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27 lines
895 B
C#
27 lines
895 B
C#
using System;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class SpinePlugin : ModuleRules
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{
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public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h";
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PCHUsage = PCHUsageMode.UseSharedPCHs;
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#if UE_4_24_OR_LATER
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DefaultBuildSettings = BuildSettingsVersion.V1;
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#endif
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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PublicDefinitions.Add("SPINE_UE4");
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}
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}
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}
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