spine-runtimes/.gitattributes

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# When text is set to "auto", the path is marked for automatic end-of-line normalization.
# If git decides that the content is text, its line endings are normalized to LF on checkin.
# Set in case people don't have core.autocrlf set.
* text=auto
# We explicitly declare text files that shell be normalized on commit and
# converted to native line endings on checkout.
*.c diff=cpp text
*.cc diff=cpp text
*.cpp diff=cpp text
*.cxx diff=cpp text
*.c++ diff=cpp text
*.hpp diff=cpp text
*.h diff=cpp text
*.h++ diff=cpp text
*.hh diff=cpp text
*.lua text
*.cs diff=csharp text
*.java diff=java text
*.py diff=python text
*.sh text eol=lf
*.df text
*.htm text
*.html text
*.jsp text
*.jspf text
*.jspx text
*.properties text
*.tld text
*.tag text
*.tagx text
*.yml text
*.json text
*.xml text
*.txt text
*.js text
*.php diff=php text
*.html text
*.css text
*.cginc text
*.shader text
*.glsl text
*.hlsl text
# Visual Studio specific
*.sln text
*.csproj text
*.vbproj text
*.vcxproj text
*.vcproj text
*.dbproj text
*.fsproj text
*.lsproj text
*.wixproj text
*.modelproj text
*.sqlproj text
*.wmaproj text
*.xproj text
*.props text
*.filters text
*.vcxitems text
# Unity specific
*.mat merge=unityyamlmerge text
*.anim merge=unityyamlmerge text
*.unity merge=unityyamlmerge text
*.prefab merge=unityyamlmerge text
*.physicsMaterial2D merge=unityyamlmerge text
*.physicsMaterial merge=unityyamlmerge text
*.asset merge=unityyamlmerge text
*.meta merge=unityyamlmerge text
*.controller merge=unityyamlmerge text
# Denote all files that are truly binary and should not be modified.
*.bmp binary
*.png binary
*.jpg binary
*.jpeg binary
*.tga binary
*.gif binary
*.ps binary
*.ico binary