mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 10:16:01 +08:00
142 lines
6.5 KiB
Swift
142 lines
6.5 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// Stores attachments by slot index and attachment name. See SkeletonData::getDefaultSkin,
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/// Skeleton::getSkin, and http://esotericsoftware.com/spine-runtime-skins in the Spine Runtimes
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/// Guide.
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@objc(SpineSkin)
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@objcMembers
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public class Skin: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_skin) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public convenience init(_ name: String) {
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let ptr = spine_skin_create(name)
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self.init(fromPointer: ptr!)
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}
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public var name: String {
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let result = spine_skin_get_name(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
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return String(cString: result!)
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}
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public var bones: ArrayBoneData {
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let result = spine_skin_get_bones(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
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return ArrayBoneData(fromPointer: result!)
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}
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public var constraints: ArrayConstraintData {
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let result = spine_skin_get_constraints(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
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return ArrayConstraintData(fromPointer: result!)
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}
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public var color: Color {
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let result = spine_skin_get_color(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
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return Color(fromPointer: result!)
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}
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/// Adds an attachment to the skin for the specified slot index and name. If the name already
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/// exists for the slot, the previous value is replaced.
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public func setAttachment(_ slotIndex: Int, _ name: String, _ attachment: Attachment?) {
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spine_skin_set_attachment(
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_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, name,
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attachment?._ptr.assumingMemoryBound(to: spine_attachment_wrapper.self))
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}
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/// Returns the attachment for the specified slot index and name, or NULL.
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public func getAttachment(_ slotIndex: Int, _ name: String) -> Attachment? {
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let result = spine_skin_get_attachment(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, name)
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guard let ptr = result else { return nil }
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let rtti = spine_attachment_get_rtti(ptr)
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let rttiClassName = String(cString: spine_rtti_get_class_name(rtti)!)
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switch rttiClassName {
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case "BoundingBoxAttachment":
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let castedPtr = spine_attachment_cast_to_bounding_box_attachment(ptr)
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return BoundingBoxAttachment(fromPointer: castedPtr!)
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case "ClippingAttachment":
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let castedPtr = spine_attachment_cast_to_clipping_attachment(ptr)
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return ClippingAttachment(fromPointer: castedPtr!)
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case "MeshAttachment":
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let castedPtr = spine_attachment_cast_to_mesh_attachment(ptr)
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return MeshAttachment(fromPointer: castedPtr!)
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case "PathAttachment":
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let castedPtr = spine_attachment_cast_to_path_attachment(ptr)
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return PathAttachment(fromPointer: castedPtr!)
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case "PointAttachment":
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let castedPtr = spine_attachment_cast_to_point_attachment(ptr)
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return PointAttachment(fromPointer: castedPtr!)
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case "RegionAttachment":
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let castedPtr = spine_attachment_cast_to_region_attachment(ptr)
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return RegionAttachment(fromPointer: castedPtr!)
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default:
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fatalError("Unknown concrete type: \(rttiClassName) for abstract class Attachment")
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}
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}
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/// Removes the attachment from the skin.
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public func removeAttachment(_ slotIndex: Int, _ name: String) {
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spine_skin_remove_attachment(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, name)
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}
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/// Finds the attachments for a given slot. The results are added to the passed array of
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/// Attachments.
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///
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/// - Parameter slotIndex: The target slotIndex. To find the slot index, use SkeletonData::findSlot and SlotData::getIndex.
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/// - Parameter attachments: Found Attachments will be added to this array.
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public func findAttachmentsForSlot(_ slotIndex: Int, _ attachments: ArrayAttachment) {
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spine_skin_find_attachments_for_slot(
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_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex,
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attachments._ptr.assumingMemoryBound(to: spine_array_attachment_wrapper.self))
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}
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/// Adds all attachments, bones, and constraints from the specified skin to this skin.
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public func addSkin(_ other: Skin) {
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spine_skin_add_skin(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), other._ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
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}
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/// Adds all attachments, bones, and constraints from the specified skin to this skin.
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/// Attachments are deep copied.
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public func copySkin(_ other: Skin) {
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spine_skin_copy_skin(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), other._ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
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}
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public func dispose() {
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spine_skin_dispose(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
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}
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}
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