[unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303.

This commit is contained in:
Harald Csaszar 2019-03-20 18:42:25 +01:00
parent ad20319387
commit f0e9164648

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@ -507,7 +507,7 @@ namespace Spine {
skeleton.slots.Items[i].SetColorToSetupPose();
break;
case TimelineType.Deform:
skeleton.slots.Items[i].attachmentVertices.Clear();
skeleton.slots.Items[i].Deform.Clear();
break;
// Skeleton