[cocos2d-x] Call Node::update in SkeletonRenderer. Closes #960

This commit is contained in:
badlogic 2017-08-03 11:22:47 +02:00
parent 5d8b1b4b26
commit f7bb981852

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@ -176,6 +176,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
void SkeletonRenderer::update (float deltaTime) {
Node::update(deltaTime);
spSkeleton_update(_skeleton, deltaTime * _timeScale);
}