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[unity] Minor changelog text modification in section Detection of Incorrect Texture Settings.
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* Dedicated straight alpha shaders were removed from the runtime.
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* `Spine/Straight Alpha/Skeleton Fill`
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* `Spine/Straight Alpha/Skeleton Tint`
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* **Detection of incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default you will now receive warnings where texture settings are expected to cause incorrect rendering. The following rules apply:
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* `sRGB (Color Texture)` must be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines.
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* `Alpha Is Transparency` must be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas.
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These warnings can be disabled in `Edit - Preferences - Spine`.
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* **Detection of Incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default, you will now receive warnings where texture settings are expected to cause incorrect rendering.
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* The following rules apply:
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* `sRGB (Color Texture)` shall be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines.
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* `Alpha Is Transparency` shall be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas.
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* These warnings can be disabled in `Edit - Preferences - Spine`.
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### XNA/MonoGame
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* Added support for any `Effect` to be used by `SkeletonRenderer`
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