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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge remote-tracking branch 'origin/master'
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commit
f62f2bc7df
@ -29,13 +29,10 @@
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(BoneFollower))]
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public class BoneFollowerInspector : UnityEditor.Editor {
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SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
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@ -47,8 +44,10 @@ namespace Spine.Unity.Editor {
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boneName = serializedObject.FindProperty("boneName");
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followBoneRotation = serializedObject.FindProperty("followBoneRotation");
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followZPosition = serializedObject.FindProperty("followZPosition");
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component = (BoneFollower)target;
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component.skeletonRenderer.Initialize(false);
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if (component.SkeletonRenderer != null)
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component.SkeletonRenderer.Initialize(false);
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}
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override public void OnInspectorGUI () {
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@ -62,10 +61,11 @@ namespace Spine.Unity.Editor {
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// FindRenderer()
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if (skeletonRenderer.objectReferenceValue == null) {
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SkeletonRenderer parentRenderer = SkeletonUtility.GetInParent<SkeletonRenderer>(component.transform);
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SkeletonRenderer parentRenderer = BoneFollowerInspector.GetInParent<SkeletonRenderer>(component.transform);
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if (parentRenderer != null) {
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skeletonRenderer.objectReferenceValue = (UnityEngine.Object)parentRenderer;
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Debug.Log("Inspector automatically assigned BoneFollower.SkeletonRenderer");
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skeletonRenderer.objectReferenceValue = parentRenderer;
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}
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}
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@ -92,6 +92,21 @@ namespace Spine.Unity.Editor {
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component.Reset();
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}
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}
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public static T GetInParent<T> (Transform origin) where T : Component {
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#if UNITY_4_3
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Transform parent = origin.parent;
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while(parent.GetComponent<T>() == null){
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parent = parent.parent;
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if(parent == null)
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return default(T);
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}
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return parent.GetComponent<T>();
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#else
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return origin.GetComponentInParent<T>();
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#endif
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}
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}
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}
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