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[unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303.
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@ -507,7 +507,7 @@ namespace Spine {
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skeleton.slots.Items[i].SetColorToSetupPose();
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break;
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case TimelineType.Deform:
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skeleton.slots.Items[i].attachmentVertices.Clear();
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skeleton.slots.Items[i].Deform.Clear();
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break;
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// Skeleton
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