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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] SkeletonAnimator.GetAnimation(clip)
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@ -163,14 +163,14 @@ namespace Spine.Unity {
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for (int c = 0; c < clipInfoCount; c++) {
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var info = clipInfo[c];
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float weight = info.weight * layerWeight; if (weight == 0) continue;
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previousAnimations.Add(animationTable[NameHashCode(info.clip)]);
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previousAnimations.Add(GetAnimation(info.clip));
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}
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if (hasNext) {
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for (int c = 0; c < nextClipInfoCount; c++) {
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var info = nextClipInfo[c];
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float weight = info.weight * layerWeight; if (weight == 0) continue;
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previousAnimations.Add(animationTable[NameHashCode(info.clip)]);
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previousAnimations.Add(GetAnimation(info.clip));
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}
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}
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}
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@ -193,12 +193,12 @@ namespace Spine.Unity {
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// Always use Mix instead of Applying the first non-zero weighted clip.
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for (int c = 0; c < clipInfoCount; c++) {
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var info = clipInfo[c]; float weight = info.weight * layerWeight; if (weight == 0) continue;
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animationTable[NameHashCode(info.clip)].Apply(skeleton, 0, AnimationTime(stateInfo.normalizedTime, info.clip.length, stateInfo.loop, stateInfo.speed < 0), stateInfo.loop, null, weight, MixPose.Current, MixDirection.In);
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GetAnimation(info.clip).Apply(skeleton, 0, AnimationTime(stateInfo.normalizedTime, info.clip.length, stateInfo.loop, stateInfo.speed < 0), stateInfo.loop, null, weight, MixPose.Current, MixDirection.In);
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}
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if (hasNext) {
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for (int c = 0; c < nextClipInfoCount; c++) {
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var info = nextClipInfo[c]; float weight = info.weight * layerWeight; if (weight == 0) continue;
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animationTable[NameHashCode(info.clip)].Apply(skeleton, 0, AnimationTime(nextStateInfo.normalizedTime , info.clip.length,nextStateInfo.speed < 0), nextStateInfo.loop, null, weight, MixPose.Current, MixDirection.In);
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GetAnimation(info.clip).Apply(skeleton, 0, AnimationTime(nextStateInfo.normalizedTime , info.clip.length, nextStateInfo.speed < 0), nextStateInfo.loop, null, weight, MixPose.Current, MixDirection.In);
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}
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}
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} else { // case MixNext || SpineStyle
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@ -206,13 +206,13 @@ namespace Spine.Unity {
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int c = 0;
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for (; c < clipInfoCount; c++) {
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var info = clipInfo[c]; float weight = info.weight * layerWeight; if (weight == 0) continue;
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animationTable[NameHashCode(info.clip)].Apply(skeleton, 0, AnimationTime(stateInfo.normalizedTime, info.clip.length, stateInfo.loop, stateInfo.speed < 0), stateInfo.loop, null, 1f, MixPose.Current, MixDirection.In);
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GetAnimation(info.clip).Apply(skeleton, 0, AnimationTime(stateInfo.normalizedTime, info.clip.length, stateInfo.loop, stateInfo.speed < 0), stateInfo.loop, null, 1f, MixPose.Current, MixDirection.In);
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break;
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}
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// Mix the rest
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for (; c < clipInfoCount; c++) {
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var info = clipInfo[c]; float weight = info.weight * layerWeight; if (weight == 0) continue;
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animationTable[NameHashCode(info.clip)].Apply(skeleton, 0, AnimationTime(stateInfo.normalizedTime, info.clip.length, stateInfo.loop, stateInfo.speed < 0), stateInfo.loop, null, weight, MixPose.Current, MixDirection.In);
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GetAnimation(info.clip).Apply(skeleton, 0, AnimationTime(stateInfo.normalizedTime, info.clip.length, stateInfo.loop, stateInfo.speed < 0), stateInfo.loop, null, weight, MixPose.Current, MixDirection.In);
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}
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c = 0;
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@ -221,14 +221,14 @@ namespace Spine.Unity {
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if (mode == MixMode.SpineStyle) {
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for (; c < nextClipInfoCount; c++) {
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var info = nextClipInfo[c]; float weight = info.weight * layerWeight; if (weight == 0) continue;
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animationTable[NameHashCode(info.clip)].Apply(skeleton, 0, AnimationTime(nextStateInfo.normalizedTime , info.clip.length,nextStateInfo.speed < 0), nextStateInfo.loop, null, 1f, MixPose.Current, MixDirection.In);
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GetAnimation(info.clip).Apply(skeleton, 0, AnimationTime(nextStateInfo.normalizedTime , info.clip.length, nextStateInfo.speed < 0), nextStateInfo.loop, null, 1f, MixPose.Current, MixDirection.In);
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break;
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}
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}
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// Mix the rest
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for (; c < nextClipInfoCount; c++) {
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var info = nextClipInfo[c]; float weight = info.weight * layerWeight; if (weight == 0) continue;
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animationTable[NameHashCode(info.clip)].Apply(skeleton, 0, AnimationTime(nextStateInfo.normalizedTime , info.clip.length,nextStateInfo.speed < 0), nextStateInfo.loop, null, weight, MixPose.Current, MixDirection.In);
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GetAnimation(info.clip).Apply(skeleton, 0, AnimationTime(nextStateInfo.normalizedTime , info.clip.length, nextStateInfo.speed < 0), nextStateInfo.loop, null, weight, MixPose.Current, MixDirection.In);
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}
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}
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}
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@ -268,25 +268,21 @@ namespace Spine.Unity {
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nextClipInfo = nextClipInfoCache;
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}
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int NameHashCode (AnimationClip clip) {
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Spine.Animation GetAnimation (AnimationClip clip) {
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int clipNameHashCode;
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if (!clipNameHashCodeTable.TryGetValue(clip, out clipNameHashCode)) {
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clipNameHashCode = clip.name.GetHashCode();
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clipNameHashCodeTable.Add(clip, clipNameHashCode);
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}
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return clipNameHashCode;
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Spine.Animation animation;
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animationTable.TryGetValue(clipNameHashCode, out animation);
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return animation;
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}
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class AnimationClipEqualityComparer : IEqualityComparer<AnimationClip> {
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internal static readonly IEqualityComparer<AnimationClip> Instance = new AnimationClipEqualityComparer();
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public bool Equals (AnimationClip x, AnimationClip y) {
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return x.GetInstanceID() == y.GetInstanceID();
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}
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public int GetHashCode (AnimationClip o) {
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return o.GetInstanceID();
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}
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public bool Equals (AnimationClip x, AnimationClip y) { return x.GetInstanceID() == y.GetInstanceID(); }
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public int GetHashCode (AnimationClip o) { return o.GetInstanceID(); }
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}
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class IntEqualityComparer : IEqualityComparer<int> {
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