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[godot] More in-editor docs.
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpineTransformConstraint" inherits="SpineObjectWrapper" version="3.4">
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<brief_description>
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Stores the current pose for a transform constraint.
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</brief_description>
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<description>
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Stores the current pose for a transform constraint. A transform constraint adjusts the world transform of the constrained bones to match that of the target bone.
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See [url]http://esotericsoftware.com/spine-transform-constraints[/url] in the Spine User Guide.
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</description>
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<tutorials>
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</tutorials>
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<method name="get_bones">
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<return type="Array" />
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<description>
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The bones that will be modified by this transform constraint. Modifying the array has no effect.
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</description>
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</method>
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<method name="get_data">
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<return type="SpineTransformConstraintData" />
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<description>
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The transform constraint's setup pose data.
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</description>
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</method>
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<method name="get_mix_rotate">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
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</description>
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</method>
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<method name="get_mix_scale_x">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
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</description>
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</method>
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<method name="get_mix_scale_y">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
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</description>
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</method>
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<method name="get_mix_shear_y">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
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</description>
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</method>
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<method name="get_mix_x">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
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</description>
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</method>
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<method name="get_mix_y">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
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</description>
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</method>
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<method name="get_target">
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<return type="SpineBone" />
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<description>
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The target bone whose world transform will be copied to the constrained bones.
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</description>
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</method>
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<method name="is_active">
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@ -3,6 +3,8 @@
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<brief_description>
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</brief_description>
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<description>
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Stores the setup pose for a transform constraint.
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See [url]http://esotericsoftware.com/spine-transform-constraints[/url] in the Spine User Guide.
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</description>
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<tutorials>
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</tutorials>
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@ -10,71 +12,85 @@
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<method name="get_bones">
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<return type="Array" />
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<description>
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The bones that will be modified by this transform constraint. Modifying the array has no effect.
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</description>
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</method>
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<method name="get_mix_rotate">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
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</description>
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</method>
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<method name="get_mix_scale_x">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
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</description>
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</method>
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<method name="get_mix_scale_y">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y.
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</description>
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</method>
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<method name="get_mix_shear_y">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
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</description>
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</method>
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<method name="get_mix_x">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
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</description>
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</method>
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<method name="get_mix_y">
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<return type="float" />
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<description>
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A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
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</description>
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</method>
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<method name="get_offset_rotation">
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<return type="float" />
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<description>
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An offset added to the constrained bone rotation.
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</description>
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</method>
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<method name="get_offset_scale_x">
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<return type="float" />
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<description>
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An offset added to the constrained bone scaleX.
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</description>
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</method>
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<method name="get_offset_scale_y">
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<return type="float" />
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<description>
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An offset added to the constrained bone scaleY.
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</description>
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</method>
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<method name="get_offset_shear_y">
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<return type="float" />
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<description>
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An offset added to the constrained bone shearY.
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</description>
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</method>
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<method name="get_offset_x">
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<return type="float" />
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<description>
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An offset added to the constrained bone X translation.
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</description>
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</method>
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<method name="get_offset_y">
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<return type="float" />
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<description>
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An offset added to the constrained bone Y translation.
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</description>
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</method>
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<method name="get_target">
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<return type="SpineBoneData" />
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<description>
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The target bone whose world transform will be copied to the constrained bones.
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</description>
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</method>
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<method name="is_local">
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