[csharp] Added AnimationState event documentation lines linking to API reference page and spine-unity docs page.

This commit is contained in:
Harald Csaszar 2021-08-23 12:32:11 +02:00
parent e0f5213b70
commit f0559f35a4

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@ -87,6 +87,10 @@ namespace Spine {
internal void OnEvent (TrackEntry entry, Event e) { if (Event != null) Event(entry, e); }
public delegate void TrackEntryDelegate (TrackEntry trackEntry);
/// <summary>See <see href="http://esotericsoftware.com/spine-api-reference#AnimationStateListener-Methods">
/// API Reference documentation pages here</see> for details. Usage in C# and spine-unity is explained
/// <see href="http://esotericsoftware.com/spine-unity#Processing-AnimationState-Events">here</see>
/// on the spine-unity documentation pages.</summary>
public event TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
public delegate void TrackEntryEventDelegate (TrackEntry trackEntry, Event e);
@ -960,6 +964,10 @@ namespace Spine {
internal TrackEntry previous, next, mixingFrom, mixingTo;
// difference to libgdx reference: delegates are used for event callbacks instead of 'AnimationStateListener listener'.
/// <summary>See <see href="http://esotericsoftware.com/spine-api-reference#AnimationStateListener-Methods">
/// API Reference documentation pages here</see> for details. Usage in C# and spine-unity is explained
/// <see href="http://esotericsoftware.com/spine-unity#Processing-AnimationState-Events">here</see>
/// on the spine-unity documentation pages.</summary>
public event AnimationState.TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
public event AnimationState.TrackEntryEventDelegate Event;
internal void OnStart () { if (Start != null) Start(this); }