Mario Zechner 4200024fbb Formatting
2025-10-29 14:59:01 +01:00

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Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// Stores attachments by slot index and attachment name. See SkeletonData::getDefaultSkin,
/// Skeleton::getSkin, and http://esotericsoftware.com/spine-runtime-skins in the Spine Runtimes
/// Guide.
@objc(SpineSkin)
@objcMembers
public class Skin: NSObject {
public let _ptr: UnsafeMutableRawPointer
public init(fromPointer ptr: spine_skin) {
self._ptr = UnsafeMutableRawPointer(ptr)
super.init()
}
public convenience init(_ name: String) {
let ptr = spine_skin_create(name)
self.init(fromPointer: ptr!)
}
public var name: String {
let result = spine_skin_get_name(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
return String(cString: result!)
}
public var bones: ArrayBoneData {
let result = spine_skin_get_bones(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
return ArrayBoneData(fromPointer: result!)
}
public var constraints: ArrayConstraintData {
let result = spine_skin_get_constraints(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
return ArrayConstraintData(fromPointer: result!)
}
public var color: Color {
let result = spine_skin_get_color(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
return Color(fromPointer: result!)
}
/// Adds an attachment to the skin for the specified slot index and name. If the name already
/// exists for the slot, the previous value is replaced.
public func setAttachment(_ slotIndex: Int, _ name: String, _ attachment: Attachment?) {
spine_skin_set_attachment(
_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, name,
attachment?._ptr.assumingMemoryBound(to: spine_attachment_wrapper.self))
}
/// Returns the attachment for the specified slot index and name, or NULL.
public func getAttachment(_ slotIndex: Int, _ name: String) -> Attachment? {
let result = spine_skin_get_attachment(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, name)
guard let ptr = result else { return nil }
let rtti = spine_attachment_get_rtti(ptr)
let rttiClassName = String(cString: spine_rtti_get_class_name(rtti)!)
switch rttiClassName {
case "BoundingBoxAttachment":
let castedPtr = spine_attachment_cast_to_bounding_box_attachment(ptr)
return BoundingBoxAttachment(fromPointer: castedPtr!)
case "ClippingAttachment":
let castedPtr = spine_attachment_cast_to_clipping_attachment(ptr)
return ClippingAttachment(fromPointer: castedPtr!)
case "MeshAttachment":
let castedPtr = spine_attachment_cast_to_mesh_attachment(ptr)
return MeshAttachment(fromPointer: castedPtr!)
case "PathAttachment":
let castedPtr = spine_attachment_cast_to_path_attachment(ptr)
return PathAttachment(fromPointer: castedPtr!)
case "PointAttachment":
let castedPtr = spine_attachment_cast_to_point_attachment(ptr)
return PointAttachment(fromPointer: castedPtr!)
case "RegionAttachment":
let castedPtr = spine_attachment_cast_to_region_attachment(ptr)
return RegionAttachment(fromPointer: castedPtr!)
default:
fatalError("Unknown concrete type: \(rttiClassName) for abstract class Attachment")
}
}
/// Removes the attachment from the skin.
public func removeAttachment(_ slotIndex: Int, _ name: String) {
spine_skin_remove_attachment(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, name)
}
/// Finds the attachments for a given slot. The results are added to the passed array of
/// Attachments.
///
/// - Parameter slotIndex: The target slotIndex. To find the slot index, use SkeletonData::findSlot and SlotData::getIndex.
/// - Parameter attachments: Found Attachments will be added to this array.
public func findAttachmentsForSlot(_ slotIndex: Int, _ attachments: ArrayAttachment) {
spine_skin_find_attachments_for_slot(
_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex,
attachments._ptr.assumingMemoryBound(to: spine_array_attachment_wrapper.self))
}
/// Adds all attachments, bones, and constraints from the specified skin to this skin.
public func addSkin(_ other: Skin) {
spine_skin_add_skin(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), other._ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
}
/// Adds all attachments, bones, and constraints from the specified skin to this skin.
/// Attachments are deep copied.
public func copySkin(_ other: Skin) {
spine_skin_copy_skin(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), other._ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
}
public func dispose() {
spine_skin_dispose(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
}
}