[haxe] Fix SkeletonSprite.advanceTime to use the actual delta time.

This commit is contained in:
Mario Zechner 2023-09-14 12:26:34 +02:00
parent 8f8bf06610
commit f2f1a8ce46
2 changed files with 2 additions and 7 deletions

View File

@ -49,6 +49,6 @@ class Main extends Sprite {
starlingSingleton.start();
Starling.current.stage.color = 0x000000;
SceneManager.getInstance().switchScene(new SequenceExample());
SceneManager.getInstance().switchScene(new BasicExample());
}
}

View File

@ -338,13 +338,8 @@ class SkeletonSprite extends DisplayObject implements IAnimatable {
return _smoothing;
}
var updated = false;
public function advanceTime(time:Float):Void {
if (!updated) {
// updated = true;
_state.update(0.016 * 0.1);
}
_state.update(time);
_state.apply(skeleton);
skeleton.updateWorldTransform();
this.setRequiresRedraw();