mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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94 lines
4.0 KiB
C#
94 lines
4.0 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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namespace Spine.Unity.Editor {
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/// <summary>
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/// Utility class for working with TextureImporter.
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/// </summary>
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public static class TextureImporterUtility {
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private static IEnumerable<string> GetAllPlatforms () {
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BuildTarget[] buildTargets = (BuildTarget[])Enum.GetValues(typeof(BuildTarget));
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var platformNames = buildTargets.Select(x => x.ToString()).ToList();
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// Add additional platforms that are not part of BuildTarget enum.
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platformNames.Add("Server");
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return platformNames.ToArray();
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}
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/// <summary>Disables Texture Import settings platform overrides for all platforms.</summary>
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/// <param name="importer">The TextureImporter wrapper of the target texture asset.</param>
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/// <param name="disabledPlatforms">A list populated with platforms where overrides were previously enabled and
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/// which have now been disabled.</param>
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/// <returns>True if an override has been disabled for any platform, false otherwise.</returns>
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public static bool DisableOverrides (TextureImporter importer, out List<string> disabledPlatforms) {
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IEnumerable<string> platforms = GetAllPlatforms();
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disabledPlatforms = new List<string>();
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foreach (string platform in platforms) {
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var platformSettings = importer.GetPlatformTextureSettings(platform);
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if (!platformSettings.overridden)
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continue;
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disabledPlatforms.Add(platform);
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platformSettings.overridden = false;
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importer.SetPlatformTextureSettings(platformSettings);
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}
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if (disabledPlatforms.Count <= 0)
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return false;
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importer.SaveAndReimport();
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return true;
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}
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/// <summary>Enables Texture Import settings platform overrides for given platforms.</summary>
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/// <param name="importer">The TextureImporter wrapper of the target texture asset.</param>
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/// <param name="platformsToEnable">A list of platforms for which overrides shall be enabled.</param>
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public static void EnableOverrides (TextureImporter importer, List<string> platformsToEnable) {
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if (platformsToEnable.Count == 0)
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return;
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foreach (string platform in platformsToEnable) {
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TextureImporterPlatformSettings platformSettings = importer.GetPlatformTextureSettings(platform);
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platformSettings.overridden = true;
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importer.SetPlatformTextureSettings(platformSettings);
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}
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importer.SaveAndReimport();
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}
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}
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}
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