mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_BoneTimeline_h
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#define Spine_BoneTimeline_h
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#include <cstddef>
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#include <spine/dll.h>
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#include <spine/CurveTimeline.h>
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namespace spine {
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class Skeleton;
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class Event;
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class BoneLocal;
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/// An interface for timelines which change the property of a bone.
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class SP_API BoneTimeline {
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RTTI_DECL_NOPARENT
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public:
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BoneTimeline(int boneIndex) {
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}
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virtual ~BoneTimeline() {
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}
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/// The index of the bone in Skeleton::getBones() that will be changed when this timeline is applied.
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virtual int getBoneIndex() const = 0;
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virtual void setBoneIndex(int inValue) = 0;
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};
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/// Base class for timelines that animate a single bone property.
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class SP_API BoneTimeline1 : public CurveTimeline1, public BoneTimeline {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class AnimationState;
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RTTI_DECL
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public:
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BoneTimeline1(size_t frameCount, size_t bezierCount, int boneIndex, Property property);
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virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) override;
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virtual int getBoneIndex() const override {
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return _boneIndex;
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}
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virtual void setBoneIndex(int inValue) override {
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_boneIndex = inValue;
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}
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protected:
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/// Applies changes to the pose based on the timeline values.
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virtual void _apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) = 0;
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int _boneIndex;
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};
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/// Base class for timelines that animate two bone properties.
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class SP_API BoneTimeline2 : public CurveTimeline, public BoneTimeline {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class AnimationState;
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RTTI_DECL
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public:
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BoneTimeline2(size_t frameCount, size_t bezierCount, int boneIndex, Property property1, Property property2);
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virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) override;
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virtual int getBoneIndex() const override {
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return _boneIndex;
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}
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virtual void setBoneIndex(int inValue) override {
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_boneIndex = inValue;
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}
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virtual void setFrame(size_t frame, float time, float value1, float value2);
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protected:
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/// Applies changes to the pose based on the timeline values.
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virtual void _apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) = 0;
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int _boneIndex;
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static const int ENTRIES;
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static const int VALUE1;
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static const int VALUE2;
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};
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}
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#endif |