[ue4] Revert header order imposed by spotless.

This commit is contained in:
badlogic 2021-07-01 11:46:54 +02:00
parent 7cbb924d9d
commit fa2dd77305
8 changed files with 8 additions and 8 deletions

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@ -30,8 +30,8 @@
#pragma once
#include "SpineAtlasAsset.h"
#include "SpineAtlasImportFactory.generated.h"
#include "UnrealEd.h"
#include "SpineAtlasImportFactory.generated.h"
UCLASS()
class USpineAtlasAssetFactory : public UFactory, public FReimportHandler {

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@ -30,8 +30,8 @@
#pragma once
#include "SpineAtlasAsset.h"
#include "SpineSkeletonImportFactory.generated.h"
#include "UnrealEd.h"
#include "SpineSkeletonImportFactory.generated.h"
UCLASS()
class USpineSkeletonAssetFactory : public UFactory, public FReimportHandler {

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@ -30,8 +30,8 @@
#pragma once
#include "Engine.h"
#include "SpineAtlasAsset.generated.h"
#include "spine/spine.h"
#include "SpineAtlasAsset.generated.h"
UCLASS(BlueprintType, ClassGroup = (Spine))
class SPINEPLUGIN_API USpineAtlasAsset : public UObject {

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@ -30,9 +30,9 @@
#pragma once
#include "Components/ActorComponent.h"
#include "SpineSkeletonAnimationComponent.generated.h"
#include "SpineSkeletonComponent.h"
#include "spine/spine.h"
#include "SpineSkeletonAnimationComponent.generated.h"
USTRUCT(BlueprintType, Category = "Spine")
struct SPINEPLUGIN_API FSpineEvent {

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@ -30,9 +30,9 @@
#pragma once
#include "Components/ActorComponent.h"
#include "SpineSkeletonComponent.generated.h"
#include "SpineSkeletonDataAsset.h"
#include "spine/spine.h"
#include "SpineSkeletonComponent.generated.h"
class USpineSkeletonComponent;

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@ -30,8 +30,8 @@
#pragma once
#include "Engine.h"
#include "SpineSkeletonDataAsset.generated.h"
#include "spine/spine.h"
#include "SpineSkeletonDataAsset.generated.h"
USTRUCT(BlueprintType, Category = "Spine")
struct SPINEPLUGIN_API FSpineAnimationStateMixData {

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@ -32,8 +32,8 @@
#include "Runtime/UMG/Public/UMG.h"
#include "Runtime/UMG/Public/UMGStyle.h"
#include "SpineSkeletonDataAsset.h"
#include "SpineWidget.generated.h"
#include "spine/spine.h"
#include "SpineWidget.generated.h"
class SSpineWidget;

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@ -4,8 +4,8 @@
#include "Components/SceneComponent.h"
#include "CoreMinimal.h"
#include "MySceneComponent.generated.h"
#include "SpineSkeletonRendererComponent.h"
#include "MySceneComponent.generated.h"
UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))