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https://github.com/EsotericSoftware/spine-runtimes.git
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Cleaned up BoneFollower
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@ -40,14 +40,8 @@ using Spine;
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[AddComponentMenu("Spine/BoneFollower")]
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public class BoneFollower : MonoBehaviour {
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[System.NonSerialized]
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public bool
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valid;
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#region Inspector
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public SkeletonRenderer skeletonRenderer;
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public Bone bone;
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public bool followZPosition = true;
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public bool followBoneRotation = true;
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public SkeletonRenderer SkeletonRenderer {
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get { return skeletonRenderer; }
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set {
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@ -55,15 +49,21 @@ public class BoneFollower : MonoBehaviour {
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Reset();
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}
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}
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/// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
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[SpineBone(dataField: "skeletonRenderer")]
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public String boneName;
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public bool followZPosition = true;
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public bool followBoneRotation = true;
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public bool resetOnAwake = true;
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protected Transform cachedTransform;
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protected Transform skeletonTransform;
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#endregion
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[NonSerialized]
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public bool valid;
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[NonSerialized]
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public Bone bone;
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Transform skeletonTransform;
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public void HandleResetRenderer (SkeletonRenderer skeletonRenderer) {
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Reset();
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@ -71,21 +71,21 @@ public class BoneFollower : MonoBehaviour {
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public void Reset () {
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bone = null;
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cachedTransform = transform;
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valid = skeletonRenderer != null && skeletonRenderer.valid;
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if (!valid)
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return;
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skeletonTransform = skeletonRenderer.transform;
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if (!valid) return;
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skeletonTransform = skeletonRenderer.transform;
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skeletonRenderer.OnRebuild -= HandleResetRenderer;
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skeletonRenderer.OnRebuild += HandleResetRenderer;
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#if UNITY_EDITOR
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if (Application.isEditor)
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DoUpdate();
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#endif
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}
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void OnDestroy () {
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//cleanup
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if (skeletonRenderer != null)
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skeletonRenderer.OnRebuild -= HandleResetRenderer;
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}
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@ -112,33 +112,33 @@ public class BoneFollower : MonoBehaviour {
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if (bone == null) {
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Debug.LogError("Bone not found: " + boneName, this);
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return;
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} else {
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}
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}
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Spine.Skeleton skeleton = skeletonRenderer.skeleton;
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Skeleton skeleton = skeletonRenderer.skeleton;
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float flipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
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Transform thisTransform = this.transform;
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if (cachedTransform.parent == skeletonTransform) {
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cachedTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : cachedTransform.localPosition.z);
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// Recommended setup: Use local transform properties if Spine GameObject is parent
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if (thisTransform.parent == skeletonTransform) {
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thisTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : thisTransform.localPosition.z);
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if (followBoneRotation) {
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Vector3 rotation = cachedTransform.localRotation.eulerAngles;
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cachedTransform.localRotation = Quaternion.Euler(rotation.x, rotation.y, bone.WorldRotationX * flipRotation);
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Vector3 rotation = thisTransform.localRotation.eulerAngles;
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thisTransform.localRotation = Quaternion.Euler(rotation.x, rotation.y, bone.WorldRotationX * flipRotation);
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}
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// For special cases: Use transform world properties if transform relationship is complicated
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} else {
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Vector3 targetWorldPosition = skeletonTransform.TransformPoint(new Vector3(bone.worldX, bone.worldY, 0f));
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if (!followZPosition)
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targetWorldPosition.z = cachedTransform.position.z;
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targetWorldPosition.z = thisTransform.position.z;
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cachedTransform.position = targetWorldPosition;
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thisTransform.position = targetWorldPosition;
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if (followBoneRotation) {
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Vector3 rotation = skeletonTransform.rotation.eulerAngles;
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cachedTransform.rotation = Quaternion.Euler(rotation.x, rotation.y, skeletonTransform.rotation.eulerAngles.z + (bone.WorldRotationX * flipRotation));
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Vector3 worldRotation = skeletonTransform.rotation.eulerAngles;
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thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + (bone.WorldRotationX * flipRotation));
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}
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}
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@ -35,7 +35,7 @@ using UnityEngine;
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[CustomEditor(typeof(BoneFollower))]
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public class BoneFollowerInspector : Editor {
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private SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
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SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
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BoneFollower component;
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bool needsReset;
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@ -47,18 +47,7 @@ public class BoneFollowerInspector : Editor {
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component = (BoneFollower)target;
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component.skeletonRenderer.Initialize(false);
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}
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void FindRenderer () {
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if (skeletonRenderer.objectReferenceValue == null) {
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SkeletonRenderer parentRenderer = SkeletonUtility.GetInParent<SkeletonRenderer>(component.transform);
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if (parentRenderer != null) {
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skeletonRenderer.objectReferenceValue = (UnityEngine.Object)parentRenderer;
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}
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}
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}
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override public void OnInspectorGUI () {
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if (needsReset) {
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component.Reset();
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@ -68,7 +57,14 @@ public class BoneFollowerInspector : Editor {
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}
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serializedObject.Update();
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FindRenderer();
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// FindRenderer()
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if (skeletonRenderer.objectReferenceValue == null) {
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SkeletonRenderer parentRenderer = SkeletonUtility.GetInParent<SkeletonRenderer>(component.transform);
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if (parentRenderer != null) {
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skeletonRenderer.objectReferenceValue = (UnityEngine.Object)parentRenderer;
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}
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}
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EditorGUILayout.PropertyField(skeletonRenderer);
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@ -81,8 +77,6 @@ public class BoneFollowerInspector : Editor {
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serializedObject.Update();
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}
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EditorGUILayout.PropertyField(followBoneRotation);
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EditorGUILayout.PropertyField(followZPosition);
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} else {
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