2025-04-05 13:42:13 -04:00

94 lines
4.0 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace Spine.Unity.Editor {
/// <summary>
/// Utility class for working with TextureImporter.
/// </summary>
public static class TextureImporterUtility {
private static IEnumerable<string> GetAllPlatforms () {
BuildTarget[] buildTargets = (BuildTarget[])Enum.GetValues(typeof(BuildTarget));
var platformNames = buildTargets.Select(x => x.ToString()).ToList();
// Add additional platforms that are not part of BuildTarget enum.
platformNames.Add("Server");
return platformNames.ToArray();
}
/// <summary>Disables Texture Import settings platform overrides for all platforms.</summary>
/// <param name="importer">The TextureImporter wrapper of the target texture asset.</param>
/// <param name="disabledPlatforms">A list populated with platforms where overrides were previously enabled and
/// which have now been disabled.</param>
/// <returns>True if an override has been disabled for any platform, false otherwise.</returns>
public static bool DisableOverrides (TextureImporter importer, out List<string> disabledPlatforms) {
IEnumerable<string> platforms = GetAllPlatforms();
disabledPlatforms = new List<string>();
foreach (string platform in platforms) {
var platformSettings = importer.GetPlatformTextureSettings(platform);
if (!platformSettings.overridden)
continue;
disabledPlatforms.Add(platform);
platformSettings.overridden = false;
importer.SetPlatformTextureSettings(platformSettings);
}
if (disabledPlatforms.Count <= 0)
return false;
importer.SaveAndReimport();
return true;
}
/// <summary>Enables Texture Import settings platform overrides for given platforms.</summary>
/// <param name="importer">The TextureImporter wrapper of the target texture asset.</param>
/// <param name="platformsToEnable">A list of platforms for which overrides shall be enabled.</param>
public static void EnableOverrides (TextureImporter importer, List<string> platformsToEnable) {
if (platformsToEnable.Count == 0)
return;
foreach (string platform in platformsToEnable) {
TextureImporterPlatformSettings platformSettings = importer.GetPlatformTextureSettings(platform);
platformSettings.overridden = true;
importer.SetPlatformTextureSettings(platformSettings);
}
importer.SaveAndReimport();
}
}
}