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https://github.com/EsotericSoftware/spine-runtimes.git
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104 lines
4.6 KiB
Swift
104 lines
4.6 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// Stores the current pose for a path constraint. A path constraint adjusts the rotation,
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/// translation, and scale of the constrained bones so they follow a PathAttachment.
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///
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/// See https://esotericsoftware.com/spine-path-constraints Path constraints in the Spine User
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/// Guide. Non-exported base class that inherits from the template
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@objc(SpinePathConstraintBase)
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@objcMembers
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open class PathConstraintBase: PosedActive, Posed, Constraint {
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@nonobjc
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public init(fromPointer ptr: spine_path_constraint_base) {
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super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_posed_active_wrapper.self))
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}
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public var data: ConstraintData {
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let result = spine_path_constraint_base_get_data(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self))
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return PathConstraintData(fromPointer: result!)
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}
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public var pose: PathConstraintPose {
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let result = spine_path_constraint_base_get_pose(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self))
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return PathConstraintPose(fromPointer: result!)
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}
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public var appliedPose: PathConstraintPose {
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let result = spine_path_constraint_base_get_applied_pose(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self))
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return PathConstraintPose(fromPointer: result!)
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}
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public var isPoseEqualToApplied: Bool {
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let result = spine_path_constraint_base_is_pose_equal_to_applied(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self))
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return result
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}
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public var rtti: Rtti {
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let result = spine_path_constraint_base_get_rtti(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self))
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return Rtti(fromPointer: result!)
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}
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public var isSourceActive: Bool {
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let result = spine_path_constraint_base_is_source_active(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self))
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return result
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}
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public func resetConstrained() {
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spine_path_constraint_base_reset_constrained(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self))
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}
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public func constrained() {
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spine_path_constraint_base_constrained(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self))
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}
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public func sort(_ skeleton: Skeleton) {
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spine_path_constraint_base_sort(
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_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
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}
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/// Inherited from Update
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public func update(_ skeleton: Skeleton, _ physics: Physics) {
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spine_path_constraint_base_update(
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_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self),
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spine_physics(rawValue: UInt32(physics.rawValue)))
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}
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public static func rttiStatic() -> Rtti {
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let result = spine_path_constraint_base_rtti()
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return Rtti(fromPointer: result!)
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}
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}
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