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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[ue4] Revert header order imposed by spotless.
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@ -30,8 +30,8 @@
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#pragma once
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#include "SpineAtlasAsset.h"
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#include "SpineAtlasImportFactory.generated.h"
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#include "UnrealEd.h"
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#include "SpineAtlasImportFactory.generated.h"
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UCLASS()
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class USpineAtlasAssetFactory : public UFactory, public FReimportHandler {
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@ -30,8 +30,8 @@
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#pragma once
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#include "SpineAtlasAsset.h"
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#include "SpineSkeletonImportFactory.generated.h"
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#include "UnrealEd.h"
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#include "SpineSkeletonImportFactory.generated.h"
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UCLASS()
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class USpineSkeletonAssetFactory : public UFactory, public FReimportHandler {
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@ -30,8 +30,8 @@
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#pragma once
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#include "Engine.h"
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#include "SpineAtlasAsset.generated.h"
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#include "spine/spine.h"
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#include "SpineAtlasAsset.generated.h"
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UCLASS(BlueprintType, ClassGroup = (Spine))
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class SPINEPLUGIN_API USpineAtlasAsset : public UObject {
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@ -30,9 +30,9 @@
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#pragma once
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#include "Components/ActorComponent.h"
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#include "SpineSkeletonAnimationComponent.generated.h"
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#include "SpineSkeletonComponent.h"
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#include "spine/spine.h"
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#include "SpineSkeletonAnimationComponent.generated.h"
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USTRUCT(BlueprintType, Category = "Spine")
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struct SPINEPLUGIN_API FSpineEvent {
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@ -30,9 +30,9 @@
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#pragma once
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#include "Components/ActorComponent.h"
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#include "SpineSkeletonComponent.generated.h"
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#include "SpineSkeletonDataAsset.h"
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#include "spine/spine.h"
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#include "SpineSkeletonComponent.generated.h"
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class USpineSkeletonComponent;
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@ -30,8 +30,8 @@
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#pragma once
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#include "Engine.h"
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#include "SpineSkeletonDataAsset.generated.h"
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#include "spine/spine.h"
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#include "SpineSkeletonDataAsset.generated.h"
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USTRUCT(BlueprintType, Category = "Spine")
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struct SPINEPLUGIN_API FSpineAnimationStateMixData {
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@ -32,8 +32,8 @@
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#include "Runtime/UMG/Public/UMG.h"
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#include "Runtime/UMG/Public/UMGStyle.h"
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#include "SpineSkeletonDataAsset.h"
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#include "SpineWidget.generated.h"
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#include "spine/spine.h"
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#include "SpineWidget.generated.h"
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class SSpineWidget;
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@ -4,8 +4,8 @@
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#include "Components/SceneComponent.h"
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#include "CoreMinimal.h"
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#include "MySceneComponent.generated.h"
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#include "SpineSkeletonRendererComponent.h"
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#include "MySceneComponent.generated.h"
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UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
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