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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-25 22:23:42 +08:00
Added coverting linkedmesh to weightedlinkedmesh.
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@ -19,8 +19,9 @@ import com.badlogic.gdx.utils.JsonWriter.OutputType;
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* the runtime is updated to support a newer Spine version should animators update their Spine editor version to match. */
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public class JsonRollback {
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static public void main (String[] args) throws Exception {
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args = new String[] {"C:/test/CoilGrapple.json", "C:/test/CoilGrapple-fixed.json"};
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if (args.length == 0) {
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System.out.println("Usage: <inputJSON> [outputJSON]");
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System.out.println("Usage: <inputFile> [outputFile]");
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System.exit(0);
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}
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@ -35,10 +36,19 @@ public class JsonRollback {
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// In 3.3 ffd was renamed to deform.
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rename(root, "animations/*/deform", "ffd");
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// In 3.3 mesh are now a single type, previously they were skinnedmesh if they had weights.
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// In 3.3 mesh is now a single type, previously they were skinnedmesh if they had weights.
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for (JsonValue value : find(root, "skins/*/*/*/type/mesh".split("/"), 0, new Array()))
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if (value.parent.get("uvs").size != value.parent.get("vertices").size) value.set("skinnedmesh");
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// In 3.3 linkedmesh is now a single type, previously they were linkedweightedmesh if they had weights.
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for (JsonValue value : find(root, "skins/*/*/*/type/linkedmesh".split("/"), 0, new Array())) {
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String slot = value.parent.parent.name.replaceAll("", "");
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String skinName = value.parent.getString("skin", "default");
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String parentName = value.parent.getString("parent");
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if (find(root, ("skins~~" + skinName + "~~" + slot + "~~" + parentName + "~~type~~skinnedmesh").split("~~"), 0,
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new Array()).size > 0) value.set("weightedlinkedmesh");
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}
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// In 3.3 bounding boxes can be weighted.
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for (JsonValue value : find(root, "skins/*/*/*/type/boundingbox".split("/"), 0, new Array()))
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if (value.parent.getInt("vertexCount") * 2 != value.parent.get("vertices").size)
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@ -53,7 +63,7 @@ public class JsonRollback {
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delete(root, "animations/*/ffd/*/" + slot + "/" + attachment);
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}
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// In 3.3 IK constraints no longer require bendPositive.
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// In 3.3 IK constraint timelines no longer require bendPositive.
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for (JsonValue value : find(root, "animations/*/ik/*".split("/"), 0, new Array()))
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for (JsonValue child = value.child; child != null; child = child.next)
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if (!child.has("bendPositive")) child.addChild("bendPositive", new JsonValue(true));
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