[godot] More in-editor docs.

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Mario Zechner 2022-06-24 11:00:20 +02:00
parent 83c8225db2
commit ef7ab8f79c
2 changed files with 28 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpineTransformConstraint" inherits="SpineObjectWrapper" version="3.4">
<brief_description>
Stores the current pose for a transform constraint.
</brief_description>
<description>
Stores the current pose for a transform constraint. A transform constraint adjusts the world transform of the constrained bones to match that of the target bone.
See [url]http://esotericsoftware.com/spine-transform-constraints[/url] in the Spine User Guide.
</description>
<tutorials>
</tutorials>
@ -10,46 +13,55 @@
<method name="get_bones">
<return type="Array" />
<description>
The bones that will be modified by this transform constraint. Modifying the array has no effect.
</description>
</method>
<method name="get_data">
<return type="SpineTransformConstraintData" />
<description>
The transform constraint's setup pose data.
</description>
</method>
<method name="get_mix_rotate">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
</description>
</method>
<method name="get_mix_scale_x">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
</description>
</method>
<method name="get_mix_scale_y">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
</description>
</method>
<method name="get_mix_shear_y">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
</description>
</method>
<method name="get_mix_x">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
</description>
</method>
<method name="get_mix_y">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
</description>
</method>
<method name="get_target">
<return type="SpineBone" />
<description>
The target bone whose world transform will be copied to the constrained bones.
</description>
</method>
<method name="is_active">

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<brief_description>
</brief_description>
<description>
Stores the setup pose for a transform constraint.
See [url]http://esotericsoftware.com/spine-transform-constraints[/url] in the Spine User Guide.
</description>
<tutorials>
</tutorials>
@ -10,71 +12,85 @@
<method name="get_bones">
<return type="Array" />
<description>
The bones that will be modified by this transform constraint. Modifying the array has no effect.
</description>
</method>
<method name="get_mix_rotate">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
</description>
</method>
<method name="get_mix_scale_x">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
</description>
</method>
<method name="get_mix_scale_y">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y.
</description>
</method>
<method name="get_mix_shear_y">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
</description>
</method>
<method name="get_mix_x">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
</description>
</method>
<method name="get_mix_y">
<return type="float" />
<description>
A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
</description>
</method>
<method name="get_offset_rotation">
<return type="float" />
<description>
An offset added to the constrained bone rotation.
</description>
</method>
<method name="get_offset_scale_x">
<return type="float" />
<description>
An offset added to the constrained bone scaleX.
</description>
</method>
<method name="get_offset_scale_y">
<return type="float" />
<description>
An offset added to the constrained bone scaleY.
</description>
</method>
<method name="get_offset_shear_y">
<return type="float" />
<description>
An offset added to the constrained bone shearY.
</description>
</method>
<method name="get_offset_x">
<return type="float" />
<description>
An offset added to the constrained bone X translation.
</description>
</method>
<method name="get_offset_y">
<return type="float" />
<description>
An offset added to the constrained bone Y translation.
</description>
</method>
<method name="get_target">
<return type="SpineBoneData" />
<description>
The target bone whose world transform will be copied to the constrained bones.
</description>
</method>
<method name="is_local">