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Merge branch '3.8' into 3.9-beta
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commit
f4408185f7
@ -131,7 +131,7 @@ namespace Spine.Unity {
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var canvas = skeletonGraphic.canvas;
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if (canvas == null) canvas = skeletonGraphic.GetComponentInParent<Canvas>();
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float scale = canvas.referencePixelsPerUnit;
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float scale = canvas != null ? canvas.referencePixelsPerUnit : 100.0f;
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if (skeletonTransformIsParent) {
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// Recommended setup: Use local transform properties if Spine GameObject is the immediate parent
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