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spine-runtimes
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spine-runtimes
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spine-ue4
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Plugins
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SpinePlugin
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SpinePlugin
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History
badlogic
014e8d4425
[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
2016-12-15 10:32:11 +01:00
..
SpineAtlasAsset.h
[ue4] Fixed spaces -> tabs
2016-12-01 14:10:27 +01:00
SpineBoneDriverComponent.h
[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
2016-12-13 16:39:33 +01:00
SpineBoneFollowerComponent.h
[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
2016-12-13 14:54:17 +01:00
SpinePlugin.h
[ue4] Clean up, tabs need fixing
2016-12-01 13:52:03 +01:00
SpineSkeletonAnimationComponent.h
[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
2016-12-13 16:39:33 +01:00
SpineSkeletonComponent.h
[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
2016-12-13 16:39:33 +01:00
SpineSkeletonDataAsset.h
[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
2016-12-09 17:28:08 +01:00
SpineSkeletonRendererComponent.h
[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
2016-12-15 10:32:11 +01:00