mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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100 lines
4.6 KiB
Swift
100 lines
4.6 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// Stores mix (crossfade) durations to be applied when AnimationState animations are changed.
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@objc(SpineAnimationStateData)
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@objcMembers
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public class AnimationStateData: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_animation_state_data) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public convenience init(_ skeletonData: SkeletonData) {
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let ptr = spine_animation_state_data_create(skeletonData._ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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self.init(fromPointer: ptr!)
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}
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/// The SkeletonData to look up animations when they are specified by name.
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public var skeletonData: SkeletonData {
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let result = spine_animation_state_data_get_skeleton_data(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self))
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return SkeletonData(fromPointer: result!)
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}
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/// The mix duration to use when no mix duration has been specifically defined between two
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/// animations.
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public var defaultMix: Float {
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get {
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let result = spine_animation_state_data_get_default_mix(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self))
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return result
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}
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set {
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spine_animation_state_data_set_default_mix(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self), newValue)
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}
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}
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/// The mix duration to use when changing from the specified animation to the other, or the
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/// DefaultMix if no mix duration has been set.
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public func getMix(_ from: Animation, _ to: Animation) -> Float {
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let result = spine_animation_state_data_get_mix(
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_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self), from._ptr.assumingMemoryBound(to: spine_animation_wrapper.self),
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to._ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
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return result
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}
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/// Removes all mixes and sets the default mix to 0.
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public func clear() {
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spine_animation_state_data_clear(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self))
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}
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/// Sets a mix duration by animation names.
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public func setMix(_ fromName: String, _ toName: String, _ duration: Float) {
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spine_animation_state_data_set_mix_1(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self), fromName, toName, duration)
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}
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/// Sets a mix duration when changing from the specified animation to the other. See
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/// TrackEntry.MixDuration.
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public func setMix2(_ from: Animation, _ to: Animation, _ duration: Float) {
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spine_animation_state_data_set_mix_2(
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_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self), from._ptr.assumingMemoryBound(to: spine_animation_wrapper.self),
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to._ptr.assumingMemoryBound(to: spine_animation_wrapper.self), duration)
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}
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public func dispose() {
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spine_animation_state_data_dispose(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self))
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}
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}
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