27 lines
895 B
C#

using System;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class SpinePlugin : ModuleRules
{
public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h";
PCHUsage = PCHUsageMode.UseSharedPCHs;
#if UE_4_24_OR_LATER
DefaultBuildSettings = BuildSettingsVersion.V1;
#endif
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
PublicDefinitions.Add("SPINE_UE4");
}
}
}