mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
79 lines
2.8 KiB
Markdown
79 lines
2.8 KiB
Markdown
# 4.1.14
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* Temporary "fix" for https://github.com/EsotericSoftware/spine-runtimes/issues/2479. It appears the canvaskit backend of Flutter has a bug. We currently do not set a `FilterQuality` anymore. The Flutter rendering backend is supposed to pick a good one depending the platform. Users can still set `FilterQuality` globally via `Atlas.filterQuality` as before.
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# 4.1.13
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* Fix multiply blend mode, see https://esotericsoftware.com/forum/d/25369-spine-flutter-slot%E6%B7%B7%E5%90%88%E6%A8%A1%E5%BC%8F%E5%90%8Ealpha%E4%B8%A2%E5%A4%B1/2
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# 4.1.12
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* FilterQuality for texture atlas pages is now set to medium. It is configurable via `Atlas.filterQuality`. See https://github.com/EsotericSoftware/spine-runtimes/issues/2362
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* Track Entry listeners are now invoked properly, see https://github.com/EsotericSoftware/spine-runtimes/issues/2349
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# 4.1.11
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* Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431
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# 4.1.10
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* Update WASM binaries
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# 4.1.9
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*Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.
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# 4.1.8
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* Fixes compilation errors due to API change in Flutter 3.16.0, see [this issue](https://github.com/EsotericSoftware/spine-runtimes/issues/2420). **Note**: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
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# 4.1.7
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* Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.
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# 4.1.6
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* Fixed bug in path handling on Windows.
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# 4.1.5
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* Updated http dependency to 1.1.0
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# 4.1.4
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* Fixes for WASM/web builds.
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# 4.1.3
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* Fixes for Impeller.
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# 4.1.2
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* API documentation and minor cosmetics.
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# 4.1.1
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* Backport to 4.1 spine-runtimes branch.
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* Blend mode support.
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* Hot-reload support. The underlying `SkeletonDrawable` will be retained if the asset file names and type provided to the `SpineWidget` constructor has not changed.
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# 4.2.11
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* Update README.md with setup and development instructions.
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# 4.2.10
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* Update README.md to point to Junji's Dart-only Spine runtime.
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# 4.2.9
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* Fix atlas parsing.
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# 4.2.8
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* Change reversed positional argument order in `SpineWidget` constructors.
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# 4.2.7
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* Change package name from `esotericsoftware_spine_flutter` to `spine_flutter`.
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# 4.2.6
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* Fix analyzer errors, fix code style to adhere to Dart standards.
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# 4.2.5
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* Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
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# 0.0.4
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* Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name.
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* Rename `Vector2` to `Vec2`.
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* Make the bundle configurable in `SpineWidget.asset()`.
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# 0.0.3
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* Lower macOS deployment target to 10.11.
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# 0.0.2
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* Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`.
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# 0.0.1
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Initial test release. |