[unity] Minor changelog text modification in section Detection of Incorrect Texture Settings.

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Harald Csaszar 2019-01-29 17:01:43 +01:00
parent 098f4b88d2
commit efbb0b936a

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@ -198,10 +198,11 @@
* Dedicated straight alpha shaders were removed from the runtime.
* `Spine/Straight Alpha/Skeleton Fill`
* `Spine/Straight Alpha/Skeleton Tint`
* **Detection of incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default you will now receive warnings where texture settings are expected to cause incorrect rendering. The following rules apply:
* `sRGB (Color Texture)` must be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines.
* `Alpha Is Transparency` must be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas.
These warnings can be disabled in `Edit - Preferences - Spine`.
* **Detection of Incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default, you will now receive warnings where texture settings are expected to cause incorrect rendering.
* The following rules apply:
* `sRGB (Color Texture)` shall be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines.
* `Alpha Is Transparency` shall be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas.
* These warnings can be disabled in `Edit - Preferences - Spine`.
### XNA/MonoGame
* Added support for any `Effect` to be used by `SkeletonRenderer`