2023-07-18 14:48:34 +02:00

1.2 KiB

4.1.4

  • Fixes for WASM/web builds.

4.1.3

  • Fixes for Impeller.

4.1.2

  • API documentation and minor cosmetics.

4.1.1

  • Backport to 4.1 spine-runtimes branch.
  • Blend mode support.
  • Hot-reload support. The underlying SkeletonDrawable will be retained if the asset file names and type provided to the SpineWidget constructor has not changed.

4.2.11

  • Update README.md with setup and development instructions.

4.2.10

  • Update README.md to point to Junji's Dart-only Spine runtime.

4.2.9

  • Fix atlas parsing.

4.2.8

  • Change reversed positional argument order in SpineWidget constructors.

4.2.7

  • Change package name from esotericsoftware_spine_flutter to spine_flutter.

4.2.6

  • Fix analyzer errors, fix code style to adhere to Dart standards.

4.2.5

  • Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.

0.0.4

  • Clean-up fromAsset() factory methods so the atlas comes before skeleton data file name.
  • Rename Vector2 to Vec2.
  • Make the bundle configurable in SpineWidget.asset().

0.0.3

  • Lower macOS deployment target to 10.11.

0.0.2

  • Fix package name in build system spine_flutter > esotericsoftware_spine_flutter.

0.0.1

Initial test release.