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[unity] Fix clipping subsets of submeshes.
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@ -1397,7 +1397,7 @@ namespace Spine.Unity {
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var instruction = instructionsItems[startSubmesh + i];
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submeshesItems[i] = instruction;
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#if SPINE_TRIANGLECHECK
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this.hasActiveClipping = instruction.hasClipping;
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this.hasActiveClipping |= instruction.hasClipping;
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submeshesItems[i].rawFirstVertexIndex = runningVertexCount; // Ensure current instructions have correct cached values.
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runningVertexCount += instruction.rawVertexCount; // vertexCount will also be used for the rest of this method.
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#endif
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