i = 0; i < timelinesCount; i++) {
let id = timelines[i].getPropertyId(); let timeline = timelines[i];
let id = timeline.getPropertyId();
if (!propertyIDs.add(id)) if (!propertyIDs.add(id))
timelineMode[i] = AnimationState.SUBSEQUENT; timelineMode[i] = AnimationState.SUBSEQUENT;
else if (to == null || !this.hasTimeline(to, id)) else if (to == null || timeline instanceof AttachmentTimeline || timeline instanceof DrawOrderTimeline
|| timeline instanceof EventTimeline || !this.hasTimeline(to, id)) {
timelineMode[i] = AnimationState.FIRST; timelineMode[i] = AnimationState.FIRST;
else { } else {
for (let next = to.mixingTo; next != null; next = next.mixingTo) { for (let next = to.mixingTo; next != null; next = next.mixingTo) {
if (this.hasTimeline(next, id)) continue; if (this.hasTimeline(next, id)) continue;
if (entry.mixDuration > 0) { if (entry.mixDuration > 0) {
@ -629,6 +641,20 @@ module spine {
} }
} }
computeNotLast (entry: TrackEntry) {
let timelines = entry.animation.timelines;
let timelinesCount = entry.animation.timelines.length;
let timelineMode = entry.timelineMode;
let propertyIDs = this.propertyIDs;
for (let i = 0; i < timelinesCount; i++) {
if (timelines[i] instanceof AttachmentTimeline) {
let timeline = timelines[i] as AttachmentTimeline;
if (!propertyIDs.add(timeline.slotIndex)) timelineMode[i] |= AnimationState.NOT_LAST;
}
}
}
hasTimeline (entry: TrackEntry, id: number) : boolean { hasTimeline (entry: TrackEntry, id: number) : boolean {
let timelines = entry.animation.timelines; let timelines = entry.animation.timelines;
for (let i = 0, n = timelines.length; i < n; i++) for (let i = 0, n = timelines.length; i < n; i++)

View File

@ -36,7 +36,7 @@ module spine {
darkColor: Color; darkColor: Color;
private attachment: Attachment; private attachment: Attachment;
private attachmentTime: number; private attachmentTime: number;
attachmentVertices = new Array<number>(); deform = new Array<number>();
constructor (data: SlotData, bone: Bone) { constructor (data: SlotData, bone: Bone) {
if (data == null) throw new Error("data cannot be null."); if (data == null) throw new Error("data cannot be null.");
@ -59,7 +59,7 @@ module spine {
if (this.attachment == attachment) return; if (this.attachment == attachment) return;
this.attachment = attachment; this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time; this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0; this.deform.length = 0;
} }
setAttachmentTime (time: number) { setAttachmentTime (time: number) {

View File

@ -58,7 +58,7 @@ module spine {
computeWorldVertices (slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number) { computeWorldVertices (slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number) {
count = offset + (count >> 1) * stride; count = offset + (count >> 1) * stride;
let skeleton = slot.bone.skeleton; let skeleton = slot.bone.skeleton;
let deformArray = slot.attachmentVertices; let deformArray = slot.deform;
let vertices = this.vertices; let vertices = this.vertices;
let bones = this.bones; let bones = this.bones;
if (bones == null) { if (bones == null) {

View File

@ -40,8 +40,6 @@ function init() {
requestAnimationFrame(load); requestAnimationFrame(load);
} }
alert("blah");
var run = true; var run = true;
function switchAnimation() { function switchAnimation() {