mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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100 lines
4.7 KiB
Swift
100 lines
4.7 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// IkConstraint wrapper
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@objc(SpineIkConstraint)
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@objcMembers
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public class IkConstraint: IkConstraintBase {
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@nonobjc
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public init(fromPointer ptr: spine_ik_constraint) {
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super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_ik_constraint_base_wrapper.self))
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}
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public convenience init(_ data: IkConstraintData, _ skeleton: Skeleton) {
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let ptr = spine_ik_constraint_create(
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data._ptr.assumingMemoryBound(to: spine_ik_constraint_data_wrapper.self),
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skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
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self.init(fromPointer: ptr!)
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}
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public var bones: ArrayBonePose {
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let result = spine_ik_constraint_get_bones(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
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return ArrayBonePose(fromPointer: result!)
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}
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public var target: Bone {
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get {
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let result = spine_ik_constraint_get_target(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
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return Bone(fromPointer: result!)
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}
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set {
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spine_ik_constraint_set_target(
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_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_bone_wrapper.self))
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}
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}
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public func copyAttachment(_ skeleton: Skeleton) -> IkConstraint {
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let result = spine_ik_constraint_copy(
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_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
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return IkConstraint(fromPointer: result!)
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}
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/// Adjusts the bone rotation so the tip is as close to the target position as possible. The
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/// target is specified in the world coordinate system.
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public static func apply(
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_ skeleton: Skeleton, _ bone: BonePose, _ targetX: Float, _ targetY: Float, _ compress: Bool, _ stretch: Bool, _ uniform: Bool, _ mix: Float
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) {
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spine_ik_constraint_apply_1(
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skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), bone._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self),
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targetX, targetY, compress, stretch, uniform, mix)
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}
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/// Adjusts the parent and child bone rotations so the tip of the child is as close to the
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/// target position as possible. The target is specified in the world coordinate system.
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///
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/// - Parameter child: A direct descendant of the parent bone.
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public static func apply2(
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_ skeleton: Skeleton, _ parent: BonePose, _ child: BonePose, _ targetX: Float, _ targetY: Float, _ bendDirection: Int32, _ stretch: Bool,
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_ uniform: Bool, _ softness: Float, _ mix: Float
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) {
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spine_ik_constraint_apply_2(
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skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), parent._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self),
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child._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self), targetX, targetY, bendDirection, stretch, uniform, softness, mix)
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}
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public override func dispose() {
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spine_ik_constraint_dispose(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
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}
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}
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