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266 lines
11 KiB
Swift
266 lines
11 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// Stores the setup pose and all of the stateless data for a skeleton.
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///
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/// See Data objects in the Spine Runtimes Guide.
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@objc(SpineSkeletonData)
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@objcMembers
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public class SkeletonData: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_skeleton_data) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public override convenience init() {
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let ptr = spine_skeleton_data_create()
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self.init(fromPointer: ptr!)
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}
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/// The skeleton's name, which by default is the name of the skeleton data file when possible,
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/// or null when a name hasn't been set.
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public var name: String {
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get {
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let result = spine_skeleton_data_get_name(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return String(cString: result!)
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}
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set {
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spine_skeleton_data_set_name(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// The skeleton's bones, sorted parent first. The root bone is always the first bone.
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public var bones: ArrayBoneData {
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let result = spine_skeleton_data_get_bones(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return ArrayBoneData(fromPointer: result!)
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}
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/// The skeleton's slots in the setup pose draw order.
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public var slots: ArraySlotData {
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let result = spine_skeleton_data_get_slots(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return ArraySlotData(fromPointer: result!)
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}
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/// All skins, including the default skin.
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public var skins: ArraySkin {
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let result = spine_skeleton_data_get_skins(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return ArraySkin(fromPointer: result!)
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}
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/// The skeleton's default skin. By default this skin contains all attachments that were not in
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/// a skin in Spine.
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///
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/// - Returns: May be NULL.
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public var defaultSkin: Skin? {
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get {
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let result = spine_skeleton_data_get_default_skin(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return result.map { Skin(fromPointer: $0) }
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}
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set {
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spine_skeleton_data_set_default_skin(
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_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue?._ptr.assumingMemoryBound(to: spine_skin_wrapper.self))
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}
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}
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/// The skeleton's events.
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public var events: ArrayEventData {
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let result = spine_skeleton_data_get_events(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return ArrayEventData(fromPointer: result!)
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}
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/// The skeleton's animations.
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public var animations: ArrayAnimation {
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let result = spine_skeleton_data_get_animations(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return ArrayAnimation(fromPointer: result!)
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}
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/// The skeleton's constraints.
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public var constraints: ArrayConstraintData {
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let result = spine_skeleton_data_get_constraints(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return ArrayConstraintData(fromPointer: result!)
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}
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/// The X coordinate of the skeleton's axis aligned bounding box in the setup pose.
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public var x: Float {
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get {
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let result = spine_skeleton_data_get_x(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return result
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}
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set {
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spine_skeleton_data_set_x(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// The Y coordinate of the skeleton's axis aligned bounding box in the setup pose.
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public var y: Float {
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get {
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let result = spine_skeleton_data_get_y(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return result
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}
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set {
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spine_skeleton_data_set_y(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// The width of the skeleton's axis aligned bounding box in the setup pose.
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public var width: Float {
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get {
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let result = spine_skeleton_data_get_width(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return result
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}
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set {
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spine_skeleton_data_set_width(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// The height of the skeleton's axis aligned bounding box in the setup pose.
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public var height: Float {
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get {
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let result = spine_skeleton_data_get_height(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return result
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}
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set {
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spine_skeleton_data_set_height(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// Baseline scale factor for applying physics and other effects based on distance to
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/// non-scalable properties, such as angle or scale. Default is 100.
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public var referenceScale: Float {
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get {
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let result = spine_skeleton_data_get_reference_scale(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return result
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}
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set {
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spine_skeleton_data_set_reference_scale(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// The Spine version used to export this data, or NULL.
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public var version: String {
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get {
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let result = spine_skeleton_data_get_version(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return String(cString: result!)
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}
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set {
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spine_skeleton_data_set_version(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// The skeleton data hash. This value will change if any of the skeleton data has changed.
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public var hashString: String {
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get {
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let result = spine_skeleton_data_get_hash(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return String(cString: result!)
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}
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set {
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spine_skeleton_data_set_hash(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// The path to the images directory as defined in Spine, or null if nonessential data was not
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/// exported.
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public var imagesPath: String {
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get {
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let result = spine_skeleton_data_get_images_path(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return String(cString: result!)
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}
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set {
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spine_skeleton_data_set_images_path(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// The path to the audio directory as defined in Spine, or null if nonessential data was not
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/// exported.
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public var audioPath: String {
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get {
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let result = spine_skeleton_data_get_audio_path(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return String(cString: result!)
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}
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set {
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spine_skeleton_data_set_audio_path(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// The dopesheet FPS in Spine. Available only when nonessential data was exported.
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public var fps: Float {
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get {
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let result = spine_skeleton_data_get_fps(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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return result
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}
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set {
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spine_skeleton_data_set_fps(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), newValue)
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}
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}
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/// Finds a bone by comparing each bone's name. It is more efficient to cache the results of
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/// this method than to call it multiple times.
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///
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/// - Returns: May be NULL.
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public func findBone(_ boneName: String) -> BoneData? {
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let result = spine_skeleton_data_find_bone(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), boneName)
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return result.map { BoneData(fromPointer: $0) }
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}
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/// - Returns: May be NULL.
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public func findSlot(_ slotName: String) -> SlotData? {
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let result = spine_skeleton_data_find_slot(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), slotName)
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return result.map { SlotData(fromPointer: $0) }
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}
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/// - Returns: May be NULL.
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public func findSkin(_ skinName: String) -> Skin? {
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let result = spine_skeleton_data_find_skin(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), skinName)
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return result.map { Skin(fromPointer: $0) }
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}
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/// - Returns: May be NULL.
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public func findEvent(_ eventDataName: String) -> EventData? {
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let result = spine_skeleton_data_find_event(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), eventDataName)
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return result.map { EventData(fromPointer: $0) }
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}
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/// - Returns: May be NULL.
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public func findAnimation(_ animationName: String) -> Animation? {
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let result = spine_skeleton_data_find_animation(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self), animationName)
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return result.map { Animation(fromPointer: $0) }
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}
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public func dispose() {
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spine_skeleton_data_dispose(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
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}
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}
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