mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
193 lines
5.3 KiB
Markdown
193 lines
5.3 KiB
Markdown
# 4.2.36
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- Support for 16KB page alignement on Android. You must specify the NDK version in the build.gradle file of your app's Android project. See https://github.com/EsotericSoftware/spine-runtimes/issues/2849
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# 4.2.35
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- Port of commit f1e0f0f: Fixed animation not being mixed out in some cases.
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# 4.2.34
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- Support latest emscripten SDK (4.0.6+) via update of web_ffi
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# 4.2.33
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- Merge fixes in spine-cpp(-lite)
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- Prepare for upcoming Dart/Flutter releases, see https://github.com/EsotericSoftware/spine-runtimes/pull/2690
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# 4.2.32
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- Fix spine-flutter spec checksum in `Podfile.lock`, keeping version control cleaner. See https://github.com/EsotericSoftware/spine-runtimes/pull/2609
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# 4.2.31
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- Fix bug in IKConstraint leading to NaNs.
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# 4.2.30
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- Switch to spine-cpp SkeletonRenderer
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# 4.2.29
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- Fix issue in pubspec.yaml related to C++ include paths.
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# 4.2.28
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- Fix incompatibility with Gradle 8.x. See https://github.com/EsotericSoftware/spine-runtimes/issues/2553
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# 4.2.27
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- Fixes clipping in case of colinear clipping edges.
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# 4.2.26
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- `Skeleton.getBounds()` takes clipping into consideration.
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# 4.2.25
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- Switch to spine-cpp-lite
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# 4.2.24
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- Support static linking of native library, see https://github.com/EsotericSoftware/spine-runtimes/issues/2438
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# 4.2.23
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- Physics support
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# 4.2.22
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- Fix multiply blend mode, see https://esotericsoftware.com/forum/d/25369-spine-flutter-slot%E6%B7%B7%E5%90%88%E6%A8%A1%E5%BC%8F%E5%90%8Ealpha%E4%B8%A2%E5%A4%B1/2
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# 4.2.21
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- FilterQuality for texture atlas pages is now set to medium. It is configurable via `Atlas.filterQuality`. See https://github.com/EsotericSoftware/spine-runtimes/issues/2362
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- Track Entry listeners are now invoked properly, see https://github.com/EsotericSoftware/spine-runtimes/issues/2349
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# 4.2.20
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- Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431
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# 4.2.19
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- Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.
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# 4.2.18
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- Fixes compilation errors due to API change in Flutter 3.16.0, see [this issue](https://github.com/EsotericSoftware/spine-runtimes/issues/2420). **Note**: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
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# 4.1.14
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- Temporary "fix" for https://github.com/EsotericSoftware/spine-runtimes/issues/2479. It appears the canvaskit backend of Flutter has a bug. We currently do not set a `FilterQuality` anymore. The Flutter rendering backend is supposed to pick a good one depending the platform. Users can still set `FilterQuality` globally via `Atlas.filterQuality` as before.
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# 4.1.13
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- Fix multiply blend mode, see https://esotericsoftware.com/forum/d/25369-spine-flutter-slot%E6%B7%B7%E5%90%88%E6%A8%A1%E5%BC%8F%E5%90%8Ealpha%E4%B8%A2%E5%A4%B1/2
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# 4.1.12
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- FilterQuality for texture atlas pages is now set to medium. It is configurable via `Atlas.filterQuality`. See https://github.com/EsotericSoftware/spine-runtimes/issues/2362
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- Track Entry listeners are now invoked properly, see https://github.com/EsotericSoftware/spine-runtimes/issues/2349
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# 4.1.11
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- Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431
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# 4.1.10
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- Update WASM binaries
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# 4.1.9
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\*Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.
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# 4.1.8
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- Fixes compilation errors due to API change in Flutter 3.16.0, see [this issue](https://github.com/EsotericSoftware/spine-runtimes/issues/2420). **Note**: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
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# 4.2.17
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- Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.
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# 4.1.7
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- Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.
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# 4.2.16
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- Fixed bug in path handling on Windows.
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# 4.1.6
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- Fixed bug in path handling on Windows.
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# 4.2.15
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- Updated http dependency to 1.1.0
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# 4.1.5
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- Updated http dependency to 1.1.0
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# 4.2.14
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- Merge changes from 4.1.4.
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# 4.1.4
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- Fixes for WASM/web builds.
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# 4.2.13
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- Fixes for Impeller.
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# 4.1.3
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- Fixes for Impeller.
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# 4.2.12
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- Merge changes from 4.1.1 and 4.1.2.
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# 4.1.2
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- API documentation and minor cosmetics.
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# 4.1.1
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- Backport to 4.1 spine-runtimes branch.
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- Blend mode support.
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- Hot-reload support. The underlying `SkeletonDrawable` will be retained if the asset file names and type provided to the `SpineWidget` constructor has not changed.
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# 4.2.11
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- Update README.md with setup and development instructions.
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# 4.2.10
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- Update README.md to point to Junji's Dart-only Spine runtime.
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# 4.2.9
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- Fix atlas parsing.
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# 4.2.8
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- Change reversed positional argument order in `SpineWidget` constructors.
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# 4.2.7
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- Change package name from `esotericsoftware_spine_flutter` to `spine_flutter`.
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# 4.2.6
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- Fix analyzer errors, fix code style to adhere to Dart standards.
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# 4.2.5
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- Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
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# 0.0.4
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- Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name.
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- Rename `Vector2` to `Vec2`.
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- Make the bundle configurable in `SpineWidget.asset()`.
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# 0.0.3
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- Lower macOS deployment target to 10.11.
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# 0.0.2
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- Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`.
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# 0.0.1
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Initial test release.
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