Mario Zechner 4200024fbb Formatting
2025-10-29 14:59:01 +01:00

100 lines
4.7 KiB
Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// IkConstraint wrapper
@objc(SpineIkConstraint)
@objcMembers
public class IkConstraint: IkConstraintBase {
@nonobjc
public init(fromPointer ptr: spine_ik_constraint) {
super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_ik_constraint_base_wrapper.self))
}
public convenience init(_ data: IkConstraintData, _ skeleton: Skeleton) {
let ptr = spine_ik_constraint_create(
data._ptr.assumingMemoryBound(to: spine_ik_constraint_data_wrapper.self),
skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
self.init(fromPointer: ptr!)
}
public var bones: ArrayBonePose {
let result = spine_ik_constraint_get_bones(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return ArrayBonePose(fromPointer: result!)
}
public var target: Bone {
get {
let result = spine_ik_constraint_get_target(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return Bone(fromPointer: result!)
}
set {
spine_ik_constraint_set_target(
_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_bone_wrapper.self))
}
}
public func copyAttachment(_ skeleton: Skeleton) -> IkConstraint {
let result = spine_ik_constraint_copy(
_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
return IkConstraint(fromPointer: result!)
}
/// Adjusts the bone rotation so the tip is as close to the target position as possible. The
/// target is specified in the world coordinate system.
public static func apply(
_ skeleton: Skeleton, _ bone: BonePose, _ targetX: Float, _ targetY: Float, _ compress: Bool, _ stretch: Bool, _ uniform: Bool, _ mix: Float
) {
spine_ik_constraint_apply_1(
skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), bone._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self),
targetX, targetY, compress, stretch, uniform, mix)
}
/// Adjusts the parent and child bone rotations so the tip of the child is as close to the
/// target position as possible. The target is specified in the world coordinate system.
///
/// - Parameter child: A direct descendant of the parent bone.
public static func apply2(
_ skeleton: Skeleton, _ parent: BonePose, _ child: BonePose, _ targetX: Float, _ targetY: Float, _ bendDirection: Int32, _ stretch: Bool,
_ uniform: Bool, _ softness: Float, _ mix: Float
) {
spine_ik_constraint_apply_2(
skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), parent._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self),
child._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self), targetX, targetY, bendDirection, stretch, uniform, softness, mix)
}
public override func dispose() {
spine_ik_constraint_dispose(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
}
}