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[unity] Removed redundant [SerializeField] attributes at public members. Closes #1757.
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@ -58,7 +58,7 @@ namespace Spine.Unity {
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/// <summary>If a bone isn't set in code, boneName is used to find the bone at the beginning. For runtime switching by name, use SetBoneByName. You can also set the BoneFollower.bone field directly.</summary>
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[SpineBone(dataField: "skeletonRenderer")]
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[SerializeField] public string boneName;
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public string boneName;
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public bool followXYPosition = true;
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public bool followZPosition = true;
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@ -57,7 +57,7 @@ namespace Spine.Unity {
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/// <summary>If a bone isn't set in code, boneName is used to find the bone at the beginning. For runtime switching by name, use SetBoneByName. You can also set the BoneFollower.bone field directly.</summary>
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[SpineBone(dataField: "skeletonGraphic")]
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[SerializeField] public string boneName;
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public string boneName;
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public bool followBoneRotation = true;
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[Tooltip("Follows the skeleton's flip state by controlling this Transform's local scale.")]
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@ -44,7 +44,7 @@ namespace Spine.Unity {
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[HelpURL("http://esotericsoftware.com/spine-unity#PointFollower")]
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public class PointFollower : MonoBehaviour, IHasSkeletonRenderer, IHasSkeletonComponent {
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[SerializeField] public SkeletonRenderer skeletonRenderer;
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public SkeletonRenderer skeletonRenderer;
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public SkeletonRenderer SkeletonRenderer { get { return this.skeletonRenderer; } }
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public ISkeletonComponent SkeletonComponent { get { return skeletonRenderer as ISkeletonComponent; } }
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