mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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1.2 KiB
1.2 KiB
4.1.4
- Fixes for WASM/web builds.
4.1.3
- Fixes for Impeller.
4.1.2
- API documentation and minor cosmetics.
4.1.1
- Backport to 4.1 spine-runtimes branch.
- Blend mode support.
- Hot-reload support. The underlying
SkeletonDrawablewill be retained if the asset file names and type provided to theSpineWidgetconstructor has not changed.
4.2.11
- Update README.md with setup and development instructions.
4.2.10
- Update README.md to point to Junji's Dart-only Spine runtime.
4.2.9
- Fix atlas parsing.
4.2.8
- Change reversed positional argument order in
SpineWidgetconstructors.
4.2.7
- Change package name from
esotericsoftware_spine_fluttertospine_flutter.
4.2.6
- Fix analyzer errors, fix code style to adhere to Dart standards.
4.2.5
- Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
0.0.4
- Clean-up
fromAsset()factory methods so the atlas comes before skeleton data file name. - Rename
Vector2toVec2. - Make the bundle configurable in
SpineWidget.asset().
0.0.3
- Lower macOS deployment target to 10.11.
0.0.2
- Fix package name in build system
spine_flutter>esotericsoftware_spine_flutter.
0.0.1
Initial test release.