Mario Zechner 4200024fbb Formatting
2025-10-29 14:59:01 +01:00

125 lines
5.2 KiB
Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// Stores the current pose for an IK constraint.
@objc(SpineIkConstraintPose)
@objcMembers
public class IkConstraintPose: NSObject {
public let _ptr: UnsafeMutableRawPointer
public init(fromPointer ptr: spine_ik_constraint_pose) {
self._ptr = UnsafeMutableRawPointer(ptr)
super.init()
}
public override convenience init() {
let ptr = spine_ik_constraint_pose_create()
self.init(fromPointer: ptr!)
}
/// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
///
/// For two bone IK: if the parent bone has local nonuniform scale, the child bone's local Y
/// translation is set to 0.
public var mix: Float {
get {
let result = spine_ik_constraint_pose_get_mix(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self))
return result
}
set {
spine_ik_constraint_pose_set_mix(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue)
}
}
/// For two bone IK, the target bone's distance from the maximum reach of the bones where
/// rotation begins to slow. The bones will not straighten completely until the target is this
/// far out of range.
public var softness: Float {
get {
let result = spine_ik_constraint_pose_get_softness(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self))
return result
}
set {
spine_ik_constraint_pose_set_softness(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue)
}
}
/// For two bone IK, controls the bend direction of the IK bones, either 1 or -1.
public var bendDirection: Int32 {
get {
let result = spine_ik_constraint_pose_get_bend_direction(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self))
return result
}
set {
spine_ik_constraint_pose_set_bend_direction(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue)
}
}
/// For one bone IK, when true and the target is too close, the bone is scaled to reach it.
public var compress: Bool {
get {
let result = spine_ik_constraint_pose_get_compress(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self))
return result
}
set {
spine_ik_constraint_pose_set_compress(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue)
}
}
/// When true and the target is out of range, the parent bone is scaled to reach it.
///
/// For two bone IK: 1) the child bone's local Y translation is set to 0, 2) stretch is not
/// applied if getSoftness() is > 0, and 3) if the parent bone has local nonuniform scale,
/// stretch is not applied.
public var stretch: Bool {
get {
let result = spine_ik_constraint_pose_get_stretch(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self))
return result
}
set {
spine_ik_constraint_pose_set_stretch(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue)
}
}
public func set(_ pose: IkConstraintPose) {
spine_ik_constraint_pose_set(
_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self),
pose._ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self))
}
public func dispose() {
spine_ik_constraint_pose_dispose(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self))
}
}