[ue4] Revert header order imposed by spotless.

This commit is contained in:
badlogic 2021-07-01 11:46:54 +02:00
parent 7cbb924d9d
commit fa2dd77305
8 changed files with 8 additions and 8 deletions

View File

@ -30,8 +30,8 @@
#pragma once #pragma once
#include "SpineAtlasAsset.h" #include "SpineAtlasAsset.h"
#include "SpineAtlasImportFactory.generated.h"
#include "UnrealEd.h" #include "UnrealEd.h"
#include "SpineAtlasImportFactory.generated.h"
UCLASS() UCLASS()
class USpineAtlasAssetFactory : public UFactory, public FReimportHandler { class USpineAtlasAssetFactory : public UFactory, public FReimportHandler {

View File

@ -30,8 +30,8 @@
#pragma once #pragma once
#include "SpineAtlasAsset.h" #include "SpineAtlasAsset.h"
#include "SpineSkeletonImportFactory.generated.h"
#include "UnrealEd.h" #include "UnrealEd.h"
#include "SpineSkeletonImportFactory.generated.h"
UCLASS() UCLASS()
class USpineSkeletonAssetFactory : public UFactory, public FReimportHandler { class USpineSkeletonAssetFactory : public UFactory, public FReimportHandler {

View File

@ -30,8 +30,8 @@
#pragma once #pragma once
#include "Engine.h" #include "Engine.h"
#include "SpineAtlasAsset.generated.h"
#include "spine/spine.h" #include "spine/spine.h"
#include "SpineAtlasAsset.generated.h"
UCLASS(BlueprintType, ClassGroup = (Spine)) UCLASS(BlueprintType, ClassGroup = (Spine))
class SPINEPLUGIN_API USpineAtlasAsset : public UObject { class SPINEPLUGIN_API USpineAtlasAsset : public UObject {

View File

@ -30,9 +30,9 @@
#pragma once #pragma once
#include "Components/ActorComponent.h" #include "Components/ActorComponent.h"
#include "SpineSkeletonAnimationComponent.generated.h"
#include "SpineSkeletonComponent.h" #include "SpineSkeletonComponent.h"
#include "spine/spine.h" #include "spine/spine.h"
#include "SpineSkeletonAnimationComponent.generated.h"
USTRUCT(BlueprintType, Category = "Spine") USTRUCT(BlueprintType, Category = "Spine")
struct SPINEPLUGIN_API FSpineEvent { struct SPINEPLUGIN_API FSpineEvent {

View File

@ -30,9 +30,9 @@
#pragma once #pragma once
#include "Components/ActorComponent.h" #include "Components/ActorComponent.h"
#include "SpineSkeletonComponent.generated.h"
#include "SpineSkeletonDataAsset.h" #include "SpineSkeletonDataAsset.h"
#include "spine/spine.h" #include "spine/spine.h"
#include "SpineSkeletonComponent.generated.h"
class USpineSkeletonComponent; class USpineSkeletonComponent;

View File

@ -30,8 +30,8 @@
#pragma once #pragma once
#include "Engine.h" #include "Engine.h"
#include "SpineSkeletonDataAsset.generated.h"
#include "spine/spine.h" #include "spine/spine.h"
#include "SpineSkeletonDataAsset.generated.h"
USTRUCT(BlueprintType, Category = "Spine") USTRUCT(BlueprintType, Category = "Spine")
struct SPINEPLUGIN_API FSpineAnimationStateMixData { struct SPINEPLUGIN_API FSpineAnimationStateMixData {

View File

@ -32,8 +32,8 @@
#include "Runtime/UMG/Public/UMG.h" #include "Runtime/UMG/Public/UMG.h"
#include "Runtime/UMG/Public/UMGStyle.h" #include "Runtime/UMG/Public/UMGStyle.h"
#include "SpineSkeletonDataAsset.h" #include "SpineSkeletonDataAsset.h"
#include "SpineWidget.generated.h"
#include "spine/spine.h" #include "spine/spine.h"
#include "SpineWidget.generated.h"
class SSpineWidget; class SSpineWidget;

View File

@ -4,8 +4,8 @@
#include "Components/SceneComponent.h" #include "Components/SceneComponent.h"
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "MySceneComponent.generated.h"
#include "SpineSkeletonRendererComponent.h" #include "SpineSkeletonRendererComponent.h"
#include "MySceneComponent.generated.h"
UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent)) UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))