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[csharp] Added AnimationState event documentation lines linking to API reference page and spine-unity docs page.
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@ -87,6 +87,10 @@ namespace Spine {
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internal void OnEvent (TrackEntry entry, Event e) { if (Event != null) Event(entry, e); }
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internal void OnEvent (TrackEntry entry, Event e) { if (Event != null) Event(entry, e); }
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public delegate void TrackEntryDelegate (TrackEntry trackEntry);
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public delegate void TrackEntryDelegate (TrackEntry trackEntry);
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/// <summary>See <see href="http://esotericsoftware.com/spine-api-reference#AnimationStateListener-Methods">
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/// API Reference documentation pages here</see> for details. Usage in C# and spine-unity is explained
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/// <see href="http://esotericsoftware.com/spine-unity#Processing-AnimationState-Events">here</see>
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/// on the spine-unity documentation pages.</summary>
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public event TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
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public event TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
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public delegate void TrackEntryEventDelegate (TrackEntry trackEntry, Event e);
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public delegate void TrackEntryEventDelegate (TrackEntry trackEntry, Event e);
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@ -960,6 +964,10 @@ namespace Spine {
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internal TrackEntry previous, next, mixingFrom, mixingTo;
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internal TrackEntry previous, next, mixingFrom, mixingTo;
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// difference to libgdx reference: delegates are used for event callbacks instead of 'AnimationStateListener listener'.
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// difference to libgdx reference: delegates are used for event callbacks instead of 'AnimationStateListener listener'.
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/// <summary>See <see href="http://esotericsoftware.com/spine-api-reference#AnimationStateListener-Methods">
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/// API Reference documentation pages here</see> for details. Usage in C# and spine-unity is explained
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/// <see href="http://esotericsoftware.com/spine-unity#Processing-AnimationState-Events">here</see>
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/// on the spine-unity documentation pages.</summary>
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public event AnimationState.TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
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public event AnimationState.TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
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public event AnimationState.TrackEntryEventDelegate Event;
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public event AnimationState.TrackEntryEventDelegate Event;
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internal void OnStart () { if (Start != null) Start(this); }
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internal void OnStart () { if (Start != null) Start(this); }
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