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Added gitattributes file to prevent non-normalized crlf commits to the repository.
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.gitattributes
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.gitattributes
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# When text is set to "auto", the path is marked for automatic end-of-line normalization.
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# If git decides that the content is text, its line endings are normalized to LF on checkin.
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# Set in case people don't have core.autocrlf set.
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* text=auto
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# We explicitly declare text files that shell be normalized on commit and
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# converted to native line endings on checkout.
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*.c diff=cpp text
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*.cc diff=cpp text
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*.cpp diff=cpp text
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*.cxx diff=cpp text
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*.c++ diff=cpp text
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*.hpp diff=cpp text
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*.h diff=cpp text
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*.h++ diff=cpp text
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*.hh diff=cpp text
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*.lua text
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*.cs diff=csharp text
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*.java diff=java text
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*.py diff=python text
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*.sh text eol=lf
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*.df text
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*.htm text
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*.html text
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*.jsp text
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*.jspf text
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*.jspx text
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*.properties text
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*.tld text
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*.tag text
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*.tagx text
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*.yml text
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*.json text
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*.xml text
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*.txt text
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*.js text
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*.php diff=php text
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*.html text
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*.css text
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*.cginc text
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*.shader text
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*.glsl text
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*.hlsl text
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# Visual Studio specific
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*.sln text
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*.csproj text
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*.vbproj text
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*.vcxproj text
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*.vcproj text
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*.dbproj text
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*.fsproj text
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*.lsproj text
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*.wixproj text
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*.modelproj text
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*.sqlproj text
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*.wmaproj text
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*.xproj text
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*.props text
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*.filters text
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*.vcxitems text
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# Unity specific
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*.mat merge=unityyamlmerge text
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*.anim merge=unityyamlmerge text
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*.unity merge=unityyamlmerge text
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*.prefab merge=unityyamlmerge text
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*.physicsMaterial2D merge=unityyamlmerge text
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*.physicsMaterial merge=unityyamlmerge text
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*.asset merge=unityyamlmerge text
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*.meta merge=unityyamlmerge text
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*.controller merge=unityyamlmerge text
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# Denote all files that are truly binary and should not be modified.
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*.bmp binary
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*.png binary
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*.jpg binary
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*.jpeg binary
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*.tga binary
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*.gif binary
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*.ps binary
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*.ico binary
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